Informal Communication in Virtual Learning Environments

Author(s):  
Werner Beuschel ◽  
Birgit Gaiser ◽  
Susanne Draheim

Learning environments increasingly become more diverse by the use of information technology. Thereby, the share of face-to-face situations between students as well as between students and mentors becomes smaller, while the share of encounters in virtual space is growing larger. Thus, computer mediated communication (CMC) is growing in importance in all learning environments. Since standard learning environments involve both formal and informal communication, it seems reasonable to claim that without informal communication students and faculty would have difficulties in sustaining the learning processes. Beyond the ever-growing exchange of formal content, the opportunity of informal communication appears increasingly essential for the successful pursuit of online studies.

2011 ◽  
pp. 1076-1081
Author(s):  
Werner Beuschel ◽  
Birgit Gaiser ◽  
Susanne Draheim

Learning environments increasingly become more diverse by the use of information technology. Thereby, the share of face-to-face situations between students as well as between students and mentors becomes smaller, while the share of encounters in virtual space is growing larger. Thus, computer mediated communication (CMC) is growing in importance in all learning environments.


2009 ◽  
pp. 1547-1568
Author(s):  
J. Michael Blocher

Advancements in information technology have transformed much in all aspects of today’s society. In particular, synchronous and asynchronous electronic communication systems support countless interactions every day. However, these communication systems have specific limitations that can cause miscommunications as well. Because of that, computer-mediated communications (CMC) has been a robust research agenda in many disciplines. This is especially true of education, where online learning has become common place in all but a few universities, thus requiring learners to interact via CMC within virtual learning environments. This chapter will use educational CMC research as a lens to promote and support an understanding of how to better utilize and facilitate electronic communication, regardless of the field or endeavor.


Author(s):  
J. Michael Blocher

Advancements in information technology have transformed much in all aspects of today’s society. In particular, synchronous and asynchronous electronic communication systems support countless interactions every day. However, these communication systems have specific limitations that can cause miscommunications as well. Because of that, computer-mediated communications (CMC) has been a robust research agenda in many disciplines. This is especially true of education, where online learning has become common place in all but a few universities, thus requiring learners to interact via CMC within virtual learning environments. This chapter will use educational CMC research as a lens to promote and support an understanding of how to better utilize and facilitate electronic communication, regardless of the field or endeavor.


Author(s):  
F. Amoretti

Electronic democracy refers to the use of information technology (IT) to expedite or transform the idea and practice of democracy. (Street, 2001, p. 4397) From the beginning, a common assumption in many discussions of e-democracy is that ICTs have the power to augur in a new political order. There are of course different ideas about what constitutes as an e-democracy, but it appears to be taken for granted that ICTs have this constructive power regardless of the conditions and environment in which they are used (Barber, 1984). Whilst the most significant experiences in the field of ICTs have been generated by bottom-up processes rooted in civil society, a great deal of e-democracy projects are characterised by the political action of national and supranational institutions. The enormous resources spent on e-democracy initiatives and the institutional structure of democratic societies that place pressure on politicians and decision makers to justify their decisions in relation to those they represent both generate a need for public evaluation tools and shared instruments of analysis. Moreover, as information technology tends to create spaces of interaction that are easily accessible and interconnected on a global scale, the need for standardised empirical definitions and indicators is attracting more and more attention (Gibson, Ward, & Rommele, 2004; Trechsel, Kies, Mendez, & Schmitter, 2004). Benchmarking, in this context, is a method of analysis that comprises the identification of significant factors that influence the perceived quality of an interactive virtual space and that facilitates a constant process of comparative monitoring and evaluation of experiences. Many institutions and research centres are currently committed to this task, deducing empirical frameworks of analysis from theoretical reflections about computer-mediated communication (CMC) and democracy, whilst simultaneously seeking to improve theories regarding electronic democracy—and democracy tout court—by the observation and comparison of diverse projects. The output of this kind of research is often a set of best practices, intended to export successful approaches from one country to another.


ReCALL ◽  
2012 ◽  
Vol 24 (1) ◽  
pp. 66-84 ◽  
Author(s):  
Chao-Jung Ko

AbstractThis study adopts a case study approach to investigate the impacts of synchronous computer-mediated communication (CMC) learning environments on learners’ perception of social presence. The participants were twelve French as a foreign language (FFL) beginners in a Taiwanese university. Divided into three groups, they conducted some tasks in three different learning environments (video/audio, audio and face-to-face) during an academic semester. Before each oral task, all the participants had to conduct the same task in synchronous text chat. The participants’ interview transcriptions, learning journals and the instructor's observation journal provided information about the impacts of each environment on their perception of social presence. The results of the study suggested that the differences in the environments are reflected in the learners’ perception of social presence.


2011 ◽  
pp. 362-370
Author(s):  
Francesco Amoretti

Electronic democracy refers to the use of information technology (IT) to expedite or transform the idea and practice of democracy. (Street, 2001, p. 4397) From the beginning, a common assumption in many discussions of e-democracy is that ICTs have the power to augur in a new political order. There are of course different ideas about what constitutes as an e-democracy, but it appears to be taken for granted that ICTs have this constructive power regardless of the conditions and environment in which they are used (Barber, 1984). Whilst the most significant experiences in the field of ICTs have been generated by bottom-up processes rooted in civil society, a great deal of e-democracy projects are characterised by the political action of national and supranational institutions. The enormous resources spent on e-democracy initiatives and the institutional structure of democratic societies that place pressure on politicians and decision makers to justify their decisions in relation to those they represent both generate a need for public evaluation tools and shared instruments of analysis. Moreover, as information technology tends to create spaces of interaction that are easily accessible and interconnected on a global scale, the need for standardised empirical definitions and indicators is attracting more and more attention (Gibson, Ward, & Rommele, 2004; Trechsel, Kies, Mendez, & Schmitter, 2004). Benchmarking, in this context, is a method of analysis that comprises the identification of significant factors that influence the perceived quality of an interactive virtual space and that facilitates a constant process of comparative monitoring and evaluation of experiences. Many institutions and research centres are currently committed to this task, deducing empirical frameworks of analysis from theoretical reflections about computer-mediated communication (CMC) and democracy, whilst simultaneously seeking to improve theories regarding electronic democracy—and democracy tout court—by the observation and comparison of diverse projects. The output of this kind of research is often a set of best practices, intended to export successful approaches from one country to another.


2021 ◽  
pp. 019027252110302
Author(s):  
Susan Sprecher

In this experimental study, unacquainted dyads engaged in a get-acquainted task using two modes of communication across two segments of interaction. The dyads either first disclosed in text-based computer-mediated communication (CMC) and then disclosed face-to-face (FtF) or the reverse. The participants completed reaction measures after each segment of interaction. After the first segment, dyads who communicated FtF reported more positive outcomes (e.g., liking, closeness) than dyads who engaged in CMC. Furthermore, dyads who began in CMC and then transitioned to FtF increased in their positive reactions, whereas dyads who began in FtF and transitioned to CMC either experienced no change (in liking, closeness, and perceived similarity) or experienced a decrease (in fun/enjoyment and perceived responsiveness). Implications of the results are discussed both for the classic social psychology question of how people become acquainted and for current interest in how mixed-mode interactions generate social bonds that can help meet belonging needs.


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