An EEG Based Control System for Intelligent Wheelchair

2013 ◽  
Vol 300-301 ◽  
pp. 1540-1545 ◽  
Author(s):  
Min Li ◽  
Yi Zhang ◽  
Hui Zhang ◽  
Huo Sheng Hu

This paper presents a brain computer interface to control an intelligent wheelchair based on EEG signals. EEG signals are collected and analysed by using Emotiv. After signal processing, the events about motor imagery are generated and the commands are designed and transmitted to intelligent wheelchair. Finally, the system realizes the motion control of the intelligent wheelchair through subject's motor imagery of left hand, right hand and legs. Besides, the events about motor imagery are expressed in the form of virtual movement as the feedback of system. The Experiment results show that the control system is feasible and has better stability. It establishes a basis of practical application for EEG control intelligent wheelchair.

2021 ◽  
Vol 11 (12) ◽  
pp. 2918-2927
Author(s):  
A. Shankar ◽  
S. Muttan ◽  
D. Vaithiyanathan

Brain Computer Interface (BCI) is a fast growing area of research to enable communication between our brains and computers. EEG based motor imagery BCI involves the user imagining movement, the subsequent recording and signal processing on the electroencephalogram signals from the brain, and the translation of those signals into specific commands. Ultimately, motor imagery BCI has the potential to be applied to helping those with special abilities recover motor control. This paper presents an evaluation of performance for EEG based motor imagery BCI with a classification accuracy of 80.2%, making use of features extracted using the Fast Fourier Transform and the Discrete Wavelet Transform, and classification is done using an Artificial Neural Network. It goes on to conclude how the performance is affected by the particular feature sets and neural network parameters.


Author(s):  
Muhammad Fawaz Saputra ◽  
Noor Akhmad Setiawan ◽  
Igi Ardiyanto

EEG signals are obtained from an EEG device after recording the user's brain signals. EEG signals can be generated by the user after performing motor movements or imagery tasks. Motor Imagery (MI) is the task of imagining motor movements that resemble the original motor movements. Brain Computer Interface (BCI) bridges interactions between users and applications in performing tasks. Brain Computer Interface (BCI) Competition IV 2a was used in this study. A fully automated correction method of EOG artifacts in EEG recordings was applied in order to remove artifacts and Common Spatial Pattern (CSP) to get features that can distinguish motor imagery tasks. In this study, a comparative studies between two deep learning methods was explored, namely Deep Belief Network (DBN) and Long Short Term Memory (LSTM). Usability of both deep learning methods was evaluated using the BCI Competition IV-2a dataset. The experimental results of these two deep learning methods show average accuracy of 50.35% for DBN and 49.65% for LSTM.


2015 ◽  
Vol 75 (4) ◽  
Author(s):  
Faris Amin M. Abuhashish ◽  
Hoshang Kolivand ◽  
Mohd Shahrizal Sunar ◽  
Dzulkifli Mohamad

A Brain-Computer Interface (BCI) is the device that can read and acquire the brain activities. A human body is controlled by Brain-Signals, which considered as a main controller. Furthermore, the human emotions and thoughts will be translated by brain through brain signals and expressed as human mood. This controlling process mainly performed through brain signals, the brain signals is a key component in electroencephalogram (EEG). Based on signal processing the features representing human mood (behavior) could be extracted with emotion as a major feature. This paper proposes a new framework in order to recognize the human inner emotions that have been conducted on the basis of EEG signals using a BCI device controller. This framework go through five steps starting by classifying the brain signal after reading it in order to obtain the emotion, then map the emotion, synchronize the animation of the 3D virtual human, test and evaluate the work. Based on our best knowledge there is no framework for controlling the 3D virtual human. As a result for implementing our framework will enhance the game field of enhancing and controlling the 3D virtual humans’ emotion walking in order to enhance and bring more realistic as well. Commercial games and Augmented Reality systems are possible beneficiaries of this technique.


Author(s):  
Subrota Mazumdar ◽  
Rohit Chaudhary ◽  
Suruchi Suruchi ◽  
Suman Mohanty ◽  
Divya Kumari ◽  
...  

In this chapter, a nearest neighbor (k-NN)-based method for efficient classification of motor imagery using EEG for brain-computer interfacing (BCI) applications has been proposed. Electroencephalogram (EEG) signals are obtained from multiple channels from brain. These EEG signals are taken as input features and given to the k-NN-based classifier to classify motor imagery. More specifically, the chapter gives an outline of the Berlin brain-computer interface that can be operated with minimal subject change. All the design and simulation works are carried out with MATLAB software. k-NN-based classifier is trained with data from continuous signals of EEG channels. After the network is trained, it is tested with various test cases. Performance of the network is checked in terms of percentage accuracy, which is found to be 99.25%. The result suggested that the proposed method is accurate for BCI applications.


2021 ◽  
Vol 15 ◽  
Author(s):  
Yilu Xu ◽  
Xin Huang ◽  
Quan Lan

A motor imagery (MI) brain-computer interface (BCI) plays an important role in the neurological rehabilitation training for stroke patients. Electroencephalogram (EEG)-based MI BCI has high temporal resolution, which is convenient for real-time BCI control. Therefore, we focus on EEG-based MI BCI in this paper. The identification of MI EEG signals is always quite challenging. Due to high inter-session/subject variability, each subject should spend long and tedious calibration time in collecting amounts of labeled samples for a subject-specific model. To cope with this problem, we present a supervised selective cross-subject transfer learning (sSCSTL) approach which simultaneously makes use of the labeled samples from target and source subjects based on Riemannian tangent space. Since the covariance matrices representing the multi-channel EEG signals belong to the smooth Riemannian manifold, we perform the Riemannian alignment to make the covariance matrices from different subjects close to each other. Then, all aligned covariance matrices are converted into the Riemannian tangent space features to train a classifier in the Euclidean space. To investigate the role of unlabeled samples, we further propose semi-supervised and unsupervised versions which utilize the total samples and unlabeled samples from target subject, respectively. Sequential forward floating search (SFFS) method is executed for source selection. All our proposed algorithms transfer the labeled samples from most suitable source subjects into the feature space of target subject. Experimental results on two publicly available MI datasets demonstrated that our algorithms outperformed several state-of-the-art algorithms using small number of the labeled samples from target subject, especially for good target subjects.


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