A Game-Based Learning System Using the Graduated-Interval Recall Method to Optimize Learners Review Strategy in Real Time

2013 ◽  
Vol 333-335 ◽  
pp. 2231-2234
Author(s):  
Ming Jin ◽  
Hyosun Kweon ◽  
Yoon Sang Kim

Games have been shown to be highly effective in education. Consequently, game-based learning is attracting more attention from researchers. However, the existing game-based learning systems lack the effective learning method required to provide a proper review strategy for the enhancement of learning. This paper proposes a game-based learning system using the graduated-interval recall method to organize game contents and learning courses with appropriate review intervals according to learning status. The evaluations were conducted on the proposed system at Gwacheon National Science Museum in Korea with children visitors. The validity of the proposed system was verified by an analysis of the experimental data.

Gamification ◽  
2015 ◽  
pp. 1076-1096
Author(s):  
Kuo-Yu Liu

This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of “Introduction to Computer Science” as a study case to assess students' learning effectiveness on the subject of “computer network”. The sample was 56 freshman students, who were randomly assigned to two groups, one of which used the game-based learning and the other one the Web-based video lectures. Furthermore, this study also conducted the System Usability Scale (SUS) to measure satisfaction, usability and learnability of the developed management system for instructors. Five instructors were invited to participate in the practical use and evaluation. The results showed that game-based learning could be exploited as effective learning environments and game design system was usable and learnable for instructors to create learning games.


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