Collaborative Application of Computer Technology in Interior Design

2014 ◽  
Vol 651-653 ◽  
pp. 2067-2070 ◽  
Author(s):  
Xu Guang Yang ◽  
Jian Wang

Computer-aided indoor design is a communication-dense process. In the design, computer technology is usually needed to realize mutual data interaction, feedback and coordination as well as promote the quality and efficiency of indoor design through the correlation of data. Therefore, from the perspective of computer supported environment, the paper puts forward the most explicit requirements on cooperative design, i.e., by adopting a series of software, such as CAD, Revit, BIM and so on, under the technological background of computer supported cooperative work, the paper improves the maintenance and updating of each link in the design and construction process, thus leading to a great and overall leap of indoor design based on the bidirectional associations between computer technology and cooperative design.

2021 ◽  
Vol 2074 (1) ◽  
pp. 012053
Author(s):  
Jialin Yuan

Abstract For interior design students, in addition to learning the principles of interior design, the most important thing they learn is how to better use computer technology to assist their design. For example, AutoCAD drafting trains students to use computer software to draw their own designs according to industry norms; 3DMAX helps students to display their designs with realistic effects; not to mention PS and VRay rendering, which is a great help for lighting. All these situations show that today’s interior lighting design is inseparable from the assistance of computers. Based on this, this paper explores the effects of computer-aided interior design lighting.


2012 ◽  
Vol 17 (4) ◽  
pp. 241-244
Author(s):  
Cezary Draus ◽  
Grzegorz Nowak ◽  
Maciej Nowak ◽  
Marcin Tokarski

Abstract The possibility to obtain a desired color of the product and to ensure its repeatability in the production process is highly desired in many industries such as printing, automobile, dyeing, textile, cosmetics or plastics industry. So far, most companies have traditionally used the "manual" method, relying on intuition and experience of a colorist. However, the manual preparation of multiple samples and their correction can be very time consuming and expensive. The computer technology has allowed the development of software to support the process of matching colors. Nowadays, formulation of colors is done with appropriate equipment (colorimeters, spectrophotometers, computers) and dedicated software. Computer-aided formulation is much faster and cheaper than manual formulation, because fewer corrective iterations have to be carried out, to achieve the desired result. Moreover, the colors are analyzed with regard to the metamerism, and the best recipe can be chosen, according to the specific criteria (price, quantity, availability). Optimaization problem of color formulation can be solved in many diferent ways. Authors decided to apply genetic algorithms in this domain.


Author(s):  
Charlotte P. Lee ◽  
Kjeld Schmidt

The study of computing infrastructures has grown significantly due to the rapid proliferation and ubiquity of large-scale IT-based installations. At the same time, recognition has also grown of the usefulness of such studies as a means for understanding computing infrastructures as material complements of practical action. Subsequently the concept of “infrastructure” (or “information infrastructures,” “cyberinfrastructures,” and “infrastructuring”) has gained increasing importance in the area of Computer-Supported Cooperative Work (CSCW) as well as in neighboring areas such as Information Systems research (IS) and Science and Technology Studies (STS). However, as such studies have unfolded, the very concept of “infrastructure” is being applied in different discourses, for different purposes, in myriad different senses. Consequently, the concept of “infrastructure” has become increasingly muddled and needs clarification. The chapter presents a critical investigation of the vicissitudes of the concept of “infrastructure” over the last 35 years.


Author(s):  
Kjeld Schmidt

The emergence of practice-centered computing (e.g., Computer-Supported Cooperative Work, or CSCW) raises the crucial question: How can we conceptualize the practices into which the prospective technology is to be integrated? How can we, reasonably, say of two observed activities or events that they are, or are not, instances of the same type? These are crucial questions. This chapter therefore attempts to clarify the concepts of “practice” and “technique.” First, since our ordinary concepts of “practice” and “technique” developed as part of the evolution of modern technology, as tools for practitioners’ and scholars’ reflections on the role of technical knowledge in work, the chapter outlines the major turning points in the evolution of these concepts, from Aristotle (via the scholastics), to enlightenment thinkers such as Diderot and Kant, and finally to Marx and Marxism. The chapter thereafter moves on to analyze the concepts as we use them today in ordinary discourse.


Author(s):  
Thomas Ludwig ◽  
Oliver Stickel ◽  
Peter Tolmie ◽  
Malte Sellmer

Abstract10 years ago, Castellani et al. (Journal of Computer Supported Cooperative Work, vol. 18, no. 2–3, 2009, pp. 199–227, 2009) showed that using just an audio channel for remote troubleshooting can lead to a range of problems and already envisioned a future in which augmented reality (AR) could solve many of these issues. In the meantime, AR technologies have found their way into our everyday lives and using such technologies to support remote collaboration has been widely studied within the fields of Human-Computer Interaction and Computer-Supported Cooperative Work. In this paper, we contribute to this body of research by reporting on an extensive empirical study within a Fab Lab of troubleshooting and expertise sharing and the potential relevance of articulation work to their realization. Based on the findings of this study, we derived design challenges that led to an AR-based concept, implemented as a HoloLens application, called shARe-it. This application is designed to support remote troubleshooting and expertise sharing through different communication channels and AR-based interaction modalities. Early testing of the application revealed that novel interaction modalities such as AR-based markers and drawings play only a minor role in remote collaboration due to various limiting factors. Instead, the transmission of a shared view and especially arriving at a shared understanding of the situation as a prerequisite for articulation work continue to be the decisive factors in remote troubleshooting.


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