Application of API Functions in the Visualization Platform

2014 ◽  
Vol 687-691 ◽  
pp. 2116-2119
Author(s):  
Yu Rong Guan ◽  
Fen Zhou

In a variety of visual programming environment, if some features not provided directly to the user, use the Windows system to provide a large number of API functions tend to play a multiplier effect. This paper describes what API functions and the core of the Windows API DLL, followed by a brief description of the classification API function, and then focuses on the visualization platform how to call Windows system API function, the application API function advanced programming capabilities, and finally and analysis tips and cautions users to call the API function.

2019 ◽  
pp. 55-58
Author(s):  
A. S. Putina

The article discusses the problems of organizing group work in education, in particular, group work in the Scratch visual programming environment, where it is possible to use tools that help in teamwork — Backpack, Remix, Scratch Studio. An example of creating a project by a group of students is given.


Author(s):  
Hayato Naito ◽  
Tomoyuki Yokogawa ◽  
Nao Igawa ◽  
Sousuke Amasaki ◽  
Hirohisa Aman ◽  
...  

2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Mark Noone ◽  
Aidan Mooney ◽  
Keith Nolan

This article details the creation of a hybrid computer programming environment combining the power of the text-based Java language with the visual features of the Snap! language. It has been well documented that there exists a gap in the education of computing students in their mid-to-late teenage years, where perhaps visual programming languages are no longer suitable and textual programming languages may involve too steep of a learning curve. There is an increasing need for programming environments that combine the benefits of both languages into one. Snap! is a visual programming language which employs “blocks” to allow users to build programs, similar to the functionality offered by Scratch. One added benefit of Snap! is that it offers the ability to create one’s own blocks and extend the functionality of those blocks to create more complex and powerful programs. This will be utilised to create the Hybrid Java environment. The development of this tool will be detailed in the article, along with the motivation and use cases for it. Initial testing conducted will be discussed including one phase that gathered feedback from a pool of 174 first year Computer Science students. These participants were given instructions to work with the hybrid programming language and evaluate their experience of using it. The analysis of the findings along with future improvements to the language will also be presented.


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