hybrid programming
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2021 ◽  
Vol 75 (Supplement_2) ◽  
pp. 7512505174p1-7512505174p1
Author(s):  
Lou Jensen ◽  
Alie Banning ◽  
Morgan Dickerson ◽  
Angelique Roebuck

Abstract Date Presented Accepted for AOTA INSPIRE 2021 but unable to be presented due to online event limitations. As more educational programs transition to online and hybrid programming, there is a need to explore longer term outcomes of graduates of these programs. This mixed-methods survey study compared characteristics and perceptions of hybrid- and on-campus-pathway graduates from an entry-level OT program. Overall results indicated that both groups of graduates are similar in all areas, suggesting hybrid education is a suitable educational delivery model for OT students. Primary Author and Speaker: Lou Jensen Additional Authors and Speakers: Alie Banning, Morgan Dickerson, and Angelique Roebuck


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
Mark Noone ◽  
Aidan Mooney ◽  
Keith Nolan

This article details the creation of a hybrid computer programming environment combining the power of the text-based Java language with the visual features of the Snap! language. It has been well documented that there exists a gap in the education of computing students in their mid-to-late teenage years, where perhaps visual programming languages are no longer suitable and textual programming languages may involve too steep of a learning curve. There is an increasing need for programming environments that combine the benefits of both languages into one. Snap! is a visual programming language which employs “blocks” to allow users to build programs, similar to the functionality offered by Scratch. One added benefit of Snap! is that it offers the ability to create one’s own blocks and extend the functionality of those blocks to create more complex and powerful programs. This will be utilised to create the Hybrid Java environment. The development of this tool will be detailed in the article, along with the motivation and use cases for it. Initial testing conducted will be discussed including one phase that gathered feedback from a pool of 174 first year Computer Science students. These participants were given instructions to work with the hybrid programming language and evaluate their experience of using it. The analysis of the findings along with future improvements to the language will also be presented.


2020 ◽  
Vol 5 (3) ◽  
pp. 334
Author(s):  
Rohmat Taufiq ◽  
Dian Kasoni ◽  
Catur Siswoko ◽  
Liesnaningsih Liesnaningsih

Salary is remuneration received by workers in the form of money based on a certain time. Processing employee salary data is very important for companies to appreciate their employees who are already working. The payroll process for employees at CV Agung Glass currently uses Ms. Excel, this causes several errors that often occur in the salary calculation process. As a growing company, CV Agung Glass needs a data processing application that can assist in processing employee payroll data quickly, precisely, and thoroughly. The method used in this payroll system is the iteration method, which is an application design method by sequencing the steps in designing the application, then repeating it if there are errors or developments for the application. The programming language used to make this payroll application is hybrid programming for mobile by combining two different programming languages, namely mobile programming using Android Studio and web programming using PHP.


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