Application of Decision Tree Algorithm in Lumber Hierarchies

2012 ◽  
Vol 466-467 ◽  
pp. 308-313
Author(s):  
Dan Guo

The decision tree algorithm is a kind of approximate discrete function value method with high precision, construction model of classification of noise data is simple and has good robustness etc, it is currently the most widely used in one of the inductive reasoning algorithms in data mining, extensive attention by researchers. This paper selects the decision tree ID3 algorithm to realize the standardization of lumber level division, to ensure the accuracy of the lumber division, while improving the partition of speed.

2014 ◽  
Vol 543-547 ◽  
pp. 1639-1642 ◽  
Author(s):  
Liang Li ◽  
Ying Zheng ◽  
Xiao Hua Sun ◽  
Fu Shun Wang

According to students' employment problem, employment data mining model of university graduates is presented. The decision tree is very effective means for classification, which is proposed according to the characteristics of employment data and C4.5 algorithm. The C4.5 algorithm is improved from ID3 algorithm that is the core algorithm in the decision tree. The C4.5 algorithm is suitable for its simple construction, high processing speed and easy implementation. The model includes preprocess of the data of employment selection of decision attributes, implementation of mining algorithm, and obtainment of rules from the decision tree. The rules point out which decision attributes decide the classification of employers. Case study shows that the decision tree algorithm applied to employment information data mining, can classify data of employment correctly with simple structure and faster speed, and find some valuable results for analysis and decision. so the proposed algorithm in this paper is effective.


2021 ◽  
Vol 1869 (1) ◽  
pp. 012082
Author(s):  
B A C Permana ◽  
R Ahmad ◽  
H Bahtiar ◽  
A Sudianto ◽  
I Gunawan

2014 ◽  
Vol 538 ◽  
pp. 460-464
Author(s):  
Xue Li

Based on inter-correlation and permeability among disciplines, the author makes an attempt to apply the information science to cognitive linguistics to provide a new perspective for the study of foreign languages. The correlation between self-efficacy and such four factors as anxiety, learning strategies, motivation and learners’ past achievement is analyzed by means of data mining and the extent to which the above factors affect self-efficacy in language learning is explored in this paper. The paper employs the decision tree algorithm in SPSS Clementine. C5.0 decision tree algorithm is adopted to analyze data in the study. The results are elicited from the researches carried out in this paper. The increased anxiety is bound to weaken learners’ motivation over time. It is obvious that learners have low self-efficacy. It is very important to employ strategies in foreign language learning. Ignorance of using learning strategies may result in unplanned learning with unsatisfactory achievements in spite of more efforts involved. Self-efficacy in foreign language learning may be weakened accordingly. Learners’ past achievement is a reference dimension in measuring self-efficacy with weaker influence.


Author(s):  
Phung Cong Phi Khanh ◽  
Nguyen Dinh Chinh ◽  
Trinh Thi Cham ◽  
Pham Thi Vui ◽  
Tran Duc Tan

2014 ◽  
Vol 2014 ◽  
pp. 1-12 ◽  
Author(s):  
Win-Tsung Lo ◽  
Yue-Shan Chang ◽  
Ruey-Kai Sheu ◽  
Chun-Chieh Chiu ◽  
Shyan-Ming Yuan

Decision tree is one of the famous classification methods in data mining. Many researches have been proposed, which were focusing on improving the performance of decision tree. However, those algorithms are developed and run on traditional distributed systems. Obviously the latency could not be improved while processing huge data generated by ubiquitous sensing node in the era without new technology help. In order to improve data processing latency in huge data mining, in this paper, we design and implement a new parallelized decision tree algorithm on a CUDA (compute unified device architecture), which is a GPGPU solution provided by NVIDIA. In the proposed system, CPU is responsible for flow control while the GPU is responsible for computation. We have conducted many experiments to evaluate system performance of CUDT and made a comparison with traditional CPU version. The results show that CUDT is 5∼55 times faster than Weka-j48 and is 18 times speedup than SPRINT for large data set.


In a close combat situation several types of non-verbal communication are available. However these signals have limits of range and reliability, particularly when line of sight is disrupted. This paper proposes the system for troops to interpret hand and arm military gestures applicable in close combat scenario. In the proposed system, signals are transmitted through secured Bluetooth connections and interpreted at the receiver end. k-NN algorithm, Lookup Table (LuT) and Decision Tree algorithm are used to determine the exact classification of the gestures. This paper presents a system keeping only one fellow trooper in picture and reported 94.6 percent accuracy of the military gestures interpretation.


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