Tool Path Generation for Local Interference Region Machining of Triangular Mesh Model

2013 ◽  
Vol 712-715 ◽  
pp. 2154-2159
Author(s):  
Meng Yu ◽  
Chang Biao Huang ◽  
Kai Yong Jiang ◽  
Bin Liu

In this paper, a novel method is proposed for identifying local interference region and generation iso-scallop tool paths based on triangular mesh model for 3-axis ball-end milling. With our method, the principal curvatures and directions at vertices have been computed first and a recursive merging algorithm for segmenting local interference regions is developed. In addition, a method of generation tool path with constant scallop height for local interference region is also presented. Some illustrative examples are tested that indicate the feasibility and availability.

2011 ◽  
Vol 48-49 ◽  
pp. 541-546 ◽  
Author(s):  
Dian Zhu Sun ◽  
Xin Cai Kang ◽  
Yan Rui Li ◽  
Yong Wei Sun

To achieve the accurate and efficient NC milling simulation based on the discrete triangular mesh model, we proposed an algorithm for geometric modeling and intersection. We construct the R*-tree index for upper-surface nodes of mesh model, based on which the nodes within cutting region can be obtained. We compute tool path segments within cutting projection region of node, and calculate the minimum adjustment height of node according to tool path segments within cutting projection region and then change the z-value of node. Thus, we complete the intersection calculation in simulation process. It has been proved by examples that the algorithm for geometric modeling and intersection in NC milling simulation has strong adaptation to tool path segment type and that it can accurately and efficiently reflect the effect of NC simulation process based on the discrete triangular mesh model of rough.


1994 ◽  
Vol 116 (2) ◽  
pp. 253-259 ◽  
Author(s):  
K. Suresh ◽  
D. C. H. Yang

A novel approach for the NC tool-path generation of free-form surfaces is presented. Traditionally, the distance between adjacent tool-paths in either the Euclidean space or in the parametric space is kept constant. Instead, in this work, the scallop-height is kept constant. This leads to a significant reduction in the size of the CL (cutter location) data accompanied by a reduction in the machining time. This work focuses on the zig-zag (meander) finishing using a ball-end milling cutter.


2012 ◽  
Vol 446-449 ◽  
pp. 3452-3456
Author(s):  
Xiao Qing Zhang ◽  
Miao Le Hou ◽  
Guang Zhu ◽  
Yun Gang Hu

2012 ◽  
Vol 446-449 ◽  
pp. 3452-3456
Author(s):  
Xiao Qing Zhang ◽  
Miao Le Hou ◽  
Guang Zhu ◽  
Yun Gang Hu

In order to solve the problem that need exact and scientific data in checking and restoring cultural relics, this paper presents a novel algorithm that statistics defect areas of cultural relics by calculating holes area in the in triangular mesh models.First, build the topological relationship between triangles, vertices and edges and extract boundary using boundary property of triangular mesh. Next, the holes bounding edges are linked in sequence into holes polygon. Finally, distinguish holes boundary and model exterior boundary by means of triangular mesh topological characteristics and the areas of three-dimensional holes polygon are calculated to statistics defect areas of cultural relics through the method of coordinate. Through experiments, it proved that this algorithm was correctly and reasonable.


2009 ◽  
Vol 29 (10) ◽  
pp. 2671-2673 ◽  
Author(s):  
Shao-li ZHANG ◽  
Yi-gang WANG ◽  
Xiao-diao CHEN

2007 ◽  
Vol 6 (8) ◽  
pp. 1286-1289
Author(s):  
Ji Jia ◽  
Zheng Qin ◽  
Junying Chen

Author(s):  
Isamu Nishida ◽  
Keiichi Shirase

Abstract A method to extract the machining region from 3D CAD model in STL (Standard Triangulated Language) format and automatically generate tool path is proposed. At first, this study proposes a method to extract the machining region and obtain the geometrical feature such as convex shape or concave shape from only the 3D CAD model in STL format. The STL format has only triangular mesh data and drops all the information which is necessary to extract the removal volume for machining and the geometrical characteristics. Furthermore, the triangular mesh size is non-uniform. Then, the contour line model, in which the product model is minutely divided on the plane along any one axial direction and represented by points at intervals below the indicated resolution obtained from the contour line of the cross section of the product, is proposed. Subsequently, this study proposes a method to determine the machining conditions for each extracted machining region and automatically generate tool path according to the obtained geometrical feature of the machining region.


Sensors ◽  
2019 ◽  
Vol 19 (21) ◽  
pp. 4680 ◽  
Author(s):  
Linjun Jiang ◽  
Hailun Xia ◽  
Caili Guo

Tracking detailed hand motion is a fundamental research topic in the area of human-computer interaction (HCI) and has been widely studied for decades. Existing solutions with single-model inputs either require tedious calibration, are expensive or lack sufficient robustness and accuracy due to occlusions. In this study, we present a real-time system to reconstruct the exact hand motion by iteratively fitting a triangular mesh model to the absolute measurement of hand from a depth camera under the robust restriction of a simple data glove. We redefine and simplify the function of the data glove to lighten its limitations, i.e., tedious calibration, cumbersome equipment, and hampering movement and keep our system lightweight. For accurate hand tracking, we introduce a new set of degrees of freedom (DoFs), a shape adjustment term for personalizing the triangular mesh model, and an adaptive collision term to prevent self-intersection. For efficiency, we extract a strong pose-space prior to the data glove to narrow the pose searching space. We also present a simplified approach for computing tracking correspondences without the loss of accuracy to reduce computation cost. Quantitative experiments show the comparable or increased accuracy of our system over the state-of-the-art with about 40% improvement in robustness. Besides, our system runs independent of Graphic Processing Unit (GPU) and reaches 40 frames per second (FPS) at about 25% Central Processing Unit (CPU) usage.


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