Empirical Evaluation of Engineers' Requirements for the User-Interface of a Conceptual Bridge Design Expert System

Author(s):  
B.T. Philbey ◽  
C. Miles ◽  
J.C. Miles
1993 ◽  
Vol 4 (2-3) ◽  
pp. 235-241 ◽  
Author(s):  
B.T. Philbey ◽  
C. Miles ◽  
J.C. Miles

1987 ◽  
Vol 31 (12) ◽  
pp. 1315-1319
Author(s):  
Kuocheng A. Parng ◽  
Vernon S. Ellingstad

An experimental knowledge-based menu design assistant (MENUDA) was developed to aid the design of menu systems. A conceptual model was first developed to provide a structured construct to organize knowledge of menu system design from the available literature, and to serve as a paradigm for the development of the MENUDA system. The knowledge base and the user interface of the MENUDA system were developed under an interactive microcomputer environment supported by Texas Instruments' Personal Consultant Plus. The current version of the MENUDA system is described in the paper. In addition, the methodology used to derive rules in the MENUDA knowledge base and the appropriateness of employing a knowledge-based expert system approach to providing user interface design guidelines are discussed.


2011 ◽  
Vol 366 ◽  
pp. 352-356
Author(s):  
Nai Wei Zou ◽  
Xiu Min Yu

This paper introduces the development of transmission design expert system base on MATLAB. It is discussed in detail that the establishment of expert system knowledge base, input and output (I/O) interface, material database and parameter database. In the part of the knowledge base, such as modeling of transmission design calculation, building of material database and parameter database are expounded detailedly. The I/O interface is built with MATLAB “Graphical User Interface (GUI)” technology, which is good at organizing knowledge, so ensure the consistency and rationality between I/O interface and knowledge base. Furthermore, the I/O interface makes the communication between the subsystems more convenience. Finally, with the help of expert system, a (4 + 1) gears Manual Transmission is designed, The result shows that the transmission expert system can shorten automobile transmission design calculating time and improve the calculation precision.


1987 ◽  
Vol 2 (3) ◽  
pp. 125-136 ◽  
Author(s):  
Mrinmay Biswas ◽  
James G. Welch

2021 ◽  
Vol 13 (9) ◽  
pp. 4640
Author(s):  
Seung-Yeoun Choi ◽  
Sean-Hay Kim

New functions and requirements of high performance building (HPB) being added and several regulations and certification conditions being reinforced steadily make it harder for designers to decide HPB designs alone. Although many designers wish to rely on HPB consultants for advice, not all projects can afford consultants. We expect that, in the near future, computer aids such as design expert systems can help designers by providing the role of HPB consultants. The effectiveness and success or failure of the solution offered by the expert system must be affected by the quality, systemic structure, resilience, and applicability of expert knowledge. This study aims to set the problem definition and category required for existing HPB designs, and to find the knowledge acquisition and representation methods that are the most suitable to the design expert system based on the literature review. The HPB design literature from the past 10 years revealed that the greatest features of knowledge acquisition and representation are the increasing proportion of computer-based data analytics using machine learning algorithms, whereas rules, frames, and cognitive maps that are derived from heuristics are conventional representation formalisms of traditional expert systems. Moreover, data analytics are applied to not only literally raw data from observations and measurement, but also discrete processed data as the results of simulations or composite rules in order to derive latent rule, hidden pattern, and trends. Furthermore, there is a clear trend that designers prefer the method that decision support tools propose a solution directly as optimizer does. This is due to the lack of resources and time for designers to execute performance evaluation and analysis of alternatives by themselves, even if they have sufficient experience on the HPB. However, because the risk and responsibility for the final design should be taken by designers solely, they are afraid of convenient black box decision making provided by machines. If the process of using the primary knowledge in which frame to reach the solution and how the solution is derived are transparently open to the designers, the solution made by the design expert system will be able to obtain more trust from designers. This transparent decision support process would comply with the requirement specified in a recent design study that designers prefer flexible design environments that give more creative control and freedom over design options, when compared to an automated optimization approach.


1985 ◽  
Vol 29 (4) ◽  
pp. 367-371
Author(s):  
Christopher G. Koch

Expert systems applications for special environments impose special requirements on the user-system interface. A study was conducted to determine requirements and define a design concept for the interface for an expert system being developed to support corrective maintenance and troubleshooting of gas turbine electronic equipment and controls. The resulting design specifies a portable unit containing color flat panel video/graphics display, special function membrane keypad, miniature printer, and headset with voice input/output. Communication with the expert system is structured by multiple-window information presentation and voice-activated control functions.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Qianwen Yang ◽  
Xiang Gong

PurposeThe engagement–addiction dilemma has been commonly observed in the information technology (IT) industry. However, this issue has received limited research attention in the information system (IS) discipline. Drawing on the stimulus–organism–response (SOR) framework, this study explores the engagement–addiction dilemma in the use of mobile games and highlights the impacts of game design features, namely, mobile user interface and mobile game affordance.Design/methodology/approachThe research model was empirically validated using a longitudinal survey data from 410 mobile game users in China.FindingsThe empirical results offer several key findings. First, mobile user interface and mobile game affordance positively affect telepresence and social presence, which lead to meaningful engagement and mobile game addiction. Second, a high-quality of mobile user interface positively moderates the effects of mobile game affordance on telepresence and social presence.Originality/valueThis study contributes to the literature by theorizing and empirically testing the impacts of game design features on the engagement-addiction dilemma.


2011 ◽  
Vol 38 (9) ◽  
pp. 11091-11104 ◽  
Author(s):  
V. Castellanos ◽  
A. Albiter ◽  
P. Hernández ◽  
G. Barrera

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