scholarly journals Impact of Team Climate on Co-Creativity in STEAM Education in Primary Education

2021 ◽  
Vol 12 (08) ◽  
pp. 1977-1994
Author(s):  
Charlotte Stinkeste ◽  
Axelle Napala ◽  
Margarida Romero
2020 ◽  
Vol 20 (1) ◽  
pp. 309-324
Author(s):  
Marina Morari

AbstractHuman capital represents for Moldova the basic resource for long-term development. The quality of human resources is largely ensured by the education system. The lack of a systemic approach to changes in education is identified in the National Development Strategy “Moldova 2030” as a causal factor in guaranteeing quality education for all. Artificial separation of training (teaching of academic content) from education is still ongoing. In the context of sustainable development, current topics are taught rather mechanically than practiced. Extensively new and often optional curricula are added, instead of integrating these topics into core disciplines and used as a basis for reviewing barriers between disciplines and applied strategies, so that they become more interactive and more targeted. towards the development of transversal competences.There are imperative models / projects of education oriented towards the attainment of the transdisciplinary and transversal competences, oriented towards a graduate endowed with transdisciplinary competences, formed through the prism of all the studied school disciplines and that allow him the active participation in the social and economic life. Promoting curricular approaches through one-day cross-disciplinary activities (recommended in the national curriculum) requires the extension of the competence of the teachers in the field of interdisciplinary learning. Required: collaborative planning (between teachers from different disciplines / curricular areas / domains), models of educational approach that use Science, Technology, Engineering, Arts and Mathematics (STEAM) as access points for guidance in the learning process, in the context of real life, through transdisciplinarity.In the article are: (a) described the practices of integrating the arts in STEAM education in the USA, (b) identified the prospects for integrating the school disciplines in the curricular arts area into the STEAM education in the primary education level in the Republic of Moldova. STEAM education is an innovative initiative in learning, which supports the development and practice of the skills of students and young people of the century. XXI, considered one of the main trends in world education, practiced in the US and over 10 countries in the EU. The integration of STEAM education models into the Moldovan education system (starting with early education and primary education) can contribute to the effective implementation of educational policies through the regulatory function (targeted by the teleological component) and the strategic function targeted by the content and process components.


2019 ◽  
Author(s):  
Adib Rifqi Setiawan ◽  
Wahyu Eka Saputri

This article elaborates at the background of STEAM education, analyzes its framework, and summarize the characteristics of STEAM education, so as to offer some lessons for primary education in Indonesia.


2021 ◽  
Vol 1 (2) ◽  
pp. 82-95
Author(s):  
Paraskevi Efstratiou Foti ◽  

This paper will refer to STEAM education, focusing first on clarifying the STEAM acronym and then on the principles on which this methodology is based. Suggested pedagogical practices that can be adopted to integrate STEAM education in the educational program will be presented, followed by a reference to the interdisciplinary approach of educational robotics and its introduction in kindergarten. The research part of this paper will include a survey conducted in kindergartens of Primary Education in the Third District of Athens. The research aimed to explore perceptions, possibilities, and limitations expressed by preschool teachers regarding STEAM methodology and the introduction of Educational Robotics in kindergarten. This research highlighted the need to implement innovative approaches and ensure teacher training, which should be strengthened and upgraded by incorporating STEAM pedagogy and new practices for teaching and learning.


2003 ◽  
Author(s):  
Lacey L. Schmidt ◽  
JoAnna Wood ◽  
Peter Sullivan

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