Altered States of Consciousness and the Psychology of the Self

2019 ◽  
pp. 199-230
Author(s):  
Patricia Ross
2021 ◽  
Vol 6 (2) ◽  
pp. 209-232
Author(s):  
Erik Davis

Abstract The writer Robert Anton Wilson (1932–2007) played a significant intellectual role in the American counterculture in the late 1970s, 1980s, and 1990s. Drawing from a wide range of discourses, as well as his own occultural fictions and personal experiments in “hedonic engineering,” Wilson presented a pluralistic view of reality that combined a pragmatic skepticism with a creative and esoteric embrace of the “meta-programming” possibilities of altered states of consciousness. In his 1975 Illuminatus! trilogy, written with Robert Shea, Wilson wove anarchist, psychedelic, and occult themes into a prophetic conspiracy fiction written with a satiric and willfully pulp sensibility. Ritually experimenting with psychedelic drugs and sexual magic – experiences related in his 1977 book Cosmic Trigger – Wilson developed a wayward if deeply self-reflexive theory and dialectical method of visionary practice, one that, amidst the paranoia, presented its own deconstructive and libertarian vision of gnosis. This essay contextualizes and unpacks Wilson’s visionary pragmatism in terms of Foucault’s roughly contemporaneous notion of “technologies of self,” later elaborated by Peter Sloterdijk as “anthropotechnics.” It also traces the specific debts that Wilson owed to other esoteric and psychedelic technologists of the self, including Aleister Crowley, Timothy Leary, and John Lilly.


2001 ◽  
Vol 108 (2) ◽  
pp. 111-121 ◽  
Author(s):  
Dietrich Lehmann ◽  
P.L Faber ◽  
Peter Achermann ◽  
Daniel Jeanmonod ◽  
Lorena R.R Gianotti ◽  
...  

PsyCh Journal ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 5-7
Author(s):  
Marc Wittmann ◽  
Anne Giersch ◽  
Aviva Berkovich‐Ohana

2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Marcelo Saad ◽  
Roberta de Medeiros

<em>Mind and body are components of the same entity, with many relations of great importance to health and disease. The next medical frontier will be to answer what are all the mind and body relations, and how it can be explored in clinical practice. In the present manuscript, the authors collected elements that could collaborate to such advancement. The first challenge is to identify how diverse mind-body phenomena, apparently different, may share common grounds, as different manifestations from a unique self-healing mechanism. The range of such spectrum goes from the underestimated placebo effect to the unexplained cure of serious diseases. In such continuum of common and uncommon phenomena regarding mind-body interactions, small daily wonders may be found in the placebo effect and spirituality in health; unusual special marvels may be found in altered states of consciousness; and great rare miracles may be found in trance states and unexplained cures. Some informal mind-body interventions may have the potential to support the clinical treatment and they could be prescribed by every clinician. Finally, the advancement of the self-healing concept could lead to a better clinical exploration of such natural hidden potential.</em>


2014 ◽  
Author(s):  
James K. Ambler ◽  
Ellen M. Lee ◽  
Kathryn R. Klement ◽  
Tonio Loewald ◽  
Brad J. Sagarin

Author(s):  
Jonathan Weinel

This chapter explores altered states of consciousness in interactive video games and virtual reality applications. First, a brief overview of advances in the sound and graphics of video games is provided, which has led to ever-more immersive capabilities within the medium. Following this, a variety of games that represent states of intoxication, drug use, and hallucinations are discussed, in order to reveal how these states are portrayed with the aid of sound and music, and for what purpose. An alternative trajectory in games is also explored, as various synaesthetic titles are reviewed, which provide high-adrenaline experiences for ravers, and simulate dreams, meditation, or psychedelic states. Through the analysis of these, and building upon the previous chapters of Inner Sound, this chapter presents a conceptual model for ‘Altered States of Consciousness Simulations’: interactive audio-visual systems that represent altered states with regards to the sensory components of the experience.


Sign in / Sign up

Export Citation Format

Share Document