Intergenerational play

2020 ◽  
pp. 89-106
Author(s):  
Eifiona Thomas Lane ◽  
Rebecca Jones ◽  
Rhiannon Little ◽  
Huw Meredydd Owen
Sexualities ◽  
2017 ◽  
Vol 21 (1-2) ◽  
pp. 139-155 ◽  
Author(s):  
Robin Bauer

Based on a qualitative empirical study of les-bi-trans-queer BDSM in the USA and Europe, this article discusses sexual practices that explore the significance of age, gender and sexuality and their simultaneous workings to produce desires, embodiments, identities, intimacies and kinships that transgress and partially transform heteronormative social concepts. Queer ‘age play’ and ‘intergenerational play’ practices involved processes of becoming-child in the Deleuzian sense, renegotiating masculinity and femininity in relation to age, power and sexist stereotypes, as well as compensation for queer- and gender-related limitations experienced in one’s own childhood.


Author(s):  
Sinem Siyahhan ◽  
Elisabeth Gee

In this chapter, we bring everything together and provide guidance on how educators and game designers can facilitate productive family engagement around video games. We discuss activity structures we designed and tested in after school and home environments that help connect school, home, and community learning. We also draw upon two design-based research projects to examine how to develop video games for families that expand the current definition of “family-friendly games.”


2011 ◽  
Vol 11 (1) ◽  
pp. 17-29 ◽  
Author(s):  
Hilary Davis ◽  
Frank Vetere ◽  
Martin Gibbs ◽  
Peter Francis

1999 ◽  
Vol 20 (1-2) ◽  
pp. 63-76 ◽  
Author(s):  
Merle D. Griff

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