This chapter introduces the core argument of the book- that intergenerational play and family interactions around video games can promote connection, communication, and learning - and describe the context and rationale for the book. The media often portray video games as addictive, violent, mind-numbing, and a cause of physical inactivity, leading parents to view games as something to be restricted, managed, and otherwise controlled. We briefly address the lack of evidence for these negative consequences of gaming, and the limitations of a purely psychological view of gaming. We offer an alternative way of understanding gaming and its role in a family, social and societal context.