scholarly journals SENSOR BASED ALGORITHMS FOR DEAD RECKONING: A COMPARISON OF TWO APPROACHES FOR SMARTPHONES

2014 ◽  
pp. 50-60
Author(s):  
Daniel Caspari ◽  
Mircea Strutu ◽  
Lucas Riedhammer ◽  
Uwe Grossmann

The implementation of a reliable indoor localization system can be the starting point for a variety of much desired applications. Either for efficient patient monitoring inside a hospital or as an automatic guide inside a museum, a working localization solution can be useful. Smartphone technology represents a powerful and user friendly tool in order to achieve adequate indoor positioning. This paper explores the potential of using smartphone sensor data (accelerometer and compass) in order to track the location of the person holding the device using dead reckoning algorithms. Two different approaches are under scrutiny in order to assess their performance in different real life inspired scenarios.

2021 ◽  
Author(s):  
liye zhang ◽  
Zhuang Wang ◽  
Xiaoliang Meng ◽  
Chao Fang ◽  
Cong Liu

Abstract Recent years have witnessed a growing interest in using WLAN fingerprint-based method for indoor localization system because of its cost effectiveness and availability compared to other localization systems. In order to rapidly deploy WLAN indoor positioning system, the crowdsourcing method is applied to alternate the traditional deployment method. In this paper, we proposed a fast radio map building method utilizing the sensors inside the mobile device and the Multidimensional Scaling (MDS) method. The crowdsourcing method collects RSS and sensor data while the user is walking along a straight line and computes the position information using the sensor data. In order to reduces the noise in the location space of the radio map, the Short Term Fourier Transform (STFT) method is used to detect the usage mode switching to improve the step determination accuracy. When building a radio map, much fewer RSS values are needed using the crowdsourcing method compared to conventional methods, which lends greater influence to noises and erroneous measurements in RSS values. Accordingly, an imprecise radio map is built based on these imprecise RSS values. In order to acquire a smoother radio map and improve the localization accuracy, the MDS method is used to infer an optimal RSS value at each location by exploiting the correlation of RSS values at nearby locations. Experimental results show that the expected goal is achieved by the proposed method.


Sensors ◽  
2019 ◽  
Vol 19 (1) ◽  
pp. 157 ◽  
Author(s):  
Michał R. Nowicki ◽  
Piotr Skrzypczyński

Personal indoor localization with smartphones is a well-researched area, with a number of approaches solving the problem separately for individual users. Most commonly, a particle filter is used to fuse information from dead reckoning and WiFi or Bluetooth adapters to provide an accurate location of the person holding a smartphone. Unfortunately, the existing solutions largely ignore the gains that emerge when a single localization system estimates locations of multiple users in the same environment. Approaches based on filtration maintain only estimates of the current poses of the users, marginalizing the historical data. Therefore, it is difficult to fuse data from multiple individual trajectories that are usually not perfectly synchronized in time. We propose a system that fuses the information from WiFi and dead reckoning employing the graph-based optimization, which is widely applied in robotics. The presented system can be used for localization of a single user, but the improvement is especially visible when this approach is extended to a multi-user scenario. The article presents a number of experiments performed with a smartphone inside an office building. These experiments demonstrate that graph-based optimization can be used as an efficient fusion mechanism to obtain accurate trajectory estimates both in the case of a single user and in a multi-user indoor localization system. The code of our system together with recorded dataset will be made available when the paper gets published.


Author(s):  
Liye Zhang ◽  
Zhuang Wang ◽  
Xiaoliang Meng ◽  
Chao Fang ◽  
Cong Liu

AbstractRecent years have witnessed a growing interest in using WLAN fingerprint-based method for indoor localization system because of its cost-effectiveness and availability compared to other localization systems. In order to rapidly deploy WLAN indoor localization system, the crowdsourcing method is applied to alternate the traditional deployment method. In this paper, we proposed a fast radio map building method utilizing the sensors inside the mobile device and the Multidimensional Scaling (MDS) method. The crowdsourcing method collects RSS and sensor data while the user is walking along a straight line and computes the position information using the sensor data. In order to reduce the noise in the location space of the radio map, the short-term Fourier transform (STFT) method is used to detect the usage mode switching to improve the step determination accuracy. When building a radio map, much fewer RSS values are needed using the crowdsourcing method compared to conventional methods, which lends greater influence to noises and erroneous measurements in RSS values. Accordingly, an imprecise radio map is built based on these imprecise RSS values. In order to acquire a smoother radio map and improve the localization accuracy, the MDS method is used to infer an optimal RSS value at each location by exploiting the correlation of RSS values at nearby locations. Experimental results show that the expected goal is achieved by the proposed method.


Author(s):  
Bogdan Alexandru Radulescu ◽  
Victorita Radulescu

Abstract Action Recognition is a domain that gains interest along with the development of specific motion capture equipment, hardware and power of processing. Its many applications in domains such as national security and behavior analysis make it even more popular among the scientific community, especially considering the ascending trend of machine learning methods. Nowadays approaches necessary to solve real life problems through human actions recognition became more interesting. To solve this problem are mainly two approaches when attempting to build a classifier, either using RGB images or sensor data, or where possible a combination of these two. Both methods have advantages and disadvantages and domains of utilization in real life problems, solvable through actions recognition. Using RGB input makes it possible to adopt a classifier on almost any infrastructure without specialized equipment, whereas combining video with sensor data provides a higher accuracy, albeit at a higher cost. Neural networks and especially convolutional neural networks are the starting point for human action recognition. By their nature, they can recognize very well spatial and temporal features, making them ideal for RGB images or sequences of RGB images. In the present paper is proposed the convolutional neural network architecture based on 2D kernels. Its structure, along with metrics measuring the performance, advantages and disadvantages are here illustrated. This solution based on 2D convolutions is fast, but has lower performance compared to other known solutions. The main problem when dealing with videos is the context extraction from a sequence of frames. Video classification using 2D Convolutional Layers is realized either by the most significant frame or by frame to frame, applying a probability distribution over the partial classes to obtain the final prediction. To classify actions, especially when differences between them are subtle, and consists of only a small part of the overall image is difficult. When classifying via the key frames, the total accuracy obtained is around 10%. The other approach, classifying each frame individually, proved to be too computationally expensive with negligible gains.


2012 ◽  
Vol 19 (2) ◽  
pp. 31-40
Author(s):  
Lukas Köping ◽  
Thomas Mühsam ◽  
Christian Ofenberg ◽  
Bernhard Czech ◽  
Michael Bernard ◽  
...  

Abstract In this paper we present an indoor localization system based on particle filter and multiple sensor data like acceleration, angular velocity and compass data. With this approach we tackle the problem of documentation on large building yards during the construction phase. Due to the circumstances of such an environment we cannot rely on any data from GPS, Wi-Fi or RFID. Moreover this work should serve us as a first step towards an all-in-one navigation system for mobile devices. Our experimental results show that we can achieve high accuracy in position estimation.


2020 ◽  
Vol 10 (11) ◽  
pp. 3803
Author(s):  
Jiuchao Qian ◽  
Yuhao Cheng ◽  
Rendong Ying ◽  
Peilin Liu

Indoor pedestrian localization measurement is a hot topic and is widely used in indoor navigation and unmanned devices. PDR (Pedestrian Dead Reckoning) is a low-cost and independent indoor localization method, estimating position of pedestrians independently and continuously. PDR fuses the accelerometer, gyroscope and magnetometer to calculate relative distance from starting point, which is mainly composed of three modules: step detection, stride length estimation and heading calculation. However, PDR is affected by cumulative error and can only work in two-dimensional planes, which makes it limited in practical applications. In this paper, a novel localization method V-PDR is presented, which combines VPR (Visual Place Recognition) and PDR in a loosely coupled way. When there is error between the localization result of PDR and VPR, the algorithm will correct the localization of PDR, which significantly reduces the cumulative error. In addition, VPR recognizes scenes on different floors to correct floor localization due to vertical movement, which extends application scene of PDR from two-dimensional planes to three-dimensional spaces. Extensive experiments were conducted in our laboratory building to verify the performance of the proposed method. The results demonstrate that the proposed method outperforms general PDR method in accuracy and can work in three-dimensional space.


2019 ◽  
Vol 9 (20) ◽  
pp. 4379 ◽  
Author(s):  
Alwin Poulose ◽  
Jihun Kim ◽  
Dong Seog Han

Sensor fusion frameworks for indoor localization are developed with the specific goal of reducing positioning errors. Although many conventional localization frameworks without fusion have been improved to reduce positioning error, sensor fusion frameworks generally provide a further improvement in positioning accuracy. In this paper, we propose a sensor fusion framework for indoor localization using the smartphone inertial measurement unit (IMU) sensor data and Wi-Fi received signal strength indication (RSSI) measurements. The proposed sensor fusion framework uses location fingerprinting and trilateration for Wi-Fi positioning. Additionally, a pedestrian dead reckoning (PDR) algorithm is used for position estimation in indoor scenarios. The proposed framework achieves a maximum of 1.17 m localization error for the rectangular motion of a pedestrian and a maximum of 0.44 m localization error for linear motion.


2012 ◽  
Vol 2012 ◽  
pp. 1-11 ◽  
Author(s):  
Yu-Chi Chen ◽  
Jyh-Ching Juang

The paper exploits the outlier detection techniques for wireless-sensor-network- (WSN-) based localization problem and proposes an outlier detection scheme to cope with noisy sensor data. The cheap and widely available measurement technique—received signal strength (RSS)—is usually taken into account in the indoor localization system, but the RSS measurements are known to be sensitive to the change of the environment. The paper develops an outlier detection scheme to deal with abnormal RSS data so as to obtain more reliable measurements for localization. The effectiveness of the proposed approach is verified experimentally in an indoor environment.


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