scholarly journals How to Motivate Students in Large-enrollment Courses for Active-learning

Author(s):  
Radka High ◽  
Karolina Duschinska

Large-enrollment courses are often necessary platforms for teaching in universities all over the world. This article will begin with a theoretical approach in which we introduce proofs from cognitive psychology that demonstrate the effectiveness of active learning methods over the more traditional structured, lecture based, lessons. Second part consists of analysis of our lectures and described 5 possibilities how to motivate students to be active learners. The qualitative analysis of students’feedback is in the end of article. Students appreciated most using ICT tools for instant feedback during lectures and the fact that they had an option to be active.

2017 ◽  
Vol 2 (2) ◽  
pp. 8
Author(s):  
Dalia Almaghasalah ◽  
Abdulrahman Alsayari ◽  
Arwa Khaled ◽  
Yahya Alhamhoom ◽  
AsifAnsari Mohammad ◽  
...  

2020 ◽  
Vol 5 (2) ◽  
pp. 127-132
Author(s):  
T.J. Marpaung ◽  
Dewi Sartika Br. Ginting ◽  
Andy Candra ◽  
J.L. Marpaung

After the millennium era, with the rapid development of information technology, changes in business patterns also increased sharply. This is what is called the era of disruption. IT technology has also penetrated the world of education, both in management and in learning methods. In the world of education, now the learning method does not only use conventional methods such as from textbooks and explanations from teachers, but also with effective and efficient learning methods by utilizing information technology. An example is multimedia-based learning media. Community service is one way that can be used to carry out information technology socialization. Community service that will be carried out in this research is entitled Utilization of Information Technology in the Implementation of Active Learning in SMA Negeri 1 Dolok Batu Nanggar in Facing the Era of the Industrial Revolution 4.0, with the aim of helping teachers in a more interesting interactive and fun mathematics learning process, because In general, junior high school students have used a lot of telecommunications devices equipped with various kinds of multimedia. The learning application that is built includes material, exercises and tests, in accordance with applicable competency standards. Furthermore, training will be given to several senior high schools, as a provision on how to prepare and use this learning system application so as to increase student motivation and ultimately increase student achievement and improve the quality of education.


2015 ◽  
Vol 32 (2) ◽  
pp. 1-16 ◽  
Author(s):  
Jennifer Riley ◽  
Kerry Ward

ABSTRACT We report the results of a study to examine the effectiveness of active versus passive learning methods in the accounting information systems area. Two groups of students completed an assignment under two active learning conditions (individual and cooperative), while a third group covered the same topic in a passive lecture. Our findings indicate support for active learning, measured through student performance on exam questions and student feedback on a questionnaire. However, compared to passive learners, we find significantly improved exam performance only for students who work individually in an active environment. Students in the cooperative active environment posted exam scores that were not statistically different from passive participants' scores. Students in both individual and cooperative active environments reported positive feedback on satisfaction, perceived learning, and effectiveness of the method. We conclude that active learning enhances student outcomes, particularly for those who work individually. Data Availability: Data are available upon request.


Test ◽  
2020 ◽  
Vol 29 (1) ◽  
pp. 1-33
Author(s):  
Hang Li ◽  
Enrique Del Castillo ◽  
George Runger

Author(s):  
Michele Ermidoro ◽  
Andrea Vitali ◽  
Fabio Previdi ◽  
Caterina Rizzi

Abstract Mobile devices and laptops are the main ICT tools to exchange information among people in the world. All the applications are designed by following a specific interaction style based either touchscreen or mouse and keyboard, which can be performed only with detailed movements of hands and fingers. Traditional interaction becomes difficult for elderly who have diseases limiting the hand motor skills, such as arthritis and brain stroke. The use of simple air gestures can be adopted as alternative interaction style to interact with smartphones, tablets and laptops. The aim of this research work is the development of an application that allows text writing using air gestures for people with limited hand motor skills. The application embeds several computer vision algorithms and convolutional neural networks software modules to detect and drawn alphanumeric characters and recognizing them using both mobile devices and laptops. The preliminary results obtained show that the approach is robust, and it can easily detect the alphanumeric characters written with the movement of the wrist.


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