scholarly journals Active learning for middle school based on information technology in SMA Negeri 1 Dolok Batu Nanggar

2020 ◽  
Vol 5 (2) ◽  
pp. 127-132
Author(s):  
T.J. Marpaung ◽  
Dewi Sartika Br. Ginting ◽  
Andy Candra ◽  
J.L. Marpaung

After the millennium era, with the rapid development of information technology, changes in business patterns also increased sharply. This is what is called the era of disruption. IT technology has also penetrated the world of education, both in management and in learning methods. In the world of education, now the learning method does not only use conventional methods such as from textbooks and explanations from teachers, but also with effective and efficient learning methods by utilizing information technology. An example is multimedia-based learning media. Community service is one way that can be used to carry out information technology socialization. Community service that will be carried out in this research is entitled Utilization of Information Technology in the Implementation of Active Learning in SMA Negeri 1 Dolok Batu Nanggar in Facing the Era of the Industrial Revolution 4.0, with the aim of helping teachers in a more interesting interactive and fun mathematics learning process, because In general, junior high school students have used a lot of telecommunications devices equipped with various kinds of multimedia. The learning application that is built includes material, exercises and tests, in accordance with applicable competency standards. Furthermore, training will be given to several senior high schools, as a provision on how to prepare and use this learning system application so as to increase student motivation and ultimately increase student achievement and improve the quality of education.

2019 ◽  
Vol 3 (2) ◽  
pp. 202-206
Author(s):  
Tulus ◽  
Sawaluddin ◽  
T.J. Marpaung ◽  
M.R. Syahputra

In the world of education now learning methods do not only use conventional methods such as from textbooks and teacher explanations, but also with effective and efficient learning methods using information technology. An example is multimedia-based learning media. Community service is one way that can be used to carry out information technology socialization. The community service that will be carried out in this study is entitled Easy and Interesting Mathematics Learning Through Animation. For elementary school students, with the aim of helping students in the learning process of mathematics that is more interesting interactive and fun, because in general lower elementary school students view mathematics lessons are difficult and boring learning. In this service, a learning media for mathematics will be created that includes the problem of building and space in accordance with the existing curriculum. Learning applications that are built include material, training, and tests, in accordance with applicable competency standards. Furthermore, training will be given to several elementary schools, as a briefing on how to use this learning system application so as to increase student motivation and ultimately improve student achievement and improve education quality.


2020 ◽  
Vol 5 (2) ◽  
pp. 133-137
Author(s):  
Tulus ◽  
Saib Suwilo ◽  
T.J. Marpaung ◽  
Elviwani

In general, junior high school students view mathematics as a difficult and boring subject. In addition to students, teachers also experience difficulties in delivering material, including time constraints in delivering quite a lot of material, and a lack of student interest in learning mathematics when using conventional learning methods such as from textbooks and explanations from the teacher. With these considerations, the proposer wants to apply knowledge and technology by making mathematics learning media tutorials so that they can increase understanding and attract students' interest in learning and help improve the quality of mathematics education and teaching. The result achieved is that community service for active learning and ICT should be reproduced because there are still many schools that have not implemented it. Meanwhile, from the progress of the times, namely Industry 4.0, ICT-based learning is very much needed.


2019 ◽  
Vol 4 (2) ◽  
pp. 808-813
Author(s):  
Tulus ◽  
Tulus Joseph Herianto Marpaung ◽  
Sawaluddin ◽  
Muhammad Romi Syahputra ◽  
Muhammad Zarlis

After the millennium era, the development of information technology (IT) was sufficient quickly, changes in business patterns have also increased sharply. This is called the disruption era. IT technology has also penetrated the world of Education, both in management too learning method. In the world of education now the learning method is not only using conventional methods such as from textbooks and explanations from teachers only, but also with effective learning methods and efficiently by utilizing information technology. An example is the media multimedia based learning. Community service is wrong one way that can be used to carry out information technology correctional. Community service that will be carried out in this study is entitled Utilization of Information Technology in the Implementation of Active Learning in Schools PTPN4 Dolok Ilir Private Middle School In the Face of the Industrial Revolution Era 4.0, with the aim of helping teachers in the process of learning mathematics more interesting interactive and fun, because in general middle school students The first has many uses of telecommunications equipment that is equipped with various kinds of multimedia. The result of this service learning media will be made mathematics that includes the problem of building and space in accordance with the curriculum Junior high school.


2020 ◽  
Vol 5 (2) ◽  
pp. 409-413
Author(s):  
MR Syahputra ◽  
Mardiningsih ◽  
Isnaini Halimah Rambe

The community service that will be carried out in this research is entitled "The Use of Information Technology-Based Learning Media to Support Active Learning Activities in Junior High School (SMP) Negeri 2 Pantai Labu", with the aim of helping teachers in a more interesting, interactive and learning process. fun. In this service activity, teachers will be equipped with the ability to make teaching materials based on information technology. Not only that, teachers will also be equipped with teaching aids that will support active learning activities in schools that can be used for learning mathematics and science. This activity is expected to increase interest in learning and the achievement of teachers and students at SMP Negeri 2 Pantai Labu.


Author(s):  
Abd. Qohar ◽  
Susiswo Susiswo ◽  
Syaiful Hamzah Nasution ◽  
Sapti Wahyuningsih

<p>In general, students' math skills in Indonesia are low. An effort must be made to get students to enjoy learning mathematics so that their mathematical abilities improve. The rapid development of smartphone technology provides an opportunity for use in mathematics learning. This study aims to develop an Android-based mathematics learning game for junior high school students on the topic of congruence and similarity. The research method used in this study is the Plomp development method with three stages: preliminary research, the prototyping stage, and the assessment phase. The subjects of this study were 56 seventh-grade students from the State Junior High School (SMPN 1) Wagir Malang. Six students participated in small group trials and 50 students participated in field trials. The results showed that the Android-based learning game on the topic of congruence and similarity had been successfully developed. The game media have been validated by experts with a score of 3.36, which shows that the media created are valid. The practicality tests in the small group trial resulted in a score of 3.50, while the field trial resulted in a score of 3.51. The effectiveness tests carried out in the small group trial resulted in a score of 3.36, while the field trial results had a score of 3.38. These results indicate that the learning games developed are practical and effective for use in mathematics learning.</p>


Author(s):  
Annisa Nur Azizah ◽  
Tri Atmojo Kusmayadi ◽  
Laila Fitriana

This study aims to analyze the need for teaching materials in the form of Flipbook as a media of information technology K-13 mathematics learning for junior high school students in class VIII semester II. The subjects of this research are 27 students of eight grades in Junior High School 2 Sukoharjo. This research is motivated by the limited available teaching materials and lack of innovation in teaching materials, so it tends to make students bored with mathematics. Data collection techniques using non-test with research instruments are a questionnaire that needs analysis and interviews. The analysis consists of 3 stages, namely front-end analysis, student analysis, and teaching material analysis The research findings show that (1) the lack of additional textbooks / other references in learning; (2) have never used learning media and the lack of facilities; (3) teachers and students need information technology-based mathematics teaching media.


2020 ◽  
Vol 2 (1) ◽  
pp. 47-52
Author(s):  
Akto Hariawan ◽  
Hellik Hermawan ◽  
Retno Waluyo

The development of information technology in the world is currently experiencing very rapid development, especially in the field of mobile phones making it easier for people to get information through smartphones. This development also plays a role in the development of learning media. One of the development of learning media that is currently still new is learning media using Augmented Reality (AR). but the teacher of SMKN 1 Karanganyar does not know Augmented Reality so they do not have the skills to make Augmented Reality as an alternative learning media. Therefore it is needed Augmented Reality (AR) technology training for learning media. Community service activities have a goal that teachers can understand Augmented Reality (AR) and have the skills to make learning media using augmented reality. Community service uses a monological and dialogical approach. This augmented reality training activity was participated by 21 productive teachers from SMK N 1 Karanganyar. After the training, 95% of productive teachers of SMK N 1 Karanganyar have improved their skills so they already know about Augmented Reality (AR) and how to make Augmented Reality (AR) as an alternative learning media.


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