motor skills
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2022 ◽  
Vol 66 ◽  
pp. 101667
Author(s):  
Beatrice Andalò ◽  
Federica Rigo ◽  
Germano Rossi ◽  
Marinella Majorano ◽  
Manuela Lavelli

2022 ◽  
Vol 13 (1) ◽  
pp. 019-026
Author(s):  
Silé Souam Nguélé ◽  
Haoua Démadji Béléti ◽  
Djidita Hagré Youssouf ◽  
Kanezouné Gongnet ◽  
Ildjima Ousmane Kadallah ◽  
...  

Introduction: Psychomotor development (PMD) reflects the cerebral maturation through sensory, motor and psychological acquisitions of an individual. Its evaluation allows an early diagnosis of delays in order to take care of them. The objective of this study was to determine the profile and explanatory factors of PMD of infants in N'Djamena. Methods: This was a cross-sectional study conducted at the “Notre Dame des Apôtres” Hospital in N'Djamena. It involved 428 infants aged 1 to 24 months received in preventive consultation between October 2017 and June 2018. The Denver II scale was used for the assessment of PMD. Data were analyzed with SPSS 21.0 software. Results: the sex ratio was 1.06. The most represented age group was under 3 months (35.5%). The items of gross motor skills were 95% completed, fine motor skills 93.8%, language 84.6% and sociability 68.8% at the 90th percentile. Development was advanced in 56.8% normal in 32.1% and delayed in 2.1%. Statistically significant differences in PMD were observed according to age group (p= 0.000), vaccination status (p= 0.002), feeding mode (p= 0.000), maternal exchange (p= 0.000) and pregnancy follow-up (p= 0.03). Conclusion: The psychomotor development of N'Djamenese infants is similar to that of other African children, although some variations are noted. It is influenced by certain factors related to the infant and the mother.


2022 ◽  
Vol 2022 ◽  
pp. 1-7
Author(s):  
Ebrar Atak ◽  
Zeliha Candan Algun

The motor skills of people with mental disabilities are reportedly reduced compared with those of their peers. Therefore, any task incorporating both motor and cognitive skills was hypothesized to provide better motor recovery. The aim of this study is to find the effect of dual-task balance training (DTBT) on motor skill development in children of 6–13 years with intelligence quotient discrepancy (IQD) (score: 50–79). Overall, 30 individuals with mental disabilities aged 6–13 years having an IQ score of 50–79 were included. The participants were randomly divided into two groups that received dual-task training and standard balance training, respectively. IQ was measured with the Wechsler Intelligence Scale for Children-Revised, motor proficiency with the Bruininks–Oseretsky test, reaction time with COGNIBOARD, and balance with Functional Reach Test scores. Intervention was provided twice a week for 12 consecutive weeks. Participants in both groups showed higher test scores in all tests after the training program. Both training programs positively affected the motor performance of the participants. The DTBT was more effective in improving balance performance than the standard balance training. DTBT is a better tool than conventional balance training for improving motor skills and balance in children of 6–13 years with IQD (score: 50–79).


2022 ◽  
Vol 8 (1) ◽  
pp. 247-251
Author(s):  
R. Anarkulov ◽  
K. Baimuratov ◽  
Zh. Abdullaeva

Research relevance: students’ effective activity, all tasks performed by them, and the requirements imposed should be under constant and qualified guidance, in this regard, the problem of managing the educational and cognitive activity of students of pre-conscription physical training is relevant. Research objectives: to highlight the leading requirements for the management of student activities. Research materials and methods: scientific and pedagogical theory of objective world reflection, the steady deepening of information about educational and cognitive material (ECM), more effective use of a variety of forms of knowledge transfer, skillful use of an increasing number of special methodological techniques, deepening interaction of the used information sources. Research results: requirements for the management of students’ activities were formulated to achieve regulated interaction of informational and motor aspects of physical control; ensure the correspondence of the transmitted information to the specifics of the proposed exercise; rely on the leading factors of the unity of the informational and motor sides of the exercise; use a directed combination of informational and motor aspects of the exercise. Conclusions: knowledge is a necessary prerequisite for a more meaningful mastering of motor skills and abilities, effective use of existing physical abilities in military-sports and other activities.


Author(s):  
Iordanis Kioumourtzoglou ◽  
Eleni Zetou ◽  
Panagiotis Antoniou

Aim: To present the relevant research results that enhance the possibilities presented today with the use of multimedia applications. An attempt was made to explain its importance in the learning process in general and motor skills in particular. At the same time, we try to define the implementation process and the flags that need attention for the best possible results. Nowadays the use of digital technology has reached very high levels. Especially in the last two years with the COVID-19 pandemic, where distance learning was most used. Teachers have learned to use these digital tools to create attractive lessons for their students, who are already introduced to digital technology in their lives. The use of multimedia in education, as many research suggests, is a modern learning tool in the classroom, but recently they have been used in both physical education and sport. The effectiveness of multimedia use is based on the theory of visualization of information that helps the student store this information in their memory for subsequent recall, make the course more attractive/pleasant, so students are motivated to learn. In PA and sports it is used as a helpful tool, since the master of learning is practice. The means used to present multimedia in the classroom can be tablets, mobile phones, a laptop with a large screen view at the same time.


Author(s):  
Li Ting Yang ◽  
Tao Sun ◽  
Yingming Zhou ◽  
Chuangbin Tang ◽  
Chengming Huang ◽  
...  

Play behavior is a significant trait of immature nonhuman primates (hereafter primates), which may play important roles in sensory, locomotor, socio-cognitive, and developmental processes in primates. It has been suggested that function of play is to practice and improve motor skills related to foraging, avoiding predation, attracting mates, raising offspring, and also is to strength social skills concerning to cementing friendly relationships and defraying aggression among individuals. From September 2009 to August 2010, we investigated play behaviors of 1-12-month-old white-headed langur (Trachypithecus leucocephalus) which is a critically endangered primate endemic to China. During this study, we recorded 4,421 play bouts and 1,302 minutes of play time of 7 infants in total. We found that infants had different play behavior patterns at different ages. Specifically, non-social play behaviors appeared at 1 month of age, social play behaviors at 2 months, and all types of social and non-social play behaviors at 3 months. The frequency and duration of non-social play peaked at 5 months and then decreased, while social play appeared at 2 months and gradually increased with age. Non-social play did not differ between the sexes, whereas social play showed sex specificity, with higher frequency and duration of social play in male infants than in female infants. In addition, male and female white-headed langur infants appeared to prefer the individuals of same sex as social playmates. In conclusion, we first reported the pattern of play behavior of a critically endangered langur aged 1 to 12 months though the sample size is small, our results suggest they may have the adaptation of play behaviors in ages and sexes, which may help them adapt to their habitat and social system.


Author(s):  
Łukasz Bojkowski ◽  
Paweł Kalinowski ◽  
Robert Śliwowski ◽  
Maciej Tomczak

The appropriate level of coordination motor skills (CMS) in a football player is one of the factors determining the effectiveness of their actions. Adaptability and complex reaction time are of particular importance in models of coordination requirements in football. The lead aim of this study is to determine the relationship between two selected coordination motor skills and the offensive, defensive and comprehensive effectiveness of an individual player’s actions. The study was conducted on a group of 91 Polish male football players aged 20 to 31 years, all in the senior age category. The research tools included: a test assessing motor adaptation (research by dribbling the ball with the dominant leg), psychomotor test of complex reaction time (tested with an S-10.2 measuring device) and a test of the effectiveness of an individual player’s actions (one-on-one simulation game). The conducted research indicated that adaptability and complex reaction time are both important abilities for success when attacking in an individual game, and in the assessment of a comprehensive index of individual competences in a one-on-one football game. However, the most significant factor influencing the effectiveness of a player’s defensive action is solely the complex reaction time.


Author(s):  
Darren R. Hocking ◽  
Adel Ardalan ◽  
Hisham M. Abu-Rayya ◽  
Hassan Farhat ◽  
Anna Andoni ◽  
...  

Abstract Background Motor impairment is widely acknowledged as a core feature in children with autism spectrum disorder (ASD), which can affect adaptive behavior and increase severity of symptoms. Low-cost motion capture and virtual reality (VR) game technologies hold a great deal of promise for providing personalized approaches to motor intervention in ASD. The present study explored the feasibility, acceptability and potential efficacy of a custom-designed VR game-based intervention (GaitWayXR™) for improving gross motor skills in youth with ASD. Methods Ten children and adolescents (10–17 years) completed six, 20-min VR-based motor training sessions over 2 weeks while whole-body movement was tracked with a low-cost motion capture system. We developed a methodology for using motion tracking data to quantify whole-body movement in terms of efficiency, synchrony and symmetry. We then studied the relationships of the above quantities with standardized measures of motor skill and cognitive flexibility. Results Our results supported our presumption that the VR intervention is safe, with no adverse events and very few minor to moderate side-effects, while a large proportion of parents said they would use the VR game at home, the most prohibitive reasons for adopting the system for home therapy were cost and space. Although there was little evidence of any benefits of the GaitWayXR™ intervention in improving gross motor skills, we showed several positive correlations between the standardized measures of gross motor skills in ASD and our measures of efficiency, symmetry and synchrony from low-cost motion capture. Conclusions These findings, though preliminary and limited by small sample size, suggest that low-cost motion capture of children with ASD is feasible with movement exercises in a VR-based game environment. Based on these preliminary findings, we recommend conducting larger-scale studies with methods for improving adherence to VR gaming interventions over longer periods.


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