Creating the Play Space: Human Encounters Explored through Theater Processes

Author(s):  
Isabelle Gatt
Keyword(s):  
1930 ◽  
Vol 7 (3) ◽  
pp. 152-152
Author(s):  
Margaretta Willis Reeve
Keyword(s):  

2019 ◽  
Vol 30 ◽  
Author(s):  
Jessica Ethel Tompkins

Cosplay, a portmanteau of costume and play, is a costume inspired by a fictional character originating from a variety of media texts and is typically worn to pop culture conventions. When cosplayers dress up as a fictional character of a different gender than the cosplayer's self-identified gender, this is known as crossplay. It has been argued that this fannish activity challenges status quo notions of gender through bodily performance, but some scholars have been skeptical about the emancipatory politics surrounding crossplay culture. Thus, an online survey probed on the motivations to do crossplay as well as on the lived experiences of crossplayers. Responses to questions about crossplay motivations as well as social interactions that occurred while wearing crossplay were analyzed using the grounded theory approach. Results suggest that respondents are motivated to perform crossplay by an attachment to a favorite fictional character rather than to express alternative gender identities. However, some respondents indicated that crossplay was a socially acceptable way to present oneself as another gender. A close look at participants' responses about positive and negative feedback from other convention attendees while the participants were engaging in crossplay indicates that gender inequality persists for self-identified men and nonbinary individuals who choose to dress as female characters. This suggests that masculine performativity remains hegemonic even within the play space of fan conventions.


Author(s):  
Rodrigo Santos ◽  
Ricardo Duarte ◽  
Ricardo Leão de Andrade ◽  
Júlio Garganta ◽  
Israel Teoldo

Goal scoring has been regarded as the ultimate indicator of offensive success in soccer. Research on patterns that characterize goal-scoring possessions have frequently employed reductionist approaches. This paper aimed to examine the patterns of numerical relations of open-play goal-scoring possessions of the 2014 FIFA™ World Cup winner team. We hypothesized that a more unstable distribution of players in goal-scoring possessions Germany would be generated in sub-areas of the effective play-space closer to opponents’ goal. We analysed 11 video sequences from 6 matches of the German team in this tournament. The uncertainty of teams’ numerical advantage within sub-areas of play was calculated for each offensive sequence through Shannon’s entropy. We observed higher entropy within Germany’s Central Offensive (opponents’ Central Defensive) sub-area in comparison with the other sub-areas of play. There is a tendency of the German team to generate numerical instability within locations closer to the opponents’ goal, possibly due to the shifting of positions, drawing of opposing defenders towards peripheral areas and the creation of spaces for teammates to exploit within this risky zone to the opposition.


2015 ◽  
Vol 8 (2) ◽  
Author(s):  
Noura Marouf ◽  
Adi Irfan Che-Ani ◽  
Norngainy Mohd Tawil ◽  
Suhana Johar ◽  
Mazlan Mohd Tahir

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