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2021 ◽  
Author(s):  
◽  
Karla Villareal

<p>This research portfolio examines the nature of play and its relationship with architecture. It researches how play is afforded by, and affords, the design of public space, rendering them places of play: Playces. Although play is an important component of everyone’s lives, this research portfolio focuses on adult play.  Like art, music, dance and literature, play is a way of engaging and expressing our being in the world. It is a pleasurable activity that also serves a biological function. Play nurtures the mind and challenges our physical capabilities. It is a critical component of human development.  Play is largely associated with childhood but maintaining a sense of playfulness is also a critical component of fulfilling adult lives. As we become adults, however, we tend to devalue the significance of play, relegating it to specific times and setting. We usually play in structured settings, solely dedicated to playing, unlike when we were children; we make very little distinction between play and other activities.  A person’s propensity to play depends not only on their physiological and emotional state, but also on their environment. Play, unfortunately, is rarely encouraged in urban spaces and even more seldom is it integrated in the design of architecture. As a result, it has generated a society of disconnection, comfortable in the predictability of their surroundings. Architecture has the potential to design for a ludic environment. It can establish a new and ever-changing relationship with adults and re-engage them to the built environment through design for play. A playful framework can allow spaces to inspire new states of mind and detach adults from their everyday reality. Spaces can invite new relationship with the built environment, one of participation and ambiguity, allowing social interactions to thrive, routine to be interrupted and adults to become spontaneously engaged. These areas are investigated following a research through design methodology to provide an understanding of the qualities that can pave way for the ideas of playful urban design.  Through a design as research methodology, Playces aims to discover how it can design a play-space that is not specifically created to accommodate play but invites players to appropriate that space through play.  Play is explored at four designs phases, which implement a range of playful design techniques. Phase one serves as a preliminary exploration of play through the design of an installation. Phases two and three explore how architecture can possess the same playful interaction in the magnitude of a medium-scale and large-scale public space. The final design is a journey through space where conditions essential for play become evident.</p>


2021 ◽  
Author(s):  
◽  
Karla Villareal

<p>This research portfolio examines the nature of play and its relationship with architecture. It researches how play is afforded by, and affords, the design of public space, rendering them places of play: Playces. Although play is an important component of everyone’s lives, this research portfolio focuses on adult play.  Like art, music, dance and literature, play is a way of engaging and expressing our being in the world. It is a pleasurable activity that also serves a biological function. Play nurtures the mind and challenges our physical capabilities. It is a critical component of human development.  Play is largely associated with childhood but maintaining a sense of playfulness is also a critical component of fulfilling adult lives. As we become adults, however, we tend to devalue the significance of play, relegating it to specific times and setting. We usually play in structured settings, solely dedicated to playing, unlike when we were children; we make very little distinction between play and other activities.  A person’s propensity to play depends not only on their physiological and emotional state, but also on their environment. Play, unfortunately, is rarely encouraged in urban spaces and even more seldom is it integrated in the design of architecture. As a result, it has generated a society of disconnection, comfortable in the predictability of their surroundings. Architecture has the potential to design for a ludic environment. It can establish a new and ever-changing relationship with adults and re-engage them to the built environment through design for play. A playful framework can allow spaces to inspire new states of mind and detach adults from their everyday reality. Spaces can invite new relationship with the built environment, one of participation and ambiguity, allowing social interactions to thrive, routine to be interrupted and adults to become spontaneously engaged. These areas are investigated following a research through design methodology to provide an understanding of the qualities that can pave way for the ideas of playful urban design.  Through a design as research methodology, Playces aims to discover how it can design a play-space that is not specifically created to accommodate play but invites players to appropriate that space through play.  Play is explored at four designs phases, which implement a range of playful design techniques. Phase one serves as a preliminary exploration of play through the design of an installation. Phases two and three explore how architecture can possess the same playful interaction in the magnitude of a medium-scale and large-scale public space. The final design is a journey through space where conditions essential for play become evident.</p>


2021 ◽  
Vol 5 (3) ◽  
pp. 286
Author(s):  
Tita Cardiah ◽  
Irwan Sudarisman ◽  
Egha Fauzia Natasya ◽  
Amelya Rahmadani Putri ◽  
Alif Nurrahiim Senawianto ◽  
...  

Abstract: Learning activities for school children during the Covid-19 pandemic were carried out using the Distance Learning method. Distance learning indirectly changes children's behavior both while studying and playing. The restriction of activities and play space for school children during Distance Learning method is a change that all children must face, including children living in housing. Pattern of Space and environmental settings, especially the residential environment, have a major influence on children's playing behavior. This study uses a qualitative descriptive method, which is to analyze through comparison of survey data and direct observation from two different residential environment settings. The result of the research is that different spatial patterns will affect children's play behavior patterns during distance learning, children's responses to spatial patterns, structure and character of environmental settings in play activities. The behavior and responses of different children become the design reference and produce basic data about the effect of pattern of greeting on children's playing behavior. Subsequent research on elements of the playroom in the New Normal.Abstrak: Kegiatan pembelajaran anak-anak sekolah pada masa pandemik Covid 19 ini dilaksanakan dengan metode Pembelajaran Jarak Jauh (PJJ).  Pembelajaran Jarak Jauh secara tidak langsung merubah perilaku anak baik saat belajar maupun saat bermain. Pembatasan kegiatan dan ruang bermain anak-anak sekolah selama Pembelajaran Jarak Jauh merupakan suatu perubahan yang harus dihadapi  semua anak-anak termasuk anak-anak yang tinggal di Perumahan. Pattern of Space dan setting lingkungan khususnya lingkungan perumahan berpengaruh besar terhadap perilaku bermain anak. Penelitian ini menggunakan metode deskriptif kualitatif yaitu menganalisis melalui komparasi data hasil survey dan observasi langsung dari dua setting lingkungan perumahan yang berbeda. Hasil penelitian adalah pola ruang yang berbeda akan mempengaruhi pola perilaku bermain anak-anak selama pembelajaran jarak jauh, respon anak-anak terhadap pola ruang, struktur dan karakter setting lingkungan dalam kegiatan bermain. Perilaku dan respon anak-anak yang berbeda menjadi acuan desain dan menghasilkan dasar data tentang pengaruh pattern of sapace terhadap perilaku bermain anak.  Penelitian selanjutnya mengenai elemen ruang bermain dimasa New Normal. 


ARSNET ◽  
2021 ◽  
Vol 1 (2) ◽  
Author(s):  
Robin Hartanto Honggare ◽  
Fauzia Evanindya

In 2020, Dolanan, a collaborative practice exploring the architectural possibilities of play embedded in Indonesian traditional games, launched its pilot project titled Makan Kerupuk, which experimented on the spatial aspect of the crackers eating game often played during the Independence Day of Indonesia. Driven both by Johan Huizinga’s conceptualisation of the magic circle and the global pandemic, which prevented people from gathering in public space, this project probed into the limit of conventional play-arena by distributing the sites of play into multiple domesticities. Utilising both real and virtual means, Dolanan enacted a version of the game in which participants could engage with the physical experience of playing by employing a dispersal strategy, without dismissing the sense of publicness that marked the national holiday. Images produced by the participants are further analysed in this paper to reflect on the state of the magic circle as conveyed and experienced through this project.


Author(s):  
Hreta Rynkiavichutse

The article analyses the use of game strategies by M. Arbatova in the play The Trial Session. The cited work presents the image of a typical homo sovieticus (the Soviet man).The play space is represented by a closed type of secretive space. The playwright Maria Arbatova uses a psychoanalysis session as one of the forms of the play. As a result of this technique, the psycho-complexes of the main characters are revealed, which allows to observe internal conflicts in the subconscious of the characters. 


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