Using Java and Open GL demonstrations to illustrate mathematical results in a Games Programming Lecture

Author(s):  
V. Pavlika ◽  
D. Demetrius
Keyword(s):  
2017 ◽  
Vol 24 (1) ◽  
pp. 137-145
Author(s):  
Krzysztof Naus ◽  
Piotr Zwolan

AbstractA research focused on development of numerical model of a sea area destined for a motion simulator of an Autonomous Biomimetic Underwater Vehicle (ABPP) is presented in the paper. There are purpose, construction and functionality of the ABPP motion simulator generally characterized in the introduction. The first part contains description of a method of creating the sea area model based on the data included in the Electronic Navigational Chart (ENC). A method of displaying the sea area model in the ABPP motion simulator, with a use of the Open GL graphic library, is described in the second part. Finally, there are conclusions drawn from the executed research given at the end.


1997 ◽  
Author(s):  
Kazuto Kuzuu ◽  
Hiroshi Kaizaki ◽  
Kunio Kuwahara ◽  
Kazuto Kuzuu ◽  
Hiroshi Kaizaki ◽  
...  

2013 ◽  
Vol 441 ◽  
pp. 452-455
Author(s):  
Cun Feng Kang ◽  
Chao Zhang ◽  
Chun Min Ma ◽  
Zhi Wei Lu

Tube has a complex structure in space, in order to machining tubes of different radius and avoid interference, a new type of Triz bending machine is developed, which has up to eight dies by moving and rotating the head of the machine. The key technology of tube coordinates transformation is solved by the vector algorithm. For the springback problem, a compensation is add to the final working parameters, which can reduce the testing time and the quantity of scraps. Finally the tube bending simulation system for the new machine is developed based on Visual Studio 2010 and Open GL.


1998 ◽  
Vol 32 (4) ◽  
pp. 29-31 ◽  
Author(s):  
Rosalee Wolfe
Keyword(s):  

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