scholarly journals Incorporating directional signs into indoor navigation systems

2019 ◽  
Vol 1 ◽  
pp. 1-2 ◽  
Author(s):  
Wangshu Wang ◽  
Haosheng Huang ◽  
Hao Lyu ◽  
Georg Gartner

<p><strong>Abstract.</strong> Recent years have witnessed the rapid development of navigation systems. They gradually become the default way of navigating in our daily life. Despite benefiting from their convenience, we may be negatively influenced by them (Parush et al. 2007). Current navigation systems usually draw too much of users' attention to the mobile devices, which leads to users’ lacking interaction with the environment. It is often the case that people easily forget travelled route and get lost without navigation systems (Reilly et al. 2008). Empirical study shows that by dividing attention, navigation systems impair users’ spatial memory, and thus impact their navigation skills (Gardony et al. 2013). Since a higher engagement with the environment can improve users’ spatial knowledge acquisition without decreasing efficiency (Brügger et al. 2017), navigation systems should incorporate important environmental features.</p><p>As objects of visual, cognitive or structural importance (Sorrows &amp; Hirtle 1999), landmarks have been extensively studied, and considered as an important environmental feature to be incorporated into navigation systems (Nuhn &amp; Timpf 2018, Richter 2017, Duckham et al. 2010, Raubal &amp; Winter 2002). They serve as references to provide users with more natural and pleasant navigating experience (Richter &amp; Winter 2014). However, most of landmark-related studies are in outdoor environment. Although researchers have attempted to classify and assess indoor landmarks (Ohm 2014, Viaene 2014), it is still very difficult to determine suitable ones. As a subset of semantic indoor landmarks, existing navigational aids (e.g. signs and floor plans) are designed to assist navigation. Among them, signs are most preferred by users (Wang et al. 2017). Being the signs that give necessary information to route users to possible destinations, directional signs contribute most to wayfinding (Gibson 2009). With route information explicitly presented by them, they are relevant environmental features to be incorporated into indoor navigation systems.</p><p>In this study, we therefore propose to incorporate directional signs into indoor navigation systems, in order to guide users’ attention back to the environment, to facilitate their spatial learning and improve their spatial knowledge acquisition.</p><p>We incorporated directional signs into a proof-of-concept indoor navigation system. First, we integrated directional signs and their semantics into a graph-based model. A directional sign was modelled as a node. Each destination on the sign was linked with the sign by an edge. In order to differentiate it from the normal edge, it was marked as semantic edge. Thus, the semantics of the sign was modelled directly into the graph, instead of being stored as attributes in a previous version of our study (Wang &amp; Gartner 2018). Then, a top-K shortest path algorithm was employed to find candidate routes (Yen 1971). In the end, the route with the largest coverage of semantic edges was suggested to the user. The users would then be explicitly guided to follow the directional signs in the environment.</p><p>In the next step, we will evaluate the efficiency and effectiveness of the proposed navigation system by an empirical study with human subjects. Within the experiment, we will also investigate on whether this kind of guidance can succeed in drawing users’ attention back to the environment and support their spatial knowledge acquisition.</p>

2019 ◽  
Vol 8 (3) ◽  
pp. 149 ◽  
Author(s):  
Heinrich Löwen ◽  
Jakub Krukar ◽  
Angela Schwering

The prevalent use of GPS-based navigation systems impairs peoples’ ability to orient themselves. This paper investigates whether wayfinding maps that accentuate different types of environmental features support peoples’ spatial learning. A virtual-reality driving simulator was used to investigate spatial knowledge acquisition in assisted wayfinding tasks. Two main conditions of wayfinding maps were tested against a base condition: (i) highlighting local features, i.e., landmarks, along the route and at decision points; and (ii) highlighting structural features that provide global orientation. The results show that accentuating local features supports peoples’ acquisition of route knowledge, whereas accentuating global features supports peoples’ acquisition of survey knowledge. The results contribute to the general understanding of spatial knowledge acquisition in assisted wayfinding tasks. Future navigation systems could enhance spatial knowledge by providing visual navigation support incorporating not only landmarks but structural features in wayfinding maps.


Author(s):  
Nayara de Oliveira Faria ◽  
Dina Kandil ◽  
Joseph L. Gabbard

Background: Drivers gather most of the information they need to drive by looking at the world around them and at visual displays within the vehicle. Navigation systems automate the way drivers navigate. In using these systems, drivers offload both tactical (route following) and strategic aspects (route planning) of navigational tasks to the automated SatNav system, freeing up cognitive and attentional resources that can be used in other tasks (Burnett, 2009). Despite the potential benefits and opportunities that navigation systems provide, their use can also be problematic. For example, research suggests that drivers using SatNav do not develop as much environmental spatial knowledge as drivers using paper maps (Waters & Winter, 2011; Parush, Ahuvia, & Erev, 2007). With recent growth and advances of augmented reality (AR) head-up displays (HUDs), there are new opportunities to display navigation information directly within a driver’s forward field of view, allowing them to gather information needed to navigate without looking away from the road. While the technology is promising, the nuances of interface design and its impacts on drivers must be further understood before AR can be widely and safely incorporated into vehicles. Specifically, an impact that warrants investigation is the role of AR HUDS in spatial knowledge acquisition while driving. Acquiring high levels of spatial knowledge is crucial for navigation tasks because individuals who have greater levels of spatial knowledge acquisition are more capable of navigating based on their own internal knowledge (Bolton, Burnett, & Large, 2015). Moreover, the ability to develop an accurate and comprehensive cognitive map acts as a social function in which individuals are able to navigate for others, provide verbal directions and sketch direction maps (Hill, 1987). Given these points, the relationship between spatial knowledge acquisition and novel technologies such as AR HUDs in driving is a relevant topic for investigation. Objectives: This work explored whether providing conformal AR navigational cues improves spatial knowledge acquisition (as compared to traditional HUD visual cues) to assess the plausibility and justification for investment in generating larger FOV AR HUDs with potentially multiple focal planes. Methods: This study employed a 2x2 between-subjects design in which twenty-four participants were counterbalanced by gender. We used a fixed base, medium fidelity driving simulator for where participants drove while navigating with one of two possible HUD interface designs: a world-relative arrow post sign and a screen-relative traditional arrow. During the 10-15 minute drive, participants drove the route and were encouraged to verbally share feedback as they proceeded. After the drive, participants completed a NASA-TLX questionnaire to record their perceived workload. We measured spatial knowledge at two levels: landmark and route knowledge. Landmark knowledge was assessed using an iconic recognition task, while route knowledge was assessed using a scene ordering task. After completion of the study, individuals signed a post-trial consent form and were compensated $10 for their time. Results: NASA-TLX performance subscale ratings revealed that participants felt that they performed better during the world-relative condition but at a higher rate of perceived workload. However, in terms of perceived workload, results suggest there is no significant difference between interface design conditions. Landmark knowledge results suggest that the mean number of remembered scenes among both conditions is statistically similar, indicating participants using both interface designs remembered the same proportion of on-route scenes. Deviance analysis show that only maneuver direction had an influence on landmark knowledge testing performance. Route knowledge results suggest that the proportion of scenes on-route which were correctly sequenced by participants is similar under both conditions. Finally, participants exhibited poorer performance in the route knowledge task as compared to landmark knowledge task (independent of HUD interface design). Conclusions: This study described a driving simulator study which evaluated the head-up provision of two types of AR navigation interface designs. The world-relative condition placed an artificial post sign at the corner of an approaching intersection containing a real landmark. The screen-relative condition displayed turn directions using a screen-fixed traditional arrow located directly ahead of the participant on the right or left side on the HUD. Overall results of this initial study provide evidence that the use of both screen-relative and world-relative AR head-up display interfaces have similar impact on spatial knowledge acquisition and perceived workload while driving. These results contrast a common perspective in the AR community that conformal, world-relative graphics are inherently more effective. This study instead suggests that simple, screen-fixed designs may indeed be effective in certain contexts.


2020 ◽  
Author(s):  
Anna Wunderlich ◽  
Sabine Grieger ◽  
Klaus Gramann

The augmentation of landmarks in auditory navigation instructions had been shown to improve incidental spatial knowledge acquisition during assisted navigation. Here, two driving simulator experiments are reported that replicated this effect even when adding a three-week delay between navigation and spatial tasks and varying the degree of detail in the provided landmark information. Performance in free- and cued-recall of landmarks and driving the route again without assistance demonstrated increased landmark and route knowledge when navigating with landmark-based compared to standard instructions. The results emphasize that small changes to existing navigation systems can foster spatial knowledge acquisition during every-day navigation.


2000 ◽  
Author(s):  
Nathaniel I. Durlach ◽  
Thomas E. von Wiegand ◽  
Andrew Brooks ◽  
Sam Madden ◽  
Lorraine Delhorne

Sign in / Sign up

Export Citation Format

Share Document