Raising the Stakes: More Electronic Gaming Machines equals how many more problem gamblers?

2014 ◽  
Vol 8 (2) ◽  
pp. 16-33
Author(s):  
Scott Holmes ◽  
Kathryn Holmes ◽  
Mark Sargent

In the administration of the New South Wales Gaming Machines Act 2001, a small ‘industry’ developed around the preparation and appraisal of Social Impact Assessments (SIAs) required to accompany any application for additional Electronic Gaming Machines (EGMs) in clubs or hotels. The two-tiered structure permitted a simple process, known as Class 1, for small-increase applications. However the more complex Class 2 process required for larger applications was slow, costly and contentious. One of the key points of contention in this process was assessing the extent of problem gambling impacts that might be associated with a localised increase in EGMs, ordinarily expressed as an estimate of the increase in problem gamblers. As a consequence of this inefficient process, subsequent legislation sought to eliminate these contested aspects. This paper examines the available evidence on this policy approach and its effectiveness, focusing on the specific aspect of estimating incremental impacts arising from regulatory decisions, which serve to demonstrate the shortcomings of the system. The evidence presented extends to the application of a mathematical model developed for assessing outcomes in the SIA process. This model has some value as a tool in assessing regulatory outcomes in situations where marginal changes can alter externalised impacts.

2005 ◽  
Vol 5 (2) ◽  
pp. 187-198 ◽  
Author(s):  
Alex Blaszczynski ◽  
Louise Sharpe ◽  
Michael Walker ◽  
Kirsten Shannon ◽  
Maree-Jo Coughlan

2010 ◽  
Vol 15 (2) ◽  
pp. 169
Author(s):  
Natalia Antolak-Saper

The voluntary self exclusion program has been designed as one attempt to minimise the harm caused by problem gambling and electronic gaming machines. However, the program’s role as a genuine regulatory response is questionable. Few reporting requirements for gaming corporations and a reliance on an unsophisticated method of detecting self-excluded problem gamblers significantly undermine the purpose of the program. This paper considers the liability of gaming venues and corporations in circumstances where a self-excluded problem gambler has not been successfully excluded from the gaming venue. It is suggested that, in entering into the program, a problem gambler may be under a reasonable expectation that the gaming venue will assist in his or her endeavour to control the problematic gambling. Drawing primarily on the laws of Victoria, this article will discuss how the voluntary self-exclusion program is in need of reform so that it can better act as a harm minimisation mechanism. Further, the article will explore possible legal redress in contract, equity and under the Trade Practices Act 1974 (Cth), for problem gamblers who have participated in an ineffective voluntary self-exclusion program.


2009 ◽  
Vol 105 (1) ◽  
pp. 173-187 ◽  
Author(s):  
Sally Monaghan ◽  
Alex Blaszczynski ◽  
Lia Nower

Electronic gaming machines are popular among problem gamblers; in response, governments have introduced “responsible gaming” legislation incorporating the mandatory display of warning signs on or near electronic gaming machines. These signs are designed to correct irrational and erroneous beliefs through the provision of accurate information on probabilities of winning and the concept of randomness. There is minimal empirical data evaluating the effectiveness of such signs. In this study, 93 undergraduate students were randomly allocated to standard and informative messages displayed on an electronic gaming machine during play in a laboratory setting. Results revealed that a majority of participants incorrectly estimated gambling odds and reported irrational gambling-related cognitions prior to play. In addition, there were no significant between-group differences, and few participants recalled the content of messages or modified their gambling-related cognitions. Signs placed on electronic gaming machines may not modify irrational beliefs or alter gambling behaviour.


2005 ◽  
Vol 21 (4) ◽  
pp. 503-520 ◽  
Author(s):  
Louise Sharpe ◽  
Michael Walker ◽  
Maree-Jo Coughlan ◽  
Kirsten Enersen ◽  
Alex Blaszczynski

2002 ◽  
Vol 6 (4) ◽  
pp. 309-312 ◽  
Author(s):  
Emma Wallhead ◽  
David Greenhouse

2021 ◽  
Vol 2 (1) ◽  
pp. 97-107
Author(s):  
Sean Wilcox

By applying Foucault’s genealogical approach, this article understands the ascension of the medical model of problem gambling as a happenstance and contingent effect of a new form of social control (biopower). The investigation reveals the cumulative effect of some of the heterogeneous components surrounding the medical model’s creation: discourses; institutions; laws; regulatory decisions; administrative measures; scientific proposition, and philanthropic, moral, and philosophical arguments. In the process, it becomes apparent that the medical model is an effect of a form of control that is embedded in the population itself as a norm and follows the schemata of confessional discourse. This power is disciplining individual bodies and regulating populations towards normality by making problem gamblers critically examine themselves and discursively reveal the results. However, the present subjectivity for problem gamblers (i.e., how they understand themselves and how they are understood by those who would improve them) is an effect of the type of power contained in the confession as well. A certain form of subjectivity is created by admitting ‘I am powerless over gambling.’ While the language problem gamblers use to describe themselves is a mere effect of power, it nevertheless determines how they think of themselves and their relationship with gambling.


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