scholarly journals A Framework Used for Analysis of User Experience in Games

2020 ◽  
Vol 11 (1) ◽  
pp. 66-73
Author(s):  
Vitor Marques Carvalho ◽  
Elizabeth Sucupira Furtado

The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, a popular culture entertainment medium. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of game characteristics aiming to improve pleasurability and immersion perceived by its users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. Its applicability was tested through a questionnaire that collected 241 valid responses from users of gaming forums and communities. An analysis was drawn to identify correlations between the data collected from the questionnaire, and its results revealed significant statistical data highlighting age and gender-wise differences from participants’ opinions.

2019 ◽  
Author(s):  
Vítor Marques Carvalho ◽  
Elizabeth Sucupira Furtado

The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, an entertainment media from the popular culture. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of the characteristics of a game aiming to improve the enjoyment and immersion perceived by users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. GLIMPSE brings together concepts of presence and interaction, goals, learning, context, and immersion used to evaluate experiences with games. Its applicability was tested through a questionnaire answered by 241 users from gaming forums and communities. The results provide insights revealing the GLIMPSE conceptual framework to be a useful tool for evaluating experiences in games by assessing the main UX elements and their existing overlap.


2021 ◽  
Author(s):  
Verent Flourencia Irene ◽  
Umi Sa'adah ◽  
Desy Intan Permatasari ◽  
Maulidan Bagus Afridian Rasyid

Sign in / Sign up

Export Citation Format

Share Document