agile method
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2021 ◽  
Vol 12 (4) ◽  
pp. 337-388
Author(s):  
Dana Rad ◽  
Gavril Rad

Due to digital transformation, technology advancements, telework, we can no longer pretend that traditional work offers high incentives and efficiency, but on the contrary, traditional work falls behind each year, deeming organizations and individuals to adopt the agile work. Rapid technological developments have altered the way businesses operate, with the goal of producing viable solutions in an environment fraught with unpredictability. This paper is a theoretical narrative review on the general topic of agile work. The present paper addresses the issue of determining the best international practices for implementing agile methodology at work, carrying out a theoretical narrative review. Basing on literature on present-day theory the authors make an attempt to explain the implications of implementing agile methodologies into organizational culture, summarize existing approaches to classifying the main effects on implementing agile methodologies at work, consolidate and document best international practices for agile methodologies development among employers. After defining the concepts of agile method tailoring and agile maturity, the data obtained in the theoretical narrative analysis reveal that the implementing agile methodologies have a direct impact on management style, on teams, on learning environments, and on employee’s mental health. An overall conclusions and discussions section is presented along with the personal opinion of authors. This work is intended to open a post-pandemic agile work research methodology, since there are no systematic approaches to this topic.


2021 ◽  
Vol 1 (1) ◽  
pp. 19-32
Author(s):  
Nur Hikmah ◽  
Agus Suradika ◽  
R. Andi Ahmad Gunadi

This study was proposed to examine and analyze the agile method to increase teacher creativity through knowledge sharing which was carried out at 03 Elementary School, Kebayoran Baru, South Jakarta.The background was the gap in the creativity of Computer Information Technology that teachers had in dealing with change. related to government regulations regarding online learning from home. This study uses the agile method which is applied in the world of education with five pillars, namely problem analysis, strategy, action, reflection, results. The strategy used is a knowledge sharing to increase teacher creativity. The method used in this research is descriptive, with a qualitative approach. The analysis technique uses a rating scale, the descriptive method is used to describe the theory used to be applied. From the results of this study, it can be concluded that agile methods can be used in the world of education to cope with very fast changes, and knowledge sharing is the right way to increase teacher creativity.


2021 ◽  
pp. 147612702110429
Author(s):  
Sirkka L Jarvenpaa ◽  
Liisa Valikangas

Prior research suggests interorganizational collaboration faces temporal challenges but also opportunities yet is scarce on the role of time enabling – more often deterring - collaboration for collective benefit. Our contribution is highlighting how a large industry-academic research network developed temporally complex collaboration through varying temporal rules and relationships. The three network-developed collaborative repertoires, with their particular temporal rules and relationships, complemented the externally imposed calendar repertoire: (1) sprint repertoire, following a familiar agile method for joint research, (2) narrative time repertoire, enabling sharing research results across various events at the program level, and (3) “right” time repertoire that turned research results into action in emerging business ecosystems. With these collaborative repertoires, both the temporal diversities of home organizations and the asynchronies of the network activities were resolved for collective benefit. We contribute to the intersection of the literatures on interorganizational networks and temporality as befitting collaboration.


Author(s):  
Febriana Santana ◽  
Bagus Putu Wahyu Nirmala ◽  
Eka Grana Aristyana Dewi

Bali is one of the main tourist destinations in Indonesia. The island of Bali which is known to be known almost all over the world is one of the most favorite destinations. The large number of domestic and foreign tourists who come to Bali make the tourism industry in Bali grow rapidly. Most of the livelihoods of Balinese people are also in the tourism industry.The existence of a commission system in the world of tourism provides an opportunity for everyone to earn additional income by inviting them to do tourism activities. These opportunities have a positive impact on the wider community in generating additional income without having to leave their main job. To facilitate ordering tourism activities, this research has developed an information system for ordering tourism activities at Anexplore.id. In addition, this research also discusses the distribution of commissions for those registered as freelance agents. The programming language used in this research is PHP using the Agile method as the system foundation. This research succeeded in developing an information system for ordering tourism activities in a bold manner, with the results of testing the functionality of the system using black box testing. It can be said that the system built can run well.


Businesses ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 91-101
Author(s):  
Jamie McLellan ◽  
William A. Young ◽  
Elizabeth C. Levin ◽  
Lester W. Johnson

Innovative manufacturers have used Integrated Business Solutions (IBSs) as a means to co-create products and services to solve diverse business problems and more effectively compete in their field of endeavour. However, the efficacy and benefits of IBSs have been diminished due to the rigid method in which project management has been applied. This paper provides a conceptual approach for manufacturers to create new revenue sources in collaboration with their customers by adopting an agile project methodology that accommodates the interactive and iterative nature of IBS development. The research findings highlight the lack of success in IBSs using traditional project management as the delivery method. It provides an alternative solution in the use of an agile project management approach with its customer-centred and iterative mindset. This paper provides a conceptual model of the agile method known as Scrum and describes how it better aligns with innovative IBS development. Though both IBSs and agile have been around for several decades, their development is still in a state of infancy. This research adds to the body of literature on the application of agile in IBSs and presents an argument for converting its conceptual model into a practice delivery.


2021 ◽  
pp. 194675672110303
Author(s):  
Elissa Farrow

Artificial intelligence (AI) is a vital driver of the next wave of automatisation of Industry 4.0. It impacts product-based and service-based organisations and is becoming an investment stream in organisational transformation strategies. The transformation teams that deploy AI use agile incremental methodologies that ideally match the learning and adaptation requirements for the machine, as well as the human user who is the source of data and requires a service response. This research outlines a layered analysis process of 65 user stories (a common agile method of obtaining user requirements) generated via a participatory process, involving 110 participants in three workshop settings, in what they determined AI would not do. The results outline the workshop approach undertaken to generate user stories and the analysis of user stories via persona and futures methodology causal layered analysis (Inayatullah S. 1998. Causal layered analysis. Futures 30(8): 815-829). The final component of the analysis generated a futures focussed set of guiding principles that can be used as a lens to broaden the transformation teams perspective in AI deployment. Concepts also consider the importance of futures literacy as a key competency of AI creation teams.


2021 ◽  
Vol 21 ◽  
pp. 570-581
Author(s):  
Dana Rad ◽  
Gavril Rad

Theory of Change is essentially a detailed illustration and exemplification of how and why a desired change is expected to occur in a certain setting. It is particularly concerned with mapping out or what has been termed as the missing gap between what an intervention or change effort performs and how they contribute to the achievement of desired outcomes. It accomplishes this by first defining the intended long-term objectives and then working backwards from these to determine all of the circumstances (outcomes) that must exist (and how they are causally connected to one another) for the objectives to occur. All of this is stated out in an Outcomes Framework. The Outcomes Framework then serves as the foundation for determining what form of activity or intervention will result in the outcomes listed as prerequisites for reaching the long-term objective. The precise relation between activities and the attainment of long-term goals is better understood using this technique. This results in improved planning since actions are related to a full grasp of how change occurs. It also leads to improved assessment since it allows for the measurement of progress toward the attainment of longer-term goals that extend beyond the identification of program outcomes. For modern managers, working with agile development necessitates the adoption of a new philosophy or psychology. While method is vital to guarantee that the team produces high-quality interventions that fulfills clients’ needs, it's also crucial to remember that the Agile Method emphasizes flexibility, collaboration, and transparency among team members as well as between the team and management. It creates a management climate in which managers exert less control and more facilitation. The manager's responsibility shifts to one of removing bottlenecks, fostering openness and communication, and monitoring the change-driven environment to ensure that the results satisfy goals and criteria but not exerting too much control on the flow of the process of agile development. Change is no longer incorrect; rather, the inability to change is incorrect. Thus, the emphasis of this paper is to raise awareness of the importance of approaching agile psychology with theories of change methodologies.


Author(s):  
Ady Hermawan ◽  
Lindung Parningotan Manik

Background: The Agile method, which is claimed to reduce time needed for software development cycle has been widely used. It addresses communication gaps between customers and developers. Today, the DevOps has been extended as part of the Agile process to address communication gaps between developer’s team members. Despite the rising popularity, the effect of DevOps implementation on the teamwork quality in software development is still unknown.Objective: The objective of this research is to conduct a study on the impact of DevOps on teamwork quality. Two software houses, PT X and PT Y, are chosen as the case studies.Methods: This research uses quantitative methods to analyse research data using simple linear regression. The questionnaire technique is used to retrieve respondent data using 62 questions, consisting of 20 DevOps questions from 4 indicators and 42 teamwork quality questions from 6 indicators.Results: The results from various quality tests indicate that all instruments are valid and reliable while hypothesis tests showed that the DevOps implementation variable has an influence on the teamwork quality variable by 75.6%.Conclusion: It can be concluded that the implementation of the DevOps in software development has a positive correlation with the teamwork quality.


Author(s):  
Dewa Ayu Indah Cahya Dewi ◽  
Ngakan Putu Darma Yasa

The level of awareness of the Indonesian people to orderly and comply with the implementation of health protocols is still very low. Special touch to young people is needed in socializing health protocols and new normal life. Game of “Prokes” is expected as a means for socialization of covid-19 prevention. The proposed method is agile method that is combined using shuffle random algorithm to randomize question in quiz of this game. The blackbox result was 100% functionality of the game has run well.  There was a significant difference between user knowledge before and after playing the game of “Prokes” as indicated by t value of 2.297, t table value of 2.004, and the critical value of ? = 0.05. The proposed method had an GEQ result of 3.04. Therefore, the game feasible as a means of socialization in prevention covid-19 using health protocols and new normal for the young generations.


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