scholarly journals Braincrafting: Why Playing Video Games is Good for you

2019 ◽  
Vol 10 (2) ◽  
pp. 60
Author(s):  
Kristian Fatur
Keyword(s):  
2006 ◽  
Vol 1 (03) ◽  
pp. 172-183
Author(s):  
James Paul Gee
Keyword(s):  

2020 ◽  
Vol Publish Ahead of Print ◽  
Author(s):  
Bahar Sakızcı Uyar ◽  
Reyhan Polat ◽  
Merve Bolat ◽  
Aslı Donmez
Keyword(s):  

Neurosurgery ◽  
2003 ◽  
Vol 53 (4) ◽  
pp. NA-NA
Author(s):  
ROBERT DEMPSEY
Keyword(s):  
Good For ◽  

Author(s):  
Damar Kristanto ◽  
M. Nilzam Aly ◽  
Bambang Suharto ◽  
Rahmat Yuliawan ◽  
Aji Akbar Firdaus

The COVID-19 pandemic has disrupted many aspects of normal social life. The community is required not to leave the house too much if it is not necessary. Often during times of independent isolation or in personal cases, people are afraid to leave the house. They are faced with boredom so this is an opportunity for the digital entertainment industry to develop. On the other hand, many violations of COVID-19 health protocols still occur in society and people are still reluctant to stay-at-home. The question is what medium is good for persuasion as well as giving pleasure to people to entertain themselves during independent isolation and with low levels of boredom. Video games are a growing industry during the COVID-19 pandemic, unfortunately, this media has not been widely used as a means of persuading people to obey health protocols and stay-at-home. This study shows a correlation between gaming activity and the tendency not to leave the house. Besides, what types of games have the potential to keep someone from leaving the house are also discussed in this paper.


2021 ◽  
Vol 9 ◽  
Author(s):  
Sean Cochran ◽  
Michael C. Hout

Have you ever heard that video games are not good for you, or that playing them is simply a waste of time? It is a common misconception that video games only provide entertainment and hold little or no other value. One important piece of technology can provide entertainment, can be used in educational settings, and is now even being incorporated into medical practice: virtual reality. Virtual reality refers to computer-generated reality that is in some ways similar to the reality we experience every day. This virtual world is used to “trick” our brains into feeling like we are somewhere else [1], but importantly, doctors are now also using VR as a tool to help people with mobility problems. Imagine injuring your foot or leg so badly that you are unable to walk properly. Now imagine getting better through the use of VR!


2021 ◽  
Vol 4 (1) ◽  
pp. 91
Author(s):  
Egi Nurdiansyah ◽  
Intan Satriani

Understanding the text is one of the objectives of English study. Before understanding the complex sentence the basic skill that student need to master is to understand the phrases of each sentence. This article objectives are to give more understanding about noun phrases in magazine article to help student easy to understand the basic of English especially phrase. The reason writer choose noun phrase is the most commonly used phrase in the sentence is the noun phrase and the writer want to make the reader familiar with noun phrase. This article will analyze the magazine article with 22 sentences and also contains 66 noun phrases in it. Which the writer will determine the modifier every noun phrase in it. Therefore, mastering phrases is a key to become a fluent speaker of English. Keywords:  Noun Phrases, Magazine Article  


1997 ◽  
Vol 161 ◽  
pp. 711-717 ◽  
Author(s):  
John W. Dreher ◽  
D. Kent Cullers

AbstractWe develop a figure of merit for SETI observations which is anexplicitfunction of the EIRP of the transmitters, which allows us to treat sky surveys and targeted searches on the same footing. For each EIRP, we calculate the product of terms measuring the number of stars within detection range, the range of frequencies searched, and the number of independent observations for each star. For a given set of SETI observations, the result is a graph of merit versus transmitter EIRP. We apply this technique to several completed and ongoing SETI programs. The results provide a quantitative confirmation of the expected qualitative difference between sky surveys and targeted searches: the Project Phoenix targeted search is good for finding transmitters in the 109to 1014W range, while the sky surveys do their best at higher powers. Current generation optical SETI is not yet competitive with microwave SETI.


2006 ◽  
Vol 40 (12) ◽  
pp. 53
Author(s):  
SHARON WORCESTER
Keyword(s):  

2005 ◽  
Vol 36 (5) ◽  
pp. 26
Author(s):  
Michele G. Sullivan
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document