3D Viewer Development to Support 3D Building Modeling

Author(s):  
Jae Hak Kim ◽  
Yoon Hyoung Kim ◽  
Su Lae Roh
Keyword(s):  
Author(s):  
Ruiling Deng ◽  
Qiuliang Wang ◽  
Rui Gan ◽  
Gang Zeng ◽  
Hongbin Zha

Author(s):  
Cynthia O. Anhalt ◽  
Ricardo Cortez

Mathematical modeling competency requires frequent practice and sufficient time to derive experience solving open-ended contextual problems. Specific ways of thinking necessary in modeling are identified by contrasting Pólya’s general problem-solving framework, which may be familiar worldwide. These ways of thinking are developed through mathematical activities that promote dispositions for eventual success in modeling. We posit that mathematical modeling thinking (MMT) is necessary for building modeling competency. This paper describes MMT and illustrates how it can be developed through a well-known problem of universal human cultural greeting exchange. While connecting to world cultures, we examine ways to promote MMT practices such as making useful simplifications, looking for patterns, utilizing multiple representations, mathematizing the situation, and reflecting on the solution. We conclude with practical ways to effect MMT as the foundation for developing mathematical modeling competency.


2018 ◽  
Vol 44 ◽  
pp. 00024
Author(s):  
Vsevolod Chugreyev ◽  
Vadim Kaikov ◽  
Tatiana Kapitonova

The article describes one of the variants for solving the actual practical problem on information building modeling with application of several computer programs. The authors showed the relationship between graphic programming and model parameterization using specifications. The main purpose of the work was to show the algorithm for designing an architectural and construction object from the choice of the conceptual form to obtaining the information required for the industrial production of parts. The authors note the importance of studying similar problems in the framework of training courses of architecture and civil engineering universities.


2002 ◽  
Vol 02 (02) ◽  
pp. 287-307 ◽  
Author(s):  
YONG LIU ◽  
CHENG-KE WU ◽  
HUNG-TAT TSUI

This paper presents an approach for reconstructing a realistic 3D model of a building from its uncalibrated video sequences taken by a hand-held camera. The novelty of this approach lies in the integration of some prior scene knowledge in the different stages of the Structure From Motion problem (SFM). First, the coplanarity of buildings is considered in the calculation of the fundamental matrices to deal with the critical configurations. Second, the line parallelism and plane orthogonality are transformed to the constraints on the absolute quadric during camera auto-calibration. This makes some critical cases solvable and the reconstruction more Euclidean. The approach is implemented and validated using simulated data and real image data. The experimental results at the end of the paper show the effectiveness of our approach.


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