spatial sound
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2021 ◽  
Vol 11 (22) ◽  
pp. 10880
Author(s):  
Xuanqi Hu ◽  
Jiale Wang ◽  
Wen Zhang ◽  
Lijun Zhang

Particle velocity has been introduced to improve the performance of spatial sound field reproduction systems with an irregular loudspeaker array setup. However, existing systems have only been developed in the frequency domain. In this work, we propose a time-domain sound field reproduction method with both sound pressure and particle velocity components jointly controlled. To solve the computational complexity problem associated with the multi-channel setup and the long-length filter design, we adopt the general eigenvalue decomposition-based approach and the conjugate gradient method. The performance of the proposed method is evaluated through numerical simulations with both a regular loudspeaker array layout and an irregular loudspeaker array layout in a room environment.


Author(s):  
Johannes M. Arend ◽  
Tim Lübeck ◽  
Christoph Pörschmann

AbstractHigh-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies. Typically, a spherical microphone array (SMA) is used to capture a spatial sound field. The captured sound field can be reproduced over headphones in real-time using binaural rendering, virtually placing a single listener in the sound field. Common methods for binaural rendering first spatially encode the sound field by transforming it to the spherical harmonics domain and then decode the sound field binaurally by combining it with head-related transfer functions (HRTFs). However, these rendering methods are computationally demanding, especially for high-order SMAs, and require implementing quite sophisticated real-time signal processing. This paper presents a computationally more efficient method for real-time binaural rendering of SMA signals by linear filtering. The proposed method allows representing any common rendering chain as a set of precomputed finite impulse response filters, which are then applied to the SMA signals in real-time using fast convolution to produce the binaural signals. Results of the technical evaluation show that the presented approach is equivalent to conventional rendering methods while being computationally less demanding and easier to implement using any real-time convolution system. However, the lower computational complexity goes along with lower flexibility. On the one hand, encoding and decoding are no longer decoupled, and on the other hand, sound field transformations in the SH domain can no longer be performed. Consequently, in the proposed method, a filter set must be precomputed and stored for each possible head orientation of the listener, leading to higher memory requirements than the conventional methods. As such, the approach is particularly well suited for efficient real-time binaural rendering of SMA signals in a fixed setup where usually a limited range of head orientations is sufficient, such as live concert streaming or VR teleconferencing.


2021 ◽  
Author(s):  
Zamir Ben-Hur ◽  
David Alon ◽  
Or Berebi ◽  
Ravish Mehra ◽  
Boaz Rafaely

Binaural reproduction of high-quality spatial sound has gained considerable interest with the recent technology developments in virtual and augmented reality. The reproduction of binaural signals in the Spherical-Harmonics (SH) domain using Ambisonics is now a well-established methodology, with flexible binaural processing realized using SH representations of the sound-field and the Head-Related Transfer Function (HRTF). However, in most practical cases, the binaural reproduction is order-limited, which introduces truncation errors that have a detrimental effect on the perception of the reproduced signals, mainly due to the truncation of the HRTF. Recently, it has been shown that manipulating the HRTF phase component, by ear-alignment, significantly reduces its effective SH order while preserving its phase information, which may be beneficial for alleviating the above detrimental effect. Incorporating the ear-aligned HRTF into the binaural reproduction process has been suggested by using Bilateral Ambisonics, which is an Ambisonics representation of the sound-field formulated at the two ears. While this method imposes challenges on acquiring the sound-field, and specifically, on applying head-rotations, it leads to a significant reduction in errors caused by the limited-order reproduction, which yields a substantial improvement in the perceived binaural reproduction quality even with first order SH.


2021 ◽  
Author(s):  
Stefan Troschka ◽  
Melina Stephan ◽  
Benjamin Yatfung Wong ◽  
Thomas Gorne

2021 ◽  
Author(s):  
Jean-Marc Jot ◽  
Remi Audfray ◽  
Mark Hertensteiner ◽  
Brian Schmidt
Keyword(s):  

2021 ◽  
Author(s):  
Theophile Dupre ◽  
Sebastien Denjean ◽  
Mitsuko Aramaki ◽  
Richard Kronland-Martinet
Keyword(s):  

2021 ◽  
Author(s):  
Francesca Merli ◽  
Antonella Bevilacqua ◽  
Lamberto Tronchin

2021 ◽  
Author(s):  
Mert Cokelek ◽  
Nevrez Imamoglu ◽  
Cagri Ozcinar ◽  
Erkut Erdem ◽  
Aykut Erdem

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