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IEEE Access ◽  
2022 ◽  
pp. 1-1
Author(s):  
Xudong Li ◽  
Jingyi Wang ◽  
Haiyang Zhang ◽  
Yongke Huang ◽  
Huihui Huang
Keyword(s):  

2021 ◽  
Vol 72 (06) ◽  
pp. 651-658
Author(s):  
QIANG LI ◽  
ANDING LIU ◽  
BIN LI ◽  
YIXIAO LI ◽  
XIANMING XU ◽  
...  

The origin of clothing has always been one of the most important topics in the field of apparel culture research. However, academics have different opinions on this issue. Based on the dilemma analysis of the three research routes which include philology, archaeology, anthropology, we can study the essence of the origin of clothing by analysing ancient Chinese character and philosophy. The relative methods of characters etymology in ancient China, archaeology, anthropology and philosophy are adopted in this study in order to further study the origin of clothing. The research shows that: from etymology research on characters in ancient China, Chinese characters associated with clothing can reflect the objective needs of clothing-the carrying tools whose material are cortex. From the perspective of philosophical researches, clothing prototype originated in the cortical belt for carrying in the process of human evolution during the Palaeolithic. It is an important tool for primitive humans to increase their survival rate. And formed clothing is necessary for them to get out of the Africa and expand their living space. First of all, this paper systematically demonstrates the idea that clothing originated from tools based on the analysis of ancient Chinese characters. Secondly, from the perspective of philosophy, this paper demonstrates the great historical role of clothing as a survival tool, based on the viewpoint that the generation of clothing precedes the consciousness of clothing.


Author(s):  
Lee Chai Chuen ◽  
Nor Azrina Mohd Yusof

There is no doubt that knowing Chinese gives graduates a competitive advantage. The ability to communicate fluently in Chinese has long been a requirement for Chinese employers, particularly those looking to do business in China's e-commerce market. Non-native learners must master four fundamental abilities in order to become literate in the Chinese language: listening, reading, writing, and speaking. Previous research has found that writing Chinese characters is frequently the most difficult task for both non-native and native learners. The issue arises during the process of learning Chinese characters and excessive use of gadgets, while online learning inspires both researchers to create a Chinese educational board game dubbed the LiSCReW Family Board Game (LiSCReW). LiSCReW is an acronym for Listen, Speak, Count, Read, and Write. The purpose of this study is (i) to develop and evaluate the effectiveness of the LiSCReW for learning Chinese characters; and (ii) to share non-native learners' perspectives and experiences while playing LiSCReW during a one-day exhibition at Universiti Teknologi MARA (UiTM) Johor Campus. To facilitate playtesting and evaluation of the board game, a total of 22 students from UiTM Johor were conveniently selected. The findings indicate that the LiSCReW board game is an effective educational tool for learning Chinese characters. The results show that respondents are more confident in recognising Chinese characters (90.9%), pronouncing Chinese characters (68.2%), reading Chinese characters (54.6%), and applying the Chinese characters they learned while playing LiSCReW to their Chinese test (77.2%). The findings can be used to guide future research into the empirical testing of Flow Theory's applicability among a large number of respondents.


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