scene reconstruction
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2021 ◽  
Vol 40 (6) ◽  
pp. 1-15
Author(s):  
Han Zhang ◽  
Yucong Yao ◽  
Ke Xie ◽  
Chi-Wing Fu ◽  
Hao Zhang ◽  
...  

2021 ◽  
Author(s):  
Hansung Kim ◽  
Luca Remaggi ◽  
Aloisio Dourado ◽  
Teofilo de Campos ◽  
Philip J. B. Jackson ◽  
...  

AbstractAs personalised immersive display systems have been intensely explored in virtual reality (VR), plausible 3D audio corresponding to the visual content is required to provide more realistic experiences to users. It is well known that spatial audio synchronised with visual information improves a sense of immersion but limited research progress has been achieved in immersive audio-visual content production and reproduction. In this paper, we propose an end-to-end pipeline to simultaneously reconstruct 3D geometry and acoustic properties of the environment from a pair of omnidirectional panoramic images. A semantic scene reconstruction and completion method using a deep convolutional neural network is proposed to estimate the complete semantic scene geometry in order to adapt spatial audio reproduction to the scene. Experiments provide objective and subjective evaluations of the proposed pipeline for plausible audio-visual VR reproduction of real scenes.


2021 ◽  
Author(s):  
Akhil Kallepalli ◽  
John Innes ◽  
Graham M. Gibson ◽  
Miles J. Padgett

2021 ◽  
Author(s):  
Thomas Roddick ◽  
Benjamin Biggs ◽  
Daniel Olmeda Reino ◽  
Roberto Cipolla

2021 ◽  
Author(s):  
Guodong Wei ◽  
Hongwei Yang ◽  
Weili Shi ◽  
Zhengang Jiang ◽  
Tao Chen ◽  
...  

2021 ◽  
Author(s):  
Zhixin Ma ◽  
Dongpao Hong ◽  
Xin Sui ◽  
Xunkun Shen

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