finitely repeated games
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Games ◽  
2020 ◽  
Vol 11 (4) ◽  
pp. 45
Author(s):  
Lina Andersson

This paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player can be in either a friendly, a neutral, or a hostile state of mind. The player transitions between the states of mind as a response to observed actions taken by the other player. The state of mind determines the player’s psychological payoff which together with a material payoff constitutes the player’s utility. In the friendly (hostile) state of mind the player has a positive (negative) concern for other players’ material payoffs. This paper shows how emotions can both facilitate and obstruct cooperation in a repeated prisoners’ dilemma game. In finitely repeated games a player who cares only for their own material payoffs can have an incentive to manipulate an emotional player into the friendly state of mind. In infinitely repeated games with two emotional players less patience is required to sustain cooperation. However, emotions can also obstruct cooperation if they make the players unwilling to punish each other, or if the players become hostile when punished.


2018 ◽  
Vol 438 ◽  
pp. 61-77 ◽  
Author(s):  
Genki Ichinose ◽  
Naoki Masuda

2016 ◽  
Vol 11 (1) ◽  
pp. 157-185 ◽  
Author(s):  
Jonathan Weinstein ◽  
Muhamet Yildiz

2015 ◽  
Vol 2015 ◽  
pp. 1-8
Author(s):  
Guiyun Liu ◽  
Yonggui Liu ◽  
Jing Yao ◽  
Hongbin Chen ◽  
Dong Tang

A commonly encountered problem in wireless sensor networks (WSNs) applications is to reconstruct the state of nature, that is, distributed estimation of a parameter of interest through WSNs’ observations. However, the distributed estimation in autonomous clustered WSNs faces a vital problem of sensors’ selfishness. Each sensor autonomously decides whether or not to transmit its observations to the fusion center (FC) and not be controlled by the fusion center (FC) any more. Thus, to encourage cooperation within selfish sensors, infinitely and finitely repeated games are firstly modeled to depict sensors’ behaviors. Then, the existences of Nash equilibriums for infinitely and finitely repeated games are discussed. Finally, simulation results show that the proposed Nash equilibrium strategies are effective.


2013 ◽  
Vol 148 (5) ◽  
pp. 1929-1952 ◽  
Author(s):  
Yasuyuki Miyahara ◽  
Tadashi Sekiguchi

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