bdi agent
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2021 ◽  
Vol 2107 (1) ◽  
pp. 012047
Author(s):  
Ng YenChern ◽  
Cheah WaiShiang ◽  
Sim KengWai ◽  
Muhammad Asyraf bin Khairuddin ◽  
Nurfauza bt Jali ◽  
...  

Abstract Fire evacuation simulation is used to simulate the fire evacuation procedures by involving human-like agents. In this paper, the fire evacuation simulation is designed and developed by adopting the BDI agent plug-in. BDI (Belief, Desires, Intentions) is a technique used in modelling the multi-agent system. A tool and BDI methodology are introduced to help in modelling human behaviour and the decision making of an agent. In this paper, the usability of the BDI methodology and BDI agent plug-in tool is studied through a case study of a fire evacuation environment. The case study covers the three main components needed in a fire evacuation simulation: the fire (the spread of the fire and smoke), the building layout (the classroom and physical objects), and the human-like multi-agents. Using the Unity game engine, a fire evacuation simulation system is built based on the requirements, methodology, and design. The usability of the BDI agent plug-in tool can be proven by observing the results of the fire evacuation simulation and the reaction of agents when encountering the fire situation. However, there are also some limitations of this fire evacuation simulation. Therefore, there are works to be done to develop a more realistic fire evacuation simulation and more human-like multi-agents in future.


Author(s):  
Michael Dann ◽  
Yuan Yao ◽  
Brian Logan ◽  
John Thangarajah

We propose a new approach to intention progression in multi-agent settings where other agents are effectively black boxes. That is, while their goals are known, the precise programs used to achieve these goals are not known. In our approach, agents use an abstraction of their own program called a partially-ordered goal-plan tree (pGPT) to schedule their intentions and predict the actions of other agents. We show how a pGPT can be derived from the program of a BDI agent, and present an approach based on Monte Carlo Tree Search (MCTS) for scheduling an agent's intentions using pGPTs. We evaluate our pGPT-based approach in cooperative, selfish and adversarial multi-agent settings, and show that it out-performs MCTS-based scheduling where agents assume that other agents have the same program as themselves.


2021 ◽  
pp. 103554
Author(s):  
Michael Winikoff ◽  
Galina Sidorenko ◽  
Virginia Dignum ◽  
Frank Dignum
Keyword(s):  

2021 ◽  
Vol 10 (3) ◽  
pp. 42
Author(s):  
Mohammed Al-Nuaimi ◽  
Sapto Wibowo ◽  
Hongyang Qu ◽  
Jonathan Aitken ◽  
Sandor Veres

The evolution of driving technology has recently progressed from active safety features and ADAS systems to fully sensor-guided autonomous driving. Bringing such a vehicle to market requires not only simulation and testing but formal verification to account for all possible traffic scenarios. A new verification approach, which combines the use of two well-known model checkers: model checker for multi-agent systems (MCMAS) and probabilistic model checker (PRISM), is presented for this purpose. The overall structure of our autonomous vehicle (AV) system consists of: (1) A perception system of sensors that feeds data into (2) a rational agent (RA) based on a belief–desire–intention (BDI) architecture, which uses a model of the environment and is connected to the RA for verification of decision-making, and (3) a feedback control systems for following a self-planned path. MCMAS is used to check the consistency and stability of the BDI agent logic during design-time. PRISM is used to provide the RA with the probability of success while it decides to take action during run-time operation. This allows the RA to select movements of the highest probability of success from several generated alternatives. This framework has been tested on a new AV software platform built using the robot operating system (ROS) and virtual reality (VR) Gazebo Simulator. It also includes a parking lot scenario to test the feasibility of this approach in a realistic environment. A practical implementation of the AV system was also carried out on the experimental testbed.


2020 ◽  
Vol 9 (4) ◽  
pp. 56
Author(s):  
Chidiebere Onyedinma ◽  
Patrick Gavigan ◽  
Babak Esfandiari

Autonomous systems developed with the Belief-Desire-Intention (BDI) architecture tend to be mostly implemented in simulated environments. In this project we sought to build a BDI agent for use in the real world for campus mail delivery in the tunnel system at Carleton University. Ideally, the robot should receive a delivery order via a mobile application, pick up the mail at a station, navigate the tunnels to the destination station, and notify the recipient. In this paper, we discuss how we linked the Robot Operating System (ROS) with a BDI reasoning system to achieve a subset of the required use casesand demonstrated the system performance in an analogue environment. ROS handles the connections to the low-level sensors and actuators, while the BDI reasoning system handles the high-level reasoning and decision making. Sensory data is sent to the reasoning system as perceptions using ROS. These perceptions are then deliberated upon, and an action string is sent back to ROS for interpretation and driving of the necessary actuator for the action to be performed. In this paper we present our current implementation, which closes the loop on the hardware-software integration and implements a subset of the use cases required for the full system. We demonstrated the performance of the system in an analogue environment.


Author(s):  
Lavindra de Silva ◽  
Felipe Meneguzzi ◽  
Brian Logan

The BDI model forms the basis of much of the research on symbolic models of agency and agent-oriented software engineering. While many variants of the basic BDI model have been proposed in the literature, there has been no systematic review of research on BDI agent architectures in over 10 years. In this paper, we survey the main approaches to each component of the BDI architecture, how these have been realised in agent programming languages, and discuss the trade-offs inherent in each approach.


2020 ◽  
Vol 34 (05) ◽  
pp. 7119-7126
Author(s):  
Lavindra De Silva

Agent programming languages have proved useful for formally modelling implemented systems such as PRS and JACK, and for reasoning about their behaviour. Over the past decades, many agent programming languages and extensions have been developed. A key feature in some of them is their support for the specification of ‘concurrent’ actions and programs. However, their notion of concurrency is still limited, as it amounts to a nondeterministic choice between (sequential) action interleavings. Thus, the notion does not represent ‘true concurrency’, which can more naturally exploit multi-core computers and multi-robot manufacturing cells. This paper provides a true concurrency operational semantics for a BDI agent programming language, allowing actions to overlap in execution. We prove key properties of the semantics, relating to true concurrency and to its link with interleaving.


2019 ◽  
Vol 763 ◽  
pp. 12-37 ◽  
Author(s):  
Lavindra de Silva ◽  
Lin Padgham ◽  
Sebastian Sardina

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