human motion simulation
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2019 ◽  
pp. 425-440
Author(s):  
Rajan Bhatt ◽  
Kimberly Farrell ◽  
Karim Abdel-Malek ◽  
Jasbir Arora ◽  
Chris Murphy

Author(s):  
Hyun-Joon Chung ◽  
Yujiang Xiang

3D equipment interaction module in human motion simulation is developed in this paper. A predictive dynamics method is used to simulate human motion, and a helmet is modeled as the equipment that is attached to the human body. We then implement this method using the predictive dynamics task of walking. A mass-spring-damper system is attached at the top of the head as a helmet model. The equations of motion for the helmet are also derived in a recursive Lagrangian formulation within the same inertial reference frame as the human model’s. The total number of degrees of freedom for the human model is 55 — 6 degrees of freedom for global translation and rotation, and 49 degrees of freedom for the body. The helmet has 7 degrees of freedom, but 6 of them are dependent to the human model. The movement of the helmet is analyzed due to the human motion. Then, the reaction force between the human body and the equipment is calculated. Once the reaction force is obtained, it is applied to the human body as an external force in the predictive dynamics optimization process. Results include the motion of equipment, the force acting on body at the attachment point, the joint torque profiles, and the ground reaction force profiles at the foot contacting point.


2015 ◽  
pp. 299-303
Author(s):  
Gladys Garrett ◽  
W. S. Reed ◽  
Carol Widule ◽  
R. E. Garrett

2014 ◽  
Vol 926-930 ◽  
pp. 2743-2746 ◽  
Author(s):  
Rui Min Hu ◽  
Zhen Dong He ◽  
Feng Bai

With the rapid development of computer technology, human motion tracking based on video is a kind of using ordinary camera tracking unmarked human movement technology. It has important application value in automatic monitoring, human-computer interaction, sports analysis and many other fields. This research is a hot research direction in the field of computer vision in recent years. Because of the complexity of the problem and the lack of understanding of the nature of the human visual tracking based on video is always a difficult problem in computer vision. The research content of this article is set in sports training, for motion analysis of non-contact, no interfere with measurement and simulation requirements, the use of computer graphics and computer vision technology, discussing 3D human motion simulation technology based on video analysis.


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