production error
Recently Published Documents


TOTAL DOCUMENTS

30
(FIVE YEARS 9)

H-INDEX

3
(FIVE YEARS 0)

2021 ◽  
Author(s):  
Francisco Morales-Zavala ◽  
Pedro Jara Guajardo ◽  
David Chamorro ◽  
Ana Riveros ◽  
America Chandia ◽  
...  

Publication of this article has been temporarily suspended due to a production error, pending preparation and publication of the final version of record. The RSC apologises for this error.


2021 ◽  
Vol 3 (1) ◽  

Abstract Erratum to: Exceptional changes in skeletal anatomy under domestication: the case of brachycephaly Integrative Organismal Biology, Volume 3, Issue 1, 2021, obab023, https://doi.org/10.1093/iob/obab023 Due to production error in the above article, figure 1 has been updated as follows online:


It has come to the attention of the publisher that the article Zeroual, I. and Lakhouana, A. (2020), “MulTed: a multilingual aligned and tagged parallel corpus”, published in Applied Computing and Informatics, https://doi.org/10.1016/ACI-j.aci.2018.12.003 was published twice due to a production error while onboarding the journal. The original article can be seen here: https://doi.org/10.1016/j.aci.2018.12.003


It has come to the attention of the publisher that the article Mustafa, A. and Hatemi-J, A. (2020), “A VBA module simulation for finding optimal lag order in time series models and its use on teaching financial data computation”, published in Applied Computing and Informatics, https://doi.org/10.1016/ACI-j.aci.2019.04.003 was published twice due to a production error while onboarding the journal. The original article can be seen here: https://doi.org/10.1016/j.aci.2019.04.003


2020 ◽  
pp. 141-158
Author(s):  
Ergin Bulut

This chapter reveals how even upper-rank workers are not exempt from layoffs, financial insecurity, and the anxiety of working in a hit-driven industry. While being bought out by Digital Creatives initially provided financial security for Studio Desire's game developers, Digital Creatives' hasty, adverse investment decisions destabilized their flagship studio. When Digital Creatives eventually declared bankruptcy, Studio Desire's developers found themselves working in a perpetual-growth machine without much morale. The chapter then addresses workers' indifference toward unionization. Game developers' perception of creative work—that one needs to think outside the box, that creative work is decidedly different from blue-collar work, and that therefore unions would not be helpful—is socially structured. Yet they seem to be indifferent to facing and managing risk in more collective ways.


2019 ◽  
Vol 14 (1) ◽  
Author(s):  
Ersin Kuyucu ◽  
Harun Mutlu ◽  
Serhat Mutlu ◽  
Baris Gülenç ◽  
Mehmet Erdil

This article [2] was published twice [1] due to a production error. The original article [1] should be considered the version of record and used for citation purposes. The publisher apologizes to the authors and readers for the error and any inconvenience caused.


2019 ◽  
Vol 19 (1) ◽  
Author(s):  
Tayyaba Afsar ◽  
Suhail Razak ◽  
Ali Almajwal ◽  
Muhammad Rashid Khan

Following publication of the original article [1], the author reported that Tables 3 and 4 were incorrect due to a production error.


2018 ◽  
Vol 51 (31) ◽  
pp. 35-40
Author(s):  
Toshihiro Aono ◽  
Ryo Kusakabe ◽  
Hideyuki Sakamoto ◽  
Takao Fukuda ◽  
Masahiro Toyohara ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document