rigid logic
Recently Published Documents


TOTAL DOCUMENTS

6
(FIVE YEARS 3)

H-INDEX

0
(FIVE YEARS 0)

2021 ◽  
Vol 2094 (3) ◽  
pp. 032014
Author(s):  
S N Kostarev ◽  
T G Sereda ◽  
A V Novikov ◽  
Y A Kochinov ◽  
T V Kochinova

Abstract Managing the distribution of water resources for the southern regions of Russia is of great importance in connection with limiting the consumption of fresh water. The use of saline water can lead to soil salinization and negatively affect crop production. The article deals with the problem of constructing a sequential automaton for controlling the system of switching networks when watering plants on the example of the sanatorium “Rus” in the city of Anapa, Krasnodar Territory. The Mediterranean zone, where the city of Anapa is located, is characterized by a low level of precipitation, which leads to the need for artificial irrigation of plants. The existing irrigation system using a water tank truck based on the GAZ-53 is physically outdated, which required the development of a modern automated system. The flower alleys, located on the territory of the sanatorium, were structured in a tree-like form. The construction of a control device based on rigid logic is based on the Mealy automaton. A method for constructing a control system for a tree-like water supply network has been developed, which makes it possible to control the main, distribution and supply branches. A block diagram of an irrigation machine has been developed, which has a tree-like branching, which shows control signals and states of transitions. Synthesized logical equations for the control of the water supply system, using a blocking control system with feedback. It is proposed to use the Omron programmable logic controller and CX-One software as software and hardware. The distribution of the address space of the controller is shown. Simulation modeling of the system operation was carried out, which showed the correct logic of control over the work of water pressure supply in water pipelines. Implementation of the developed system will improve the quality of irrigation of plants and minimize the cost of irrigation.



Author(s):  
Olena H. Roshchenko ◽  

The paper deals with the following elaboration levels of opera myth in Wagner’s “Lohengrin”: the semantic functions of the Monsalvat and Valhalla oronyms, concentric dramaturgy as a sign of the reverse time of the chronotope-sacra. The research is based on the principles of mythooperology, musical onomatology, encyclopedic, intro- and extra-myphological types of analysis – scientific fields of musicology and methodological principles developed by the author of this paper. Valhalla and Monsalvat fulfilled at different times the similar functions (world resurrection mountain, castle, dwelling of heavenly warriors of light), which gave the sacred oronyms meaning of semantic twins in R. Wagner’s opera. “Lohengrin” opera transmythology, which takes place in the era of destroyed Klingsor, is based on a confrontation between Wunder and Zauber, a duel for the rule over Brabant (Midgard). Four large circles (the circle of Monsalvat, the narrative circle, the circle of Dei Judicium, the vow circle), two small circles, two transitional or intermediate circles (conspiracy and Valhalla) structure the content of the musical-scenic whole. The sacral centre of the opera myth is interpreted through scenes 4 and 5 act 2, where the conflictive opposition between Valhalla and Monsalvat acquires public form. According to the doctrine of “transcendental philosophers”, R. Wagner’s new opera myth acquires the value of a fragmentary formed encyclopaedia-chaos, which is dominated by the rigid logic of artistic form design with the pattern of freedom.



2020 ◽  
pp. 5-24
Author(s):  
Andrzej Barczak ◽  
Hubert Woźniak

Game engines are platforms that make it easier to create computer games. They allow you to integrate and combine into single unit individual game elements such as animations, interaction with the user, or detection of collisions between objects. Game engine is a software that facilitates the production of games for platforms such as desktops, consoles, and mobile devices [1]. In addition to specialized editors, game engines provide ready-made functionalities that can be used by users. A great advantage of using the game engine is the possibility of their reuse. Game engines are an example of software isolating rigid logic and game rules, from easily modifiable and expandable components, which can be used repeatedly in a way that does not require great modifications. This article is an attempt to perform a comparative analysis of three engines to create games: CryEngine, Unreal Engine, and Unity. The criteria for comparison will be technical capabilities and factors influencing the popularity and acceptance of engines by users. The aim of this article is to show the strengths and weaknesses of engines and to present the differences between these tools.





1974 ◽  
Vol 4 ◽  
pp. 19-24
Author(s):  
Robert ◽  
Patricia Baker
Keyword(s):  

Patrice L.R. Higonnet has recently written that “history… implies both the selection of facts and the integration of concrete events in some theoretical setting.” Such a statement is worthy of quotation only because of its banality; today historians are constantly exhorted to use coherent theory in their selection and sorting of “facts.” Yet even a cursory survey of historical analyses of French socialism reveals that historians have often used the fuzzy logic of uncritical empiricism, which describes but does not adequately explain, or the rigid logic of dogmatic theory, which explains on the basis of inadequate description.



1974 ◽  
Vol 4 ◽  
pp. 19-24
Author(s):  
Robert ◽  
Patricia Baker
Keyword(s):  

Patrice L.R. Higonnet has recently written that “history… implies both the selection of facts and the integration of concrete events in some theoretical setting.” Such a statement is worthy of quotation only because of its banality; today historians are constantly exhorted to use coherent theory in their selection and sorting of “facts.” Yet even a cursory survey of historical analyses of French socialism reveals that historians have often used the fuzzy logic of uncritical empiricism, which describes but does not adequately explain, or the rigid logic of dogmatic theory, which explains on the basis of inadequate description.



Sign in / Sign up

Export Citation Format

Share Document