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Popular Music ◽  
2021 ◽  
pp. 1-20
Author(s):  
Phoebe Macrossan

Abstract The last 20 years have seen extensive scholarship on changing audiovisual aesthetics and the blurring boundaries between all screen media. This article draws on this scholarship and engages with critical debates around the musical genre to examine contemporary song-based screen media. While song and singing have a long history across film, television and video, the digital convergence era has engendered new types of song performance and song-based screen formats. To understand the complex connections and exchanges between different forms of singing on screen, this article develops a new evaluative and conceptual framework. I propose the term screensong to refer to audiovisual representations of singing performance across screen-based media. This article understands screensong as both a broad category of song-based screen texts, genres and formats and as a particular type of song-driven, highly commodified, audiovisual and narrative unit – the screensong – prevalent in contemporary American popular screen media.


2021 ◽  
Vol 9 (1) ◽  
pp. 15-28 ◽  
Author(s):  
John Wyver

Barrie Gavin (b. 1935) is a celebrated producer, director and writer who is best known for numerous programmes about music and musicians made primarily for BBC Television from 1964 onwards. He worked on numerous occasions with the conductors Pierre Boulez and Simon Rattle, and with them and other collaborators he has directed more than 90 films. In this conversation recorded in Leeds in June 2018 Gavin discusses with the writer and producer John Wyver his ideas about making music television, his innovative approaches to filmmaking, his profiles of composers including Luigi Nono, Karlheinz Stockhausen and Toru Takemitsu, and his working relationships with Boulez and Rattle.


Author(s):  
James F. McGrath

The biblical creation accounts have always held the interest of interpreters, but during the history of the United States, major social and scientific changes have framed and profoundly influenced interpretations. Study of the reception history of the early chapters of Genesis provides ample illustration of the mutual interplay of influence between scriptural text and culture, artist and consumer, science and society, in a tangled web whose threads help us to understand our history and ultimately ourselves, as well as hopefully the texts in Genesis. There is benefit to focusing on music, television, film, and visual art that engages with the text of Genesis as well as with controversies about those stories at the divergence between those sacred texts as traditionally understood and aspects of modern life including (but not limited to) the natural sciences. In doing so we can obtain a clearer picture of the cultural impact and importance of Genesis and issues surrounding its interpretation than is easily accessible through a direct look at debates about either the text or modern science. The controversies themselves are often so entangled and heated as to thwart attempts at analysis. The ripples of broader cultural impact on the arts, and in genres of storytelling such as science fiction, illuminate the bigger picture as well as clarifying what aspects of the interpretation of these texts persist in driving controversy and maintaining the attention of North American culture in particular.


Author(s):  
Oleksandra Loktіonova-Oitsius

The article is devoted to the study of the general state of television in the field of music performance. The most popular musical television programs and vocal shows are considered. The purpose of the work is to identify the features of music TV projects, comparing with world models and highlighting the typical features of the musical television space. The research methodology consists in applying the general principles of scientific knowledge that correspond to modern cultural discourse. The formation of musical and television projects in the context of changes in the social mentality of the consumer of mass culture is considered. Television is interpreted as a means of approaching the global process closer to a person, that is, a consumer communicates with world-wide examples of popular art, music television projects, vocal show projects and etc. It creates the preconditions for imitation of the best world models of music TV projects in Ukraine. The article first analyzes the interconnection of Ukrainian music television projects as analogues to such worldwide shows as "The Voice", "The X factor", "American Idol". Vocal talent shows are considered as combining the elements of a “game show” and a “perfection / transformation show”, promoting the development of the educational component, namely, the formation of educational activity through comments and advice of judges, classes with participants between performances, determination of the most successful performances, concert practice and etc. It was determined, that the vocal repertoire consists of the most popular world and national hits, which reflects the demand of the audience. It was noted, that the viewer influences the selection of participants in a music television project and functions as an additional judge. So, the article focuses on the structure and content of musical television projects, defines the values of such projects as the communication space of culture between the audience, the artistic and performing component, and the national and world music culture as a whole. Music television projects are part of the general educational context for the development of media art and have a scientific, artistic and educational potential for study.


2020 ◽  
Author(s):  
André Perrotta ◽  
Catarina Vieira ◽  
João Novais ◽  
Carla Pais-Vieira

BACKGROUND Videogames is an integral part of contemporary culture. Like music, television and smartphones, videogames are ubiquitous. Consequently, their use as tools in the context of healthcare is not only desirable, but also, unavoidable. OBJECTIVE To review the use of serious games as a tool for physical rehabilitation. METHODS Systematic literature review of Google Scholar and Cochrane databases. RESULTS 26 related articles were found, from which 12 that presented actual results were analyzed. CONCLUSIONS The use of serious games shows better patient adherence and compliance in therapy sessions. The use of custom developed games, versus commercial off-the-shelf games tends to give better medical results even though commercial games are more motivating and engaging.


2020 ◽  
Vol 5 (1) ◽  
pp. 33
Author(s):  
Aji Windu Viatra

<p><strong> Abstract</strong></p><p>The Analysis of MTV (Music Television) Indonesia Channel Identity Visual Symbol. Channel identity can create picture, image, character and identity of a television station. MTV has made the best use of this form of corporate promotion program. Through their channel identity, MTV created images and pictures in accordance with their basic concepts. This research analyzed the MTV (Music Television) channel identity and logo. The analysis procedure carried on the MTV logos including MTV Indonesia, MTV China, MTV Russia, MTV United Kingdom, MTV Japan, and MTV India. This study used a multidisciplinary approach namely the historical, aesthetics, and semiotics approach. The method used in this research was qualitative method, with analytic descriptive analysis. The data was collected through literature study and observation. The data then grouped according to the basic concepts of MTV local culture exploration, and studied by looking at the process of visual idiom design concepts, shapes, characters, colors, and work techniques. The result of this research is interpretation of the visual sign and meaning of the MTV logo as a visual communication media and mass communication which contained certain value and meaning to persuate their audiens.</p><p> </p><p><br /><strong>Abstrak</strong></p><p>Analisis Tanda Visual Channel Identity MTV (Music Television) Indonesia. Channel identity stasiun televisi dapat membentuk citra, image, karakter dan menjadi identitas sebuah stasiun televisi. MTV telah memanfaatkan sebaik mungkin bentuk program promosi korporat ini. Melalui channel identity, MTV membentuk image dan citra sesuai dengan konsep dasar yang dimiliki. Penelitian ini menganalisis channel identity dan logo stasiun televisi MTV (Music Television). Analisis makna dilakukan pada logo MTV  beberapa negara yaitu MTV Indonesia, MTV China, MTV Rusia, MTV United Kingdom, MTV Jepang, dan MTV India. Kajian ini menggunakan pendekatan multidisplin, yakni pendekatan historis, estetika, dan semiotika. Metode penelitian yang digunakan adalah metode kualitatif, dengan analisis deskriptif analitik. Data dikumpulkan melalui studi pustaka dan observasi. Data dikelompokkan sesuai dengan konsep dasar eksplorasi budaya lokal MTV, yang akan dikaji dengan melihat pada proses konsep perancangan idiom visual, bentuk, karakter, warna, dan teknik pengerjaan. Hasil dari penelitian ini adalah interpretasi makna tanda-tanda visual yang digunakan pada logo MTV sebagai media komunikasi visual dan komunikasi massa yang mengandung nilai dan makna tertentu sebagai langkah persuasi kepada pemirsanya. Kata kunci: channel identity, logo, MTV (music television), MTV Indonesia<br />*) J</p>


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