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2019 ◽  
Vol 10 (2) ◽  
pp. 33-49
Author(s):  
Vonia Revi Fajri

The lack of use of computer technology as a instructional media is a problem that needs to be addressed in the world of education today because in the current era of globalization, the latest technology-based instructional media must be familiar. The purpose of this study is to see how the level of validity and practicality of instructional media designed using Adobe Flash Professional Creative Suite (CS) 6. This research refers to Research and Development with 4-D model (Define, Design, Development, and Dissemination) recommended by Thiagarajan. This research is done until third stage of development in the small-scale test. Data collection techniques used in the form of documentation and questionnaires. The data obtained come from 2 validators (material experts and media experts), 5 chemistry teachers, and 10 students from two high school namely SMA Negeri 8 Pekanbaru and SMA Negeri 1 Pekanbaru. The results showed that the instructional media designed using Adobe Flash Professional Creative Suite 6 software has a validity level by material experts by 90% with very valid criteria and validity level by the media expert of 83% with very valid criteria and the practicality level of teachers by 87% with very practical criteria and 90% practicality of students with very practical criteria.   Kata Kunci: The Design and Test, Instructional Media, Adobe Flash Professional CS6, Fourth Transition Material Elements Period


2018 ◽  
Vol 9 (02) ◽  
pp. 70-83
Author(s):  
Fery PUtrawansyah

Penelitian ini bertujuan untuk mengaplikasikan pembelajaran multimedia interaktif pada mata kuliah praktik sistem operasi di Sekolah Tinggi Teknologi Pagar Alam dan untuk meningkatkan hasil belajar. Penelitian ini di dasarkan pada proses praktikum pembelajaran kurang begitu efektif dan kurang menarik. Metode pengembangan yang di gunakan adalah hannafin & peck model yang merupakan model desain pembelajaran sistematik sebagai aspek prosedural untuk desain dan pengembangan teks, materi audiovisual, dan materi pembelajaran berbasis komputer. Prosedur pengembangan dilakukan atas beberapa fase, Analisis Kebutuhan, Perancangan, Pengembangan, Implementasi, Evaluasi. Aplikasi ini dibangun dan dirancang dengan menggunakan adobe flash creative suite 6 (Cs6). Berdasarkan hasil expert review yang telah dilakukan menunjukkan nilai rata-rata 4,27 dengan kategori sangat valid. Kemudian berdasarkan hasil field test atau uji alpa dan beta yang diperoleh dari hasil pretest dan posttest rata-rata mahasiswa menghasilkan nilai 87 dengan kategori Tinggi. Hal ini menunjukkan terjadi peningkatan hasil belajar sebelum dan sesudah penggunaan Multimedia pembelajaran.


2010 ◽  
Author(s):  
Ted Padova ◽  
Kelly L. Murdock
Keyword(s):  

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