scholarly journals Desain Media Pembelajaran Menggunakan Software Adobe Flash Professional CS6 pada Materi Unsur Transisi Periode Keempat

2019 ◽  
Vol 10 (2) ◽  
pp. 33-49
Author(s):  
Vonia Revi Fajri

The lack of use of computer technology as a instructional media is a problem that needs to be addressed in the world of education today because in the current era of globalization, the latest technology-based instructional media must be familiar. The purpose of this study is to see how the level of validity and practicality of instructional media designed using Adobe Flash Professional Creative Suite (CS) 6. This research refers to Research and Development with 4-D model (Define, Design, Development, and Dissemination) recommended by Thiagarajan. This research is done until third stage of development in the small-scale test. Data collection techniques used in the form of documentation and questionnaires. The data obtained come from 2 validators (material experts and media experts), 5 chemistry teachers, and 10 students from two high school namely SMA Negeri 8 Pekanbaru and SMA Negeri 1 Pekanbaru. The results showed that the instructional media designed using Adobe Flash Professional Creative Suite 6 software has a validity level by material experts by 90% with very valid criteria and validity level by the media expert of 83% with very valid criteria and the practicality level of teachers by 87% with very practical criteria and 90% practicality of students with very practical criteria.   Kata Kunci: The Design and Test, Instructional Media, Adobe Flash Professional CS6, Fourth Transition Material Elements Period

2018 ◽  
Vol 16 (2) ◽  
pp. 186-203
Author(s):  
Hilda Handayani ◽  
Fredi Ganda Putra ◽  
Yetri Yetri

This study aims to develop the learning media through Macromedia Flash program software on building materials to test the feasibility of media developed through media experts, material experts, language experts and the response of learners to the learning media. This research type is research and development by using the procedure from the ADDIE method which stands for Analysis, Design, Development or Production, Implementation or Delivery, and Evaluations. The results obtained are Macromedia Flash-based learning media, as well as the results of the assessment of the media of learning based on the questionnaire. Media experts, material experts, and language linguists developed with two validation stages. The final validation of the Expert material reached an average score of 3.5 Experts 3.3 media and the linguist reached an average score of 4 it can be concluded that developed media valid and fit for use as a medium of learning. After that field experiment, based on the results of the questionnaire responses of learners on a small scale test scored 3.68 and on field trials scored 3.51, it can be concluded that the interest level of the media is on the category of very interesting. Based on all this, it can be concluded that the media is feasible and can be used as a medium of learning.


2016 ◽  
Vol 4 (1) ◽  
pp. 29
Author(s):  
Amirullah A. Gere ◽  
Bq. Azmi Syukroyanti ◽  
Saiful Prayogi

This research aims to develop a medium of learning physics animation using Adobe Flash CS5 software on the subject of momentum and impulse. Testing the feasibility of learning through the media trial on 2 validator, ie material experts and design media. This study using ADDIE development model, namely Analysis, Design, Development, Implementation, Evaluation. This study only uses three stages, namely until the stage of development of animation media learning software designed using Adobe Flash CS5. Validation matter experts on media appearance and suitability of materials with the acquisition of a score of 3.6 that is rated "very valid." Validation specialist media design to display the main menu with the acquisition of a 3.7 score so classified as"very valid." Media planning and expert validation of the content of the material and the suitability of the animation with the acquisition of a score of 3.7 and is rated "very valid." Next to, the survey of 10 students 2nd semester of physics education by looking into the matter and the overall learning animation media with the acquisition of a score of 3.38 and is rated "very valid." Thus the media animation of learning developed worthy as a medium of learning physics subject of momentum and impulse.


2013 ◽  
Vol 1 (2) ◽  
pp. 95
Author(s):  
M. Miftah

The world of education today live in a media world, where learning activities have been moved towards the reduction of the delivery system with the lecture method of teaching material and replaced with the use of instructional media. More on learning activities that emphasize the competencies associated with process skills , then takes the role of instructional media. Good learning and creatively designed to take advantage of multimedia, within certain limits will be able to increase the likelihood of students to learn more imbibe what they learn, the better, and improve performance (performance) in order to improve student achievement of competencies. Media as an integral part of learning, these components need to get the attention of the teacher. The importance of the media in facilitating learners (learners), presentation tailored to the learning objectives set. The presence ofmedia in the learning process greatly help learners better understand the lessons. AbstrakDunia pendidikan dewasa ini hidup dalam dunia media, dimana kegiatan pembelajaran telah bergerak menuju dikuranginya sistem penyampaian bahan pengajaran dengan metode ceramah dan diganti dengan digunakannya media pembelajaran. Lebih-lebih pada kegiatan pembelajaran yang menekankan pada kompetensi-kompetensi yang terkait dengan keterampilan proses, maka dibutuhkan peranan media pembelajaran. Pembelajaran yang dirancang secara baik dan kreatif dengan memanfaatkan multimedia, dalam batas-batas tertentu akan dapat memperbesar kemungkinan siswa untuk belajar lebih banyak mencamkan apa yang dipelajarinya, lebih baik, dan meningkatkan penampilan (performance) siswa dalam rangka meningkatkan ketercapaian kompetensi. Media sebagai bagian integral pembelajaran, komponen ini perlu mendapatkan perhatian para guru. Pentingnya media dalam memfasilitasi peserta didik (pebelajar), penyajiannya disesuaikan dengan tujuan pembelajaran yang ditetapkan. Hadirnya media dalam proses pembelajaran sangat membantu pebelajar lebih memahami hal yang dipelajari.


Author(s):  
Anggia Sekarini Yosanti

Purose of the study to find out the steps to delevlop videomedia making body pattern woman with draping system. Research development using team theory puslijaknov which includes 5 stages namely product analsyis to be developed, develop the intial product, validation exprest and revisions, small scale trials and revisions, large-scale trials and products end. Reserarch instruments use sheet use of media in learning. Techique descriptive analysis. Research result shows the development of video media learning through: product analysis that is requirements for the type of developments. Step observations to reveal the use of the syllabus analysis and analysis of developing media, the intial product is the process of making a video validation process for experst to find out the feasibility of the media, test small scale implementation of learning use video that was revoked 2 observer with good results, large scale test implementation of learning using video which was observed by observers with the results are very good.


2020 ◽  
Vol 4 (2) ◽  
pp. 97
Author(s):  
Komarudin Komarudin ◽  
Suherman Suherman ◽  
Laila Puspita ◽  
Indy Alda Savitri

The purpose of this study was to develop a teaching material in the form of an electronic magazine in mathematics learning. This study uses research and development methods. The development procedure used is the ADDIE (Annalyze, Design, Development, Implementation, Evaluation) development model procedure. Data collection techniques used were observation, questionnaires and tests. The sample used was class VII SMP (Junior High School). The data analysis technique used is the t test. Based on the results of the validation carried out the media developed obtained very appropriate criteria by experts (media experts and material experts). Judging from the attractiveness of the results obtained from 2 large-scale trials and small-scale electronic magazines that were obtained obstained very interesting criteria. Based on the results of the t-test it was found that the learning outcomes of students using electronic electronic magazines were better than the learning outcomes of students who did not use mathematical electronic magazines. Based on this, it can be concluded that electrochemical magazines in mathematics learning developed can be used as mathematical learning aids.


2019 ◽  
Vol 7 (3) ◽  
pp. 99
Author(s):  
I G Adi Aryana ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Penelitian ini bertujuan untuk: 1) Mengetahui pengembangan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar. 2) Mengetahui kelayakan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar kelas X TBSM di SMK Negeri 3 Singaraja. Penelitian ini menggunakan jenis penelitian (R&D) Research and Development, dengan model pengembangan 4D (Four D models), yang terdiri dari 4 tahap yaitu tahap pendefinisian (define) tahap perancangan (design) tahap pengembangan (development) dan penyebaran (deseminate). Pada penelitian ini baru dilakukan 3 tahap, Hasil validitas dari 1) Ahli materi yaitu sangat layak dengan persentase 85.33%, 2) Ahli media memberikan hasil dengan persentase sebesar 90% sehingga kriteria dari segi media sangat layak, 3) Uji coba kelompok kecil memperoleh persentase sebesar 86.5%, sehingga dapat dinyatakan dalam kriteria sangat layak, 4) Uji coba kelompok besar mendapatkan kriteria sangat layak dengan persentase sebesar 89.2%. Berdasarkan hasil pembahasan dari penelitian dan pengembangan ini dapat dinyatakan sangat layak dari segi materi, dan media serta tanggapan dari siswa, sehingga media ini dapat dinyatakan sangat layak digunakan untuk pembelajaran. Kata Kunci: Media Pembelajaran, Video Animasi, Solidworks 2014, Adobe Flash CS3, Motor Bakar.This study aims to: 1) determine the development of instructional media Based on Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine. 2) determine the feasibility of learning media based On Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine for Class X TBSM in SMK Negeri 3 Singaraja. This study uses a type of research (R&D) Research and Development, with a 4-D development model (Four D model), which consists of 4 stages, namely the stage of defining, the design phase of development and the development of deseminate). In this research, only 3 stages have been carried out. The results of the validity of 1) Theory experts are very decent with a percentage of 85.33%, 2) Media experts give results with a percentage of 90% so that the criteria in terms of the media are very feasible, 3) Small group trials get a percentage of 86.5%, so that it can be stated in very feasible criteria, 4) Large group trials get a very feasible criterion with a percentage of 89.2%. Based on the results of the discussion of this research and development can be declared very feasible in terms of material, and the media and responses from students, so that this media can be declared very feasible to use for learning. Keywords: Learning Media, Animation Video, Solidworks 2014, Adobe Flash CS3, Combustion Engine.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2019 ◽  
Vol 7 (1) ◽  
pp. 22
Author(s):  
Reny Eka Nur Afrianti ◽  
Abd. Qohar

<p>Penelitian ini bertujuan untuk mengembangkan modul berbasis elektronik (E-Modul) pada materi program linier dengan menggunakan masalah yang kontekstual. E-Modul yang dikembangkan merupakan modul berbasis android. Respoden penelitian ini adalah siswa kelas XI SMA Negeri 1 Talun. Media dikembangkan dalam tiga tahap. Tahap pertama adalah tahap analisis produk yang dikembangkan yaitu terdiri dari analisis concept, design, dan collecting materials. Tahap kedua adalah tahap mengembangkan produk awal yaitu terdiri dari pembuatan power point yang kemudian di-upload dalam program web to apk. Saat pengembangan produk gambar dan animasi yang dipilih disesuaikan dengan usia siswa sekolah menengah agar konsep mudah dipahami siswa. Produk dibuat dengan mengangkat cerita kontekstual dalam kehidupan sehari-hari yang dipahami siswa sekolah menengah. Tahap ketiga adalah uji coba produk yang terdiri dari uji ahli dan uji coba skala kecil. Uji ahli terdiri dari validasi media dan validasi materi. Hasil menunjukkan bahwa media pembelajaran E-Modul yang dikembangkan valid dan praktis. Nilai kevalidan yang diperoleh yaitu nilainya 3,2.</p><p> </p><p>This study aims to develop electronic-based modules (E-Modules) in linear program material using contextual problems. The developed e-module is an android-based module. The respondents of this study were students of class XI of SMA Negeri 1 Talun. The media developed in three stages. The first stage is the product analysis stage, which is developed, which consists of the analysis of concepts, design, and collecting materials. The second stage is the stage of developing the initial product, which consists of making powerpoints that are then uploaded on the web to an application program. When developing selected drawing and animation products, it is adjusted to the age of secondary school students so that the concepts are easily understood by students. Products are made by bringing up contextual stories in everyday life that are understood by middle school students. The third stage is product trials consisting of expert trials and small scale trials. Expert tests consist of media validation and material validation. The results show that the E-Module learning media developed are valid and practical. The validity value obtained is 3.2.</p>


2017 ◽  
Vol 5 (3) ◽  
pp. 399
Author(s):  
Kintoko Kintoko

This research is a developmental research, the purpose of this research is to produce a problem based mathematic learning media with Tangent Line to Circle for VIII grade Junior High School student by utilizing Adobe Flash SC6 on a Compact Disc (CD). This research was conducted to determine the quality of mathematics learning media in accordance with a good learning media which based on three aspects; Validity, Practicality an Effectiveness. The procedure of this research was using ADDIE model; Analysis, Design, Development, Implementation and Evaluation. The result of this research shown that Problem Based Interactive Mathematics Learning Media on Tangent Line to Circle for VIII Grade Junior High School fulfilled the criteria of good media quality. On validity aspect, the media got “Valid” category with average score 3,307 by material expert and got “Very Valid” category with average score 3,877 by media expert. On practicality aspect, validator determined that the media was applicable with minimal revision, teacher response to the media shown “Very Good” category with average score 3,404 and media learning implementation observation sheet analysis shown “Good” category with average score 3,333. On effectiveness aspect, students’ test result shows 85,19% student “Passed”, students’ mathematic solving ability shows “Good” category with average score 80,09 and also students’ positive response with 81,25% response


2021 ◽  
Vol 13 (1) ◽  
pp. 86-93
Author(s):  
Kirana Prama Dewi ◽  
Nabila Ulfah

This research aims to determine feasibility for the natural disaster and its mitigation based on Islamic Values for elementary school students. This study uses the research and development (RD) method, the model used in the research is the ADDIE model. This stage of development is analyze, design, development, implementation, and evaluation. The subject of the research trials is 36 students of grade IV and V SD Muhammadiyah Pakel Program Plus Yogyakarta. Data collection techniques are interviews, observations, and the teacher and student response assessment sheets are then analyzed using quantitative and qualitative data. Media Feasibility Assessment results by media experts acquiring a score of 4, material expert 3.9, learning expert 3.88, and linguist 3.50. Besides, a small-scale student response with a score of 97.5 and a large-scale student response with a score of 97.8. Based on some assessments, the average value of 95.1 was achieved with the "excellent" category. Based on this assessment, the category "Very Feasible" was obtained. The response from the teacher obtained from an extensive questionnaire obtained good results starting from the presentation of the material, the layout, the colors used, as well as the pictures/illustrations presented. From these results, it can be concluded that the natural disaster and its mitigation based on the Islamic values encyclopedia are appropriate for learning.


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