Journal Of Sport Education (JOPE)
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Published By Lembaga Penelitian Dan Pengabdian Kepada Masyarakat Universitas Riau

2654-9069, 2654-4474

2021 ◽  
Vol 4 (1) ◽  
pp. 40
Author(s):  
I Ketut Semarayasa

Penelitian tentang pelibatan mahasiswa dalam pembelajaran daring telah banyak dilakukan. Akan tetapi, masih sedikit penelitian yang mengkaji bagaimana dosen melakukan pelibatan mahasiswa pada pembelajaran daring, terutama pada konteks pembelajaran sepak takraw. Untuk mengisi kesenjangan empiris ini, kami melakukan penelitian kualitatif dengan rancangan penelitian studi kasus untuk meneliti bagaimana dosen pengampu mata kuliah sepak takraw melakukan pelibatan mahasiswa pada pembelajaran daring. Partisipan penelitian ini adalah satu orang dosen sepak takraw. Metode pengambilan data dilakukan melalui metode observasi dan wawancara. Instrumen penelitian yang digunakan adalah lembar observasi dan pedoman wawancara. Analisis data dilakukan dengan mengikuti analisis data tematik yang dikemukan oleh Braun and Clarke (2006). Hasil penelitian menunjukkan bahwa dosen sepak takraw menyediakan tiga jenis interaksi: interaksi mahasiswa dengan dosen, interaksi mahasiswa dengan mahasiswa, dan interaksi mahasiswa dengan materi pembelajaran. Ketiga jenis interaksi ini dilakukan untuk menciptakan situasi pembelajaran yang aktif, positif, dan menyenangkan. Dengan demikian, tujuan pembelajaran bisa tercapai dengan baik.


2021 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Wahyu Wibowo Eko Yulianto

Penelitian bertujuan untuk mengidentifikasi kemampuan dribbling siswa peserta seleksi Gala Siswa Indonesia jenjang Sekolah Menengah Pertama tingkat Kota Yogyakarta. Penelitian ini merupakan penelitian deskriptif kuantitatif dengan metode survey. Instrumen penelitian menggunakan tes dribbling (Nurhasan). Subjek penelitian adalah siswa peserta seleksi Gala Siswa Indonesia jenjang Sekolah Menengah Pertama tingkat Kota Yogyakarta berjumlah 25 siswa dengan menggunakan teknik total sampling. Teknik analisis data menggunakan analisis deskriptif presentase dan tabel norma tes dribbling. Hasil menunjukan kemampuan teknik dribbling siswa seleksi Gala Siswa Indonesia jenjang Sekolah Menengah Pertama tingkat Kota Yogyakarta berada dalam kategori sangat baik sebanyak 6 siswa atau 24%, dalam kategori baik sebanyak 10 siswa atau 20%, dalam kategori cukup baik sebanyak 5 siswa atau 20%, dalam kategori kurang sebanyak 4 siswa atau 16%, dan dalam kategori sangat kurang sebanyak 0 siswa atau 0%. Berdasarkan nilai rata-rata tes kemampuan dribbling siswa peserta seleksi Gala Siswa Indonesia jenjang Sekolah Menengah Pertama tingkat Kota Yogyakarta sebesar 15,44 dapat ditarik kesimpulan bahwa kemampuan teknik dribbling peserta seleksi Gala Siswa Indonesia jenjang Sekolah Menengah Pertama tingkat Kota Yogyakarta berada dalam kategori Baik. Faktor-faktor yang mempengaruhi dalam kemampuan teknik dribbling seperti latihan, fisik (kecepatan, kelincahan, kekuatan otot tungkai, koordinasi mata kaki, dan keseimbangan), dan mental pemain dalam menjalani tes


2021 ◽  
Vol 4 (1) ◽  
pp. 19
Author(s):  
Muhamad Sazeli Rifki ◽  
Dicky Pranata ◽  
Endang Sepdanius ◽  
Windo Wiria Dinata
Keyword(s):  

2021 ◽  
Vol 4 (1) ◽  
pp. 10
Author(s):  
Tommy Apriantono ◽  
Indria Herman ◽  
Rini Syafriani ◽  
Widyawardana Adiprawita ◽  
Bagus Winata ◽  
...  

2021 ◽  
Vol 4 (1) ◽  
pp. 55
Author(s):  
Khoiril Anam ◽  
Gading Maulana Zullfa ◽  
Fajar Awang Irawan ◽  
Dhias Fajar Widya Permana ◽  
Limpad Nurrachmad ◽  
...  

2021 ◽  
Vol 4 (1) ◽  
pp. 77
Author(s):  
Ira Pratiwi ◽  
Mochamad Ridwan

This study aims to determine how much-animated video media affects motivation to participate in learning physical education, sports, and health. The method used is a quasi-experimental method with a non-randomized control group pretest-posttest research design. The sample of this research is the students of class VII-C and VII-D SMP Negeri 20 Surabaya, totaling 51 students. The sample selection in this study was taken by using the probability sampling technique using random cluster sampling. The data collection process was carried out by giving a questionnaire through a google form distributed to the sample. The questionnaire contained the motivation to take part in learning physical education, sports, and health. The data analysis technique used the normality and homogeneity tests and the effect tests to determine the effect on the variables used. From the data processing results, it can be concluded that Ha is accepted, and the significant influence value is 38.3%. So it can be supposed that there is an effect of the use of animated video media on the motivation to take part in physical education, sports, and health.


2021 ◽  
Vol 4 (1) ◽  
pp. 64
Author(s):  
Upik Rahmi ◽  
Nova Sylviana ◽  
Hanna Goenawan ◽  
Setiawan Setiawan

2021 ◽  
Vol 4 (1) ◽  
pp. 30
Author(s):  
Dita Yuliastrid ◽  
Suryanto Suryanto ◽  
Suryanto Suryanto ◽  
Anung Priambodo

2021 ◽  
Vol 3 (2) ◽  
pp. 85
Author(s):  
Fajar Awang Irawan ◽  
Sutaryono Sutaryono ◽  
Dhias Fajar Widya Permana ◽  
Tafriyadhur Risa Billah ◽  
Mirza Arif Ma'dum
Keyword(s):  

2021 ◽  
Vol 3 (2) ◽  
pp. 93
Author(s):  
Muhammad Syofian ◽  
Novri Gazali

The research objective was to determine the impact of Covid-19 on physical education. This is very much needed to determine the implementation and impact of physical education learning during the Covid -19 pandemic which is currently still happening, with the hope that it can provide information on the methods used in literature studies or literature reviews. Literature study is a research design used in collecting data sources related to a topic. Data collection for literature studies was carried out using a database search tool as a stage of searching for literature sources. This data collection uses the Preferred Reporting Items for Systematic Reviews and Meta Analysis (PRISMA) method. The screening results that are appropriate and needed are 8 National Journal articles and 7 International Journal articles. Based on the articles that were found and analyzed, there were various impacts caused by the covid-19 virus. Among them are negative and positive impacts. The negative impact that occurs in the learning process is related to online learning techniques as well as the psychology of students, parents and educators who need adjustments in implementing learning methods. There are several positive impacts, namely education about information technology has increased drastically. There are new opportunities for academics to develop physical education and sports learning methods through distance learning models. Time to work from home is also relatively flexible


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