scholarly journals Kajian literatur: Dampak covid-19 terhadap pendidikan jasmani

2021 ◽  
Vol 3 (2) ◽  
pp. 93
Author(s):  
Muhammad Syofian ◽  
Novri Gazali

The research objective was to determine the impact of Covid-19 on physical education. This is very much needed to determine the implementation and impact of physical education learning during the Covid -19 pandemic which is currently still happening, with the hope that it can provide information on the methods used in literature studies or literature reviews. Literature study is a research design used in collecting data sources related to a topic. Data collection for literature studies was carried out using a database search tool as a stage of searching for literature sources. This data collection uses the Preferred Reporting Items for Systematic Reviews and Meta Analysis (PRISMA) method. The screening results that are appropriate and needed are 8 National Journal articles and 7 International Journal articles. Based on the articles that were found and analyzed, there were various impacts caused by the covid-19 virus. Among them are negative and positive impacts. The negative impact that occurs in the learning process is related to online learning techniques as well as the psychology of students, parents and educators who need adjustments in implementing learning methods. There are several positive impacts, namely education about information technology has increased drastically. There are new opportunities for academics to develop physical education and sports learning methods through distance learning models. Time to work from home is also relatively flexible

2020 ◽  
Vol 6 (1) ◽  
pp. 50-63
Author(s):  
Mujiono Mujiono ◽  
Novri Gazali

Currently, teachers and students face problem regarding the learning media used during online learning for physical education. Meanwhile, most students stated that online learning for physical education during this pandemi was not yet fully effective. The purpose of this literature study was to provide a review of the latest research related to physical education learning during the Covid-19 pandemi. The research method is literature study or literature review. Data collection for literature studies was carried out using a database search tool, which is a phase of searching for literature sources from journals starting from 2017 to 2018. This data collection uses the Preferred Reporting Items for Systematic Reviews and Meta Analysis (PRISMA) method. The research was carried out by analyzing journals and then making a summary related to the questions and objectives of the study. The procedure for searching journals to become material in this study is to have criteria that are in accordance with the PICOT procedure. Based on the articles that have been found and analyzed, the online learning model can be applied in physical education with the schoology portal method, and vlogs and can also use the distance learning model with a collaborative approach.


2019 ◽  
Vol 26 (3) ◽  
pp. 910-920 ◽  
Author(s):  
Sani Abubakar Saddiq ◽  
Abu Sufian Abu Bakar

Purpose The purpose of the study is to investigate the impact of economic and financial crimes on the economies of emerging and developing countries. Design/methodology/approach Preferred Reporting Items for Systematic review and Meta-Analysis (PRISMA) guidelines and meta-analysis of economics research reporting guidelines were used to conduct a quantitative synthesis of empirical evidence on the impact of economic and financial crimes in developing and emerging countries. Findings A total of 103 studies were searched, out of which 6 met the selection/eligibility criteria of this systematic review. The six selected studies indicated that economic and financial crimes have a negative impact in emerging and developing countries. Originality/value To the best knowledge of the authors, no published systematic review of the impact of economic and financial crimes in developing countries has been conducted to date.


2021 ◽  
Vol 5 (2) ◽  
pp. 131
Author(s):  
Syawaludin Lubis

The Covid 19 pandemic forced all countries to adopt Social Distancing policies to prevent the spread of the virus. The perceived impact is the change in the dynamics of people's daily lives, where this change from being accustomed to socializing to having to be alone, from interacting to isolating. Teenagers are the most felt part of the impact of this Social Distancing, ranging from school at home, sports at home, gathering at home all activities done at home, this results in the onset of stress due to monotonous and boring activities. Therefore a strategy is needed to overcome the effects of the Covid Pandemic 19. This research method is a literature study, meta-analysis that is analyzing in-depth research journals related to Coping and Covid-19 Pandemic, articles-articles sourced from reputable journal journalists including Scopus including http://link.springer.com, http://seacrh.proquest.com, http://onlinelibrary.wiley.com ,and http://tandfonline.com. The research results show that Coping Strategy is a way for someone to overcome the problems that occur in him, Coping is very adaptive and can be incorporated into the cultural values of each Individual such as the values of spiritual beliefs, thinking patterns and strengths that exist in yourself and the environment. The conclusion is trying to adapt the results of several studies on Coping to deal with Pandemic by combining the cultural potential that exists in Indonesia. This research suggestion is still theoretical, and can be continued in field research


2021 ◽  
Vol 9 (2) ◽  
pp. 505-515
Author(s):  
Riahta Octaviani ◽  
Zainal Abidin ◽  
Flori Mardiana Lubis

This research is motivated by the writer interest in Korean drama shows. So finally doing research to see the impact on one of the communities in Cikarang, namely the TnT Label Community, which is basically a K-pop dance cover community. So the purpose of this study is to find out whether there is an effect of the drama True Beauty on buying interest in K-Beauty products in the TnT Label dance cover community. This research was conducted with a quantitative method using an explanatory survey. The purpose of this study was to find out how the influence of Korean drama True Beauty on buying interest in K-Beauty products. The theory used in this research is IMC (Integrated Marketing Communication) Theory. The population in this study were all members of the TnT Label Community in Cikarang. Data collection was obtained through the distribution of questionnaires and literature study.


2021 ◽  
Vol 1 (2) ◽  
pp. 117-129
Author(s):  
Franty Faldy Palempung ◽  
Ferry J N Sumual

­Abstrak: Tulisan ini secara spesifik memaparkan dampak metode pembelajaran daring bagi ketuntasan belajar siswa. Peristiwa Covid-19 yang terjadi awal tahun 2020 hingga sampai sekarang, masih menyebakan kesulitan bagi semua element. Imbas dari pandemi ini di sektor Pendidikan mengharuskan pembelajaran online dilaksanakan. Akibat dari penerapan pembelajaran daring ini, masih menyebabkan kesulitan bagi sebagai indvidu bahkan institusi karena masih belum lengkapnya pra-sarana dalam kegiatan pembelajara daring. Topik ini ditulis dengan menggunakan metode kualitatif deskriftif dengan pendekatan studi literatur. Hasil pada uraian ini mengemukakan bahwa pengertian ketuntasan belajar menurut Permendikbud adalah pencapaian kompetensi sikap, pengetahuan, dan keterampilan meliputi ketuntasan penguasaan substansi dan ketuntasan belajar dalam konteks kurun waktu belajar. Ketuntasan belajar peserta didik merupakan komponen keluaran yang diperoleh dari hasil suatu proses pembelajaran yang didukung oleh orang tua, guru dan lingkungan. Berhasil tidaknya pembelajaran daring bagi ketuntasan pembelajaran, diperlukan kerja sama semua komponen Pendidikan itu sendiri.Abstract: This paper specifically describes the impact of online learning methods on the completion of student learning. The Covid-19 event that occurred in early 2020 until now, still makes it difficult for all elements. The impact of this pandemic in the Education sector requires that online learning be implemented. As a result of the application of online learning in, still causes difficulties for as an individual even an institution because it is still incomplete pre-facilities in the activities of online learners. This topic is written using qualitative methods with a literature study approach. The results in this description suggest that the understanding of the completion of learning according to Permendikbud is the achievement of attitude competence. Knowledge, and skills include the completion of the mastery of substance and the completion of learning in the context of the study period. The completion of learning of learners is a component of the output obtained from the results of a learning process supported by parents, teachers and the environment. The success of online learning for the completion of learning, requires the cooperation of all components of Education itself.


Author(s):  
M. Khoirul Hadi Al Asy ari ◽  
Muhammad Rahman

The development of technology in this day and age can not be denied anymore, technology is very fast and rapid development. So it is not surprising that the need for media technology is increasingly high, with the existence of various jobs technology is very easy and quickly done. From that we wrote this paper aims to: (1) know the process of development of technological progress, (2) find out changes in human life patterns due to technological advances, (3) find out the influence of technological advances in the socio-cultural field, and (4) get solutions in overcoming negative impact of technological progress. This paper is the result of a literature study sourced from books, articles, journals, and completed with survey results on the use of modern technology used as data collection techniques. The data obtained were analyzed descriptively critically by the author using the socio-cultural theory change approach. The results of the discussion in this paper show the following: (1) technological advances continue to develop very rapidly and give birth to digital society; (2) there is a change in the pattern of human life due to technological advances so that it becomes more pragmatic, hedonistic, secular, and gives birth to an instant generation but also prioritizes the effectiveness and efficiency in their behavior and actions; (3) technological advances are double faced because they have positive and negative effects on human life; (4) efforts to reduce and overcome the negative impacts of technological progress can be made by synergizing the roles of family, education, society and the state. With data collection methods, documentation and participation in case studies. To obtain maximum and concrete results, this paper can be used as a solution to various problems related to technology.


2020 ◽  
Vol 2 (02) ◽  
pp. 14
Author(s):  
Muhammad Iqbal Al Ulil Amri ◽  
Reza Syehma Bahtiar ◽  
Desi Eka Pratiwi

                 The purpose of this article is to examine the impact of the use of gadgets for elementary school children and their benefit in a pandemic situation gadget covid-19. The design of this study uses literature review. The steps in the literature review are (1). Topic search; (2). Specify a title; (3). Conclusions. Writing analysis techniques in writing literature review are; (1). data collection; (2). data reduction; (3). drawing conclusions. In this writing, there is an analysis in the form of negative and positive impacts. Impact: The children can interact with your friends wherever you are, you can learn online through in pandemic covid-19 negative impact children more often play a gadget play from a friend about the environment so that children become individualisticKeyword :Gadget, Interaction Social, Primary School Children, Covid-19 Pandemic,


2021 ◽  
Vol 7 (2) ◽  
Author(s):  
Anita Musfiroh ◽  
Mugiyati Mugiyati ◽  
Aldi Khusmufa Nur Iman

The Covid 19 has had an impact on various sectors of human life. One of them is the tourism sector. The tourism industry which is predicted to be the second largest source of foreign exchange contributions for Indonesia has experienced a drastic decline. Likewise, the halal tourism sector has also been severely affected by the Covid 19 pandemic. This is because the key to developing the halal tourism sector is Muslim tourists or visitors who come. To revive the tourism sector, it requires a number of strategies prepared by the government to improve the economy in the halal tourism sector. The purpose of writing this article is to find out how the impact of Covid 19 on the halal tourism sector and how the strategy to revive the halal tourism sector during the Covid 19 pandemic. The method used in this study is a qualitative method with data collection techniques used is literature study. The results of the study state that the strategy to restore the halal tourism sector from the Covid 19 pandemic consists of 3 stages and recommendations for implementing health protocols. The existence of this strategy and also the health protocol is expected by the enthusiastic community to return to enliven the tourism sector, including halal tourism.


The popularity of electronic games, commonly called video games, has now emerged in all ages of the population, mostly children and the youth. Becoming wellliked electronic games among students, parents and educators fear that the time consumed for the games exceed that of learning. Nevertheless, it is unavoidable for students to play games in their leisure time. Furthermore, some researchers found negative and positive impacts of electronic games. The purpose of this study enlightens the ambivalence of the impact of playing electronic games to university students' character and their English performance. The participants were 148 university students filling in the self-evaluated questionnaires to appraise whether the electronic games contribute negatively or positively to their character and English performance. The first category from the negative impact indicates that electronic games manipulate their character with no socializing and bad-tempered, while the positive side deals with fast decision making, enjoying life, and socializing with others. The second category from the negative side involves the harsh and vulgar words, while from the positive side shows the improvement of the freshman's English performance through English electronic games, i.e. the vocabulary, listening, reading and speaking skills. It can be concluded that electronic games do not only impart negative effects but also provide the positive impacts. It concludes that freshman should manage their time between gaming and studying.


2021 ◽  
Vol 2 (3) ◽  
pp. 100-104
Author(s):  
Hery Fauzi ◽  
Fahmi Sidiq

The purpose of this study was to describe the factors causing playing online games and their negative impact on students in Sukasenang Village, Tanjungjaya District, Tasikmaya Regency. The subject of this research is that it consists of students playing online games, SDN 1 Cigowak village Sukasenang. Data collection techniques in this study using observation, interviews, and documentation. The results of this study indicate that the factors that cause playing online games and their negative impact on students at the internet cafe at SDN 1 Cigowak village Sukasenang are visible and real. This is proven by the factors that cause children to play online games, namely (a) less than optimal communication between children and family members, especially parents; (b) Lack of parental supervision of children; (c) Errors in parenting patterns from parents to children; (d) The boredom or boredom of a child will be a monotonous routine. Online games have negative impacts including social impacts, psychological impacts, and physical impacts.


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