Mirrored Motion: Augmenting Reality and Implementing Whole Body Gestural Control Using Pervasive Body Motion Capture Based on Wireless Sensors

Author(s):  
Philip Smit ◽  
Peter Barrie ◽  
Andreas Komninos ◽  
Oleksii Mandrychenko
Author(s):  
Pyeong-Gook Jung ◽  
Sehoon Oh ◽  
Gukchan Lim ◽  
Kyoungchul Kong

Motion capture systems play an important role in health-care and sport-training systems. In particular, there exists a great demand on a mobile motion capture system that enables people to monitor their health condition and to practice sport postures anywhere at any time. The motion capture systems with infrared or vision cameras, however, require a special setting, which hinders their application to a mobile system. In this paper, a mobile three-dimensional motion capture system is developed based on inertial sensors and smart shoes. Sensor signals are measured and processed by a mobile computer; thus, the proposed system enables the analysis and diagnosis of postures during outdoor sports, as well as indoor activities. The measured signals are transformed into quaternion to avoid the Gimbal lock effect. In order to improve the precision of the proposed motion capture system in an open and outdoor space, a frequency-adaptive sensor fusion method and a kinematic model are utilized to construct the whole body motion in real-time. The reference point is continuously updated by smart shoes that measure the ground reaction forces.


2013 ◽  
Vol 10 (02) ◽  
pp. 1350003 ◽  
Author(s):  
JUNG-YUP KIM ◽  
YOUNG-SEOG KIM

This paper describes a whole-body motion generation scheme for an android robot using motion capture and an optimization method. Android robots basically require human-like motions due to their human-like appearances. However, they have various limitations on joint angle, and joint velocity as well as different numbers of joints and dimensions compared to humans. Because of these limitations and differences, one appropriate approach is to use an optimization technique for the motion capture data. Another important issue in whole-body motion generation is the gimbal lock problem, where a degree of freedom at the three-DOF shoulder disappears. Since the gimbal lock causes two DOFs at the shoulder joint diverge, a simple and effective strategy is required to avoid the divergence. Therefore, we propose a novel algorithm using nonlinear constrained optimization with special cost functions to cope with the aforementioned problems. To verify our algorithm, we chose a fast boxing motion that has a large range of motion and frequent gimbal lock situations as well as dynamic stepping motions. We then successfully obtained a suitable boxing motion very similar to captured human motion and also derived a zero moment point (ZMP) trajectory that is realizable for a given android robot model. Finally, quantitative and qualitative evaluations in terms of kinematics and dynamics are carried out for the derived android boxing motion.


2020 ◽  
Vol 99 ◽  
pp. 109520 ◽  
Author(s):  
X. Robert-Lachaine ◽  
H. Mecheri ◽  
A. Muller ◽  
C. Larue ◽  
A. Plamondon

Author(s):  
Ying Wang ◽  
Yuanyuan Huang ◽  
Junjie Xu ◽  
Defu Bao

Existing motion capture technology can efficiently track whole-body motion and be applied to many areas of the body. This whole-body interaction design has gained the attention of many researchers. However, few scholars have studied its suitability for elderly users. We were interested in exercise-based whole-body interactive games, which can provide mental and physical exercise for elderly users. We used heuristic evaluation to measure participants’ actions during exergame tasks and analyzed preference differences between elderly and younger users through the distribution of actions in four dimensions. We found that age affected the actions performed by users in exergame tasks. We discuss the mental model of elderly users during the process of performing these tasks and put forward some suggestions for interactive actions. This model and these suggestions theoretically have guiding significance for the research and application of exergame design for elderly users and may help designers develop more effective exergames or other whole-body interaction interfaces suitable for elderly users.


Author(s):  
Naoya YOSHIKAWA ◽  
Yasuyuki SUZUKI ◽  
Wataru OZAKI ◽  
Tomohisa YAMAMOTO ◽  
Taishin NOMURA

Robotica ◽  
2010 ◽  
Vol 29 (2) ◽  
pp. 325-334 ◽  
Author(s):  
Luc Boutin ◽  
Antoine Eon ◽  
Said Zeghloul ◽  
Patrick Lacouture

SUMMARYThis paper presents a method to generate humanoid gaits from a human locomotion pattern recorded by a motion capture system. Thirty seven reflective markers were fixed on the human subject skin in order to get the subject whole body motion. To reproduce the human gait, especially the toes and heel contacts, the front and back edges of the robot's feet are used as support at the start and the end of the double support phase. The balance of the robot is respected using the zero moment point (ZMP) criterion and confirmed by the simulation software OPENHRP (General Robotics, Inc®). First, the feet trajectory as well as the ZMP reference trajectory are defined from the motion of the robot controlled as a marionette with the measured human joint angles. Then a specific inverse kinematic (IK) algorithm is proposed to find the humanoid robot's joint trajectories respecting the constraints of balance, floor contacts, and joint limits. The studied motion presented in this paper is a human walking trajectory containing a start, a movement in a straight line, a stop, and a quarter turn. The method was developed to be easily used for human-like robots of different sizes, masses, and structures and has been tested on the robot HRP-2 (AIST, Kawada Industries, Inc®) and on the small-sized humanoid robot HOAP-3 (Fujitsu Automation Ltd®).


Author(s):  
Hiroki Obara ◽  
Yosuke Ikegami ◽  
Ayaka Yamada ◽  
Takuya Ohashi ◽  
Yoshihiko Nakamura

2018 ◽  
Vol 14 (6) ◽  
pp. 2343-2352 ◽  
Author(s):  
Tu-Hoa Pham ◽  
Stephane Caron ◽  
Abderrahmane Kheddar

Sign in / Sign up

Export Citation Format

Share Document