scholarly journals Open-World Stereo Video Matching with Deep RNN

Author(s):  
Yiran Zhong ◽  
Hongdong Li ◽  
Yuchao Dai
2015 ◽  
Vol 54 (12) ◽  
pp. 123108 ◽  
Author(s):  
Jinglin Zhang ◽  
Cong Bai ◽  
Jean-Francois Nezan ◽  
Jean-Gabriel Cousin

2014 ◽  
Vol 31 (2) ◽  
pp. 75-100
Author(s):  
Bakare Adewale Muteeu

In pursuit of a capitalist world configuration, the causal phenomenon of globalization spread its cultural values in the built international system, as evidenced by the dichotomy between the rich North and the poor South. This era of cultural globalization is predominantly characterized by social inequality, economic inequality and instability, political instability, social injustice, and environmental change. Consequently, the world is empirically infected by divergent global inequalities among nations and people, as evidenced by the numerous problems plaguing humanity. This article seeks to understand Islam from the viewpoint of technological determinism in attempt to offset these diverging global inequalities for its “sociopolitical economy”1existence, as well as the stabilization of the interconnected world. Based upon the unifying view of microIslamics, the meaning of Islam and its globalizing perspectives are deciphered on a built micro-religious platform. Finally, the world is rebuilt via the Open World Peace (OWP) paradigm, from which the fluidity of open globalization is derived as a future causal phenomenon for seamlessly bridging (or contracting) the gaps between the rich-rich, rich-poor, poor-rich and poor-poor nations and people based on common civilization fronts.


Repositor ◽  
2020 ◽  
Vol 2 (7) ◽  
pp. 965
Author(s):  
Naufal Azzmi ◽  
Lailatul Husniah ◽  
Ali Sofyan Kholimi

AbstrakPerkembangan game pada saat ini berkembang dengan sangat cepat, dalam perkermbangan game topik AI adalah topik yang paling banyak diteliti oleh beberapa peneliti khususnya pada pembuatan suatu konten game menggunakan metode PCG (procedural content generation). Pada pembuatan sebuah game world menggunakan metode PCG sudah banyak developer game yang sukses dengan mengimplementasikan metode ini, metode ini banyak digunkan pada geme dengan genre RPG, Rouglikes, Platformer, SandBox, Simulation dan lain sebagainya, Pada penelitian ini berfokus pada pengembangan sebuah game world generator untuk game berjenis open world yang berupa sebuah kepulauan dengan metode PCG dengan menggunakan algoritma perlin noise sebagai algoritma pembentuk textur utama pulau yang dimana pada penelitian ini memanfaatkan beberapa variable noise seperti octave, presistance dan lacunarity guna untuk menambah kontrol dari hasil textur yang dihasilkan serta algoritma penempatan pulau untuk membuat sebuah game world yang menyerupai sebuah kepulauan. Dari hasil uji generator terkait degan pengujian playability dan performa dapat disimpulkan bahwa generator yang dikembangkan playable serta performa yang dianaliasa menggunakan notasi Big O menunjukkan  (linear). Abstract Game development is currently growing very fast, game development AI is the most discussed topic by most researchers especially in the developing of game content using the PCG (procedural content generation) method. In making a game world using the PCG method, many game developers have succeeded by implementing this method, this method is widely used on RPGs, Rouglikes, Platformers, SandBox, Simulations and ect,. This study focuses on developing a game world generator game for open world type games in the form of an archipelago using the PCG method using the noise perlin algorithm as the island's main texturizing algorithm which in this study utilizes several noise variables such as octave, presistance and use for add control of the texture results as well as the island placement algorithm’s to create a game world that resembles an archipelago form. From the generator test results related to the playability and performance testing, it shows that map are being generated by the generators are playable and performance that are analyzed using Big O notation show O (n) (linear).


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