scholarly journals Timbre, Sound Quality, and Sound Design

Author(s):  
Guillaume Lemaitre ◽  
Patrick Susini
Keyword(s):  
2021 ◽  
Vol 263 (3) ◽  
pp. 3562-3570
Author(s):  
Ryoma Morisaki ◽  
Osamu Terashima ◽  
Toshiro Miyajima

This study investigates the difference of performance sounds of an electric guitar with a metal pickguard. The sounds of the open strings of the guitar are measured, showing that the damping time becomes shorter than that obtained with a commonly used plastic pickguard. Further, it was also found that the sounds of the 1 and 2 strings were distinct and those of the other strings were slightly suppressed when the metal pickguard was used. Therefore, the metal pickguard is effective in making sharp, clear, and distinct sounds. We changed the material of the pickguard from plastic to copper. In the experiments, simultaneous measurements of the vibrational acceleration of the peg, pickguard, and output voltage of the guitar with a constant plucking force of the strings were performed. It was found that the profile of the RMS value of the vibrational acceleration of the pickguard changed when the copper pickguard was used. Moreover, the vibrational modes of copper the pickguard were different than the others. In conclusion, it was determined that the sound quality is affected by the vibrational characteristics; thus, it can be adjusted by varying the means by which the pickguard is attached to the guitar body.


2003 ◽  
Vol 2003.13 (0) ◽  
pp. 71-72
Author(s):  
Susumu FUJIWARA ◽  
Daisuke SAKAI ◽  
Akihiro IWAHARA ◽  
Takeshi TOI

Author(s):  
Hideyoshi Yanagisawa ◽  
Tamotsu Murakami ◽  
Shogo Noguchi ◽  
Koichi Ohtomi ◽  
Rika Hosaka

This paper proposes a quantification method of a product’s emotional quality, which we call kansei quality, with attention paid to its diversity to support the affective design. The customer’s sensitivity towards such a quality differs from person to person due to perception gaps and ambiguity. The proposed method helps the designer to grasp such diverse sensitivities of customers. In contrast to the conventional approach that aims to generalize human sensitivity using average results of sensory tests, the proposed method divides an emotional quality based on differences among the customers’ sensitivity. We apply the proposed method for designing a machine sound in which the designer deals with the sound quality as a kansei quality. We carry out an impression evaluation experiment on human subjects using existing product sounds. To demonstrate the effectiveness of the method, we compare the proposed method with the conventional approach using experimental results. The comparison results show the advantages of the method, such as the avoidance of meaningless average data caused by canceling out multiple different sensitivities. Based on the proposed method, we developed a prototype system that enables the designer to evaluate the kansei qualities of a created sound without conducting a sensory test.


Author(s):  
Thomas J. Mitchell ◽  
Jess Thom ◽  
Matthew Pountney ◽  
Joseph Hyde

Touretteshero is the name of a organisation that aims to raise awareness of Touette’s syndrome by sharing and celebrating the creativity and humour of the involuntary vocal and movement tics that characterise the condition. This paper documents the development of a Touretteshero project called The Alchemy of Chaos, a sound art piece that translates a year of intensive ticcing episodes (or ‘ticcing fits’) into a six minute sonification. The work emphasises both the faithful representation of data and the aesthetic sound quality, drawing techniques and ideas from sound design for film, which is often used to convey information about a visual scene in ways that can be used for sonfication. Specifically, the work uses Chion’s elements of auditory setting: short punctual sounds that can express locations with minimal sonic references. Sound parameters are also classified into groups that have ‘data significance’ and those that do not, with aesthetic interventions limited to those parameters that do not impact on data transparency. The resulting piece was included within a keynote talk at the Royal Albert Hall in the UK and the paper includes a qual-itative reflection on the work and the potential value that sound design techniques for film can bring to the auditory display community.


2014 ◽  
Vol 4 (2) ◽  
pp. 103-121 ◽  
Author(s):  
Patrick Susini ◽  
Olivier Houix ◽  
Nicolas Misdariis
Keyword(s):  

2020 ◽  
Vol 1 (1) ◽  
pp. 100-102
Author(s):  
Karen Collins

Karen Collins reflects on her seminal volume Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, a little over a decade after its publication.


Author(s):  
Yinhan Gao ◽  
Wenzhi Wu ◽  
Jie Liang ◽  
Litong Zhang ◽  
Kun Qian ◽  
...  

Author(s):  
Jonathan Weinel

This chapter explores how music technologies and electronic studio processes relate to altered states of consciousness in popular music. First, an overview of audio technologies such as multi-tracking, echo, and reverb is given, in order to explore their illusory capabilities. In the rock ’n’ roll music of the 1950s, studio production techniques such as distortion provided a means through which to enhance the energetic and emotive properties of the music. Later, in surf rock, effects such as echo and reverb allowed the music to evoke conceptual visions of teenage surf culture. In the 1960s and 1970s, these approaches were developed in psychedelic rock music, and space rock/space jazz. Here, warped sounds and effects allowed the music to elicit impressions of psychedelic experiences, outer space voyages, and Afrofuturist mythologies. By exploring these areas, this chapter shows how sound design can communicate various forms of conceptual meaning, including the psychedelic experience.


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