Fast Collision Detection for Motion Planning Using Shape Primitive Skeletons

Author(s):  
Mukulika Ghosh ◽  
Shawna Thomas ◽  
Nancy M. Amato
2009 ◽  
Vol 42 (2) ◽  
pp. 91-99 ◽  
Author(s):  
Ehsan Arbabi ◽  
Ronan Boulic ◽  
Daniel Thalmann

1999 ◽  
Author(s):  
ZhuLiang Cai ◽  
John Dill ◽  
Shahram Payandeh

Abstract 3D collision detection and modeling techniques can be used in the development of haptic rendering schemes which can be used, for example, in surgical training, virtual assembly, or games. Based on a fast collision detection algorithm (RAPID) and 3D object representation, a practical haptic rendering system has been developed. A sub-system determines detailed collision information. Simulation results are presented to demonstrate the practicality of our results.


Sign in / Sign up

Export Citation Format

Share Document