Study on User-Centered Usability Elements of User Interface Designs in an Augmented Reality Environment

Author(s):  
Un Kim ◽  
Yaxi Wang ◽  
Wenhao Yuan
2020 ◽  
Author(s):  
Kuntal Chowdhary ◽  
Daihua Xie Yu ◽  
Gede Pramana ◽  
Andrea Fairman ◽  
Brad Edward Dicianno ◽  
...  

BACKGROUND Mobile health (mHealth) systems have been shown to be useful in supporting self-management by promoting adherence to schedules and longitudinal health interventions, especially in people with disabilities (PwD). The Interactive Mobile Health and Rehabilitation (iMHere) System was developed to empower PwD and those with chronic conditions with supports needed for self-management and independent living. Since the first iteration of the iMHere 1.0 app, several studies have evaluated accessibility and usability of the system. Potential opportunities to improve and simplify the user interface (UI) were identified, and the iMHere modules were redesigned accordingly. OBJECTIVE The aim of this study was to evaluate the usability of the redesigned modules within iMHere 1.0. METHODS This study evaluated the original and redesigned MyMeds and SkinCare modules. To assess the participants’ dexterity levels, the Purdue Pegboard Test (PPBT) was administered. Participants were then asked to perform a set of tasks using both the original and redesigned MyMeds and SkinCare modules to assess efficiency and effectiveness. Usability was measured using the Telehealth Usability Questionnaire (TUQ) to evaluate 10 new accessibility features that were added to the redesigned app. Participants were also asked which version they preferred. RESULTS Twenty-four participants with disabilities and varied degrees of dexterity impairments completed the entire study protocol. Participants displayed improved efficiency and effectiveness of use when using the redesigned modules, as compared to the original modules. Participants also reported improved usability and preferred the redesigned modules. CONCLUSIONS This study demonstrated that the iMHere System became more efficient, effective, and usable for individuals with dexterity impairments after redesigning it according to user-centered principles.


Author(s):  
Bryan Croft ◽  
Jeffrey D. Clarkson ◽  
Eric Voncolln ◽  
Alex Campos ◽  
Scott Patten ◽  
...  

2018 ◽  
Vol 218 ◽  
pp. 04012
Author(s):  
Finsa Nurpandi ◽  
Agung Gumelar

One of chemistry is the chemical element that is represented by the symbol on the periodic table. The low level of activity, interest, and the result of chemistry learning in school is caused by the students generally having difficulty in solving problems related to chemical reactions. In addition, most of the chemical concepts are abstract so it is difficult to imagine the structure of molecules clearly. Augmented Reality can integrate digital elements with the real world in real time and follow the circumstances surrounding environment. Augmented Reality can provide a new more interactive concept in the learning process because users can directly interact naturally. By using Augmented Reality, the atoms in the periodic table will be scanned using a camera from an Android-based smartphone that has installed this app. The scan results are then compared with existing data and will show the molecular structure in three-dimensional form. Users can also observe reactions between atoms by combining multiple markers simultaneously. Augmented Reality application is built using the concept of user-centered design and Unity with personal license as development tools. By using this app, studying chemical reactions no longer requires a variety of chemicals that could be harmful to users.


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