Towards the User Interface of Augmented Reality-Based Public Art

Author(s):  
Heehyeon Park ◽  
Gapyuel Seo
Author(s):  
Bryan Croft ◽  
Jeffrey D. Clarkson ◽  
Eric Voncolln ◽  
Alex Campos ◽  
Scott Patten ◽  
...  

2008 ◽  
Vol 19 (1) ◽  
pp. 23-35 ◽  
Author(s):  
István Barakonyi ◽  
Dieter Schmalstieg

Author(s):  
Michał Bednarczyk

User interfaces are in continuous progress. As the computing power of modern machines grows, they become more user-friendly and intuitive. Not all solutions are widely accepted, sometimes they become only a “curiosity”, while another ones achieve success. Lately, some user interface designers strive for such solutions, in which the user will have the impression of “staying” or “permeation” of the system with reality and therefore some kind of software integration with the environment. This is achieved by various methods utilizing interfaces controlled by voice or touch. Quite spectacular and very interesting are solutions that integrate image generated by a computer with a real view. This technology is called AR – Augmented Reality, and is the core of the author’s considerations about its application in contemporary surveying and GIS practice. In this article, are presented issues related to the possibilities that lie in the use of this technology in the daily work of geo-engineer.


2008 ◽  
pp. 897-921 ◽  
Author(s):  
Claudio Kirner ◽  
Tereza G. Kirner

This chapter introduces virtual reality and augmented reality as a basis for simulation visualization. It shows how these technologies can support simulation visualization and gives important considerations about the use of simulation in virtual and augmented reality environments. Hardware and software features, as well as user interface and examples related to simulation, using and supporting virtual reality and augmented reality, are discussed, stressing their benefits and disadvantages. The chapter intends to discuss virtual and augmented reality in the context of simulation, emphasizing the visualization of data and behavior of systems. The importance of simulation to give dynamic and realistic behaviors to virtual and augmented reality is also pointed out. The work indicates that understanding the integrated use of virtual reality and simulation should create better conditions to the development of innovative simulation environments as well as to the improvement of virtual and augmented reality environments.


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