Development of VR Learning Spaces Considering Lecture Format in Asynchronous E-learning

Author(s):  
Takumi Baba ◽  
Toru Tokunaga ◽  
Toru Kano ◽  
Takako Akakura
2008 ◽  
Vol 32 (1) ◽  
pp. 135-149 ◽  
Author(s):  
Kenneth Lynch ◽  
Bob Bednarz ◽  
James Boxall ◽  
Lex Chalmers ◽  
Derek France ◽  
...  

Author(s):  
Noha Saleeb ◽  
Georgios A. Dafoulas

3D Virtual Learning Environments (3D VLEs) are increasingly becoming prominent supporters of blended learning for all kinds of students including adult learners with or without disabilities. Due to the evidenced effect of architectural design of physical learning spaces on students’ learning and current lack of design codes for creating 3D virtual buildings, this case study aims at evaluating the suitability of the architectural design elements of existing educational facilities and learning spaces within 3D VLEs specifically for delivering blended e-learning for adult students with disabilities. This comprises capturing student contentment and satisfaction levels from different design elements of the 3D virtual spaces in an attempt to issue recommendations for the development of 3D educational facilities and hence initiate a framework for architectural design of 3D virtual spaces to augment accessibility, appeal and engagement for enhancing the e-learning experience of under-graduate, post-graduate and independent-study adult learners with disabilities within these virtual worlds.


Author(s):  
Lesley Farmer

This chapter analyzes the state of learning spaces as they impact career and technical education. Relevant theories and models about physical learning spaces transfer to e-learning spaces. Critical features for planning e-learning spaces are detailed, and current trends in designing e-learning spaces are noted.


2016 ◽  
pp. 926-945
Author(s):  
Narelle Borzi

Globalisation is changing the worlds of work and education. Although the hospitality industry has always operated at an international level, today's educators must prepare future managers for an increasingly diverse global world where we are all connected via technology in ways that were unimaginable even 10 years ago. Educators face strategic decisions about how and when they integrate technology into their programs. Transnational e-learning spaces, which are affecting the way we operate in our daily lives both at work and learning, have opened up. Educators need to fully understand what happens within these spaces—to the learners and to learning—in order to ensure that the quality of learning and the learning systems. This chapter considers ways in which hospitality management education can be enhanced through a focus on e-learning and identity.


Author(s):  
Kai Erenli

Today’s teachers mainly belong to the so-called “Generation X” while learners are most often described as “Generation Y” or “Millennials”. Most current discussions of learning methods are being held in view of the status quo. But what about the learners of tomorrow? What expectations do the learners of tomorrow have? Which methods and tools will the teachers of tomorrow have in stock to meet these expectations? “The old learning spaces, dominated by the immensely successful organizations of the industrial era like schools and universities, are struggling to maintain authority and control over the definition and certification of knowledge while at the same time remaining true to the stated mandate of helping to equip people and society for a life where learning is much more heterogeneous and heterarchical”[11]. Therefore, wouldn´t it be good to have a toolset ready and be able to choose the appropriate tools and techniques right on time? Reflecting on publications, expert interviews and state-of-the-art best practices, this paper attempts to draw a picture of the future (e-)learning scenario. To give the next generation a name, “Generation I(mmersion)” has been chosen. Despite breaking the X, Y, Z sequence, this name highlights the state of “Immersion”, which educators and learners of tomorrow will/might find themselves in.


2014 ◽  
Vol 4 (4) ◽  
pp. 44-59 ◽  
Author(s):  
Wendy Fasso ◽  
Cecily Knight ◽  
Bruce Allen Knight

This paper presents a design framework for online learning. The framework is based upon the taxonomy devised by Dettmer (2006). In a learner-centered focus, it draws together the cognitive, affective, social, and sensorimotor domains of learning, and is situated with the concept of online personal learning spaces and environments. It is at this intersection of learning domains that the graduate attributes and general capabilities of students are able to be intentionally supported and demonstrated. The proposed framework draws on recognized theory, principles, and practical considerations of contemporary online learning to clarify considerations of the learning outcomes, learning processes and learner performance when designing online learning that is mediated by education technology. This integrative approach will support mentored, reflective learning design and design-based research aimed at improving both the experience and outcomes of online students. The paper contends that this framework presents a useful design that reflects the nature of contemporary online learning environments.


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