Future Footprint: A Future Signal-Driven Design Ideation Tool

Author(s):  
Lin Zhu ◽  
Zhiyong Fu
Keyword(s):  
Author(s):  
Serhad Sarica ◽  
Binyang Song ◽  
Jianxi Luo ◽  
Kristin L. Wood

Abstract There are growing efforts to mine public and common-sense semantic network databases for engineering design ideation stimuli. However, there is still a lack of design ideation aids based on semantic network databases that are specialized in engineering or technology-based knowledge. In this study, we present a new methodology of using the Technology Semantic Network (TechNet) to stimulate idea generation in engineering design. The core of the methodology is to guide the inference of new technical concepts in the white space surrounding a focal design domain according to their semantic distance in the large TechNet, for potential syntheses into new design ideas. We demonstrate the effectiveness in general, and use strategies and ideation outcome implications of the methodology via a case study of flying car design idea generation.


Author(s):  
Tamotsu Murakami ◽  
Tomoyuki Koyanagi

In the present competitive business environment, designers and engineers need to come up with creative, innovative and valuable design ideas. In engineering design, the function (F), behavior (B) and structure (S) of a product are discussed using design theory and methodology. On the other hand, the concept of user experience (UX) is becoming important in product design. In this paper, we first discuss the relationship among F, B, S, UX and the value of a product. Then we propose a delta design map as a framework for a systematic method and computational tool for design ideation support. A delta design map does not describe F, B, S and UX for design examples but describes their differences (delta) between design examples. This approach makes the descriptions efficient and gives clear criteria on what needs to be described and what need not be described. By preparing a delta design map, we can systematically and exhaustively analyze the potential similarity among all design examples from the viewpoint of F, B, S and UX and obtain triggers for ideation. The results of a simple trial of the proposed method are presented and discussed in this paper.


2021 ◽  
Vol 143 (8) ◽  
Author(s):  
Maulik C. Kotecha ◽  
Ting-Ju Chen ◽  
Daniel A. McAdams ◽  
Vinayak Krishnamurthy

Abstract The objective of this study is to position speculative fiction as a broader framework to stimulate, facilitate, and study engineering design ideation. For this, we first present a comprehensive and detailed review of the literature on how fiction, especially science fiction, has played a role in design and decision-making. To further strengthen the need for speculative fiction for idea stimulation, we further prototype and study a prototype workflow that utilizes excerpts from speculative fiction books as textual stimuli for design ideation. Through a qualitative study of this workflow, we gain insights into the effect of textual stimuli from science fiction narratives on design concepts. Our study reveals that the texts consisting of the terms from the design statement or closely related to the problem boost the idea generation process. We further discover that less directly related stimuli may encourage out-of-the-box and divergent thinking. Using the insights gained from our study, we pose critical questions to initiate speculative fiction-based design ideation as a new research direction in engineering design. Subsequently, we discuss current research directions and domains necessary to take the technical, technological, and methodological steps needed for future research on design methodologies based on speculative fictional inspiration. Finally, we present a practical case to demonstrate how an engineering design workflow could be operationalized by investigating a concrete example of the design of automotive user interfaces (automotive-UI) through the lens of speculative fiction.


Author(s):  
Caroline Lundqvist ◽  
Daniel Klinkhammer ◽  
Kim Halskov ◽  
Stefan Paul Feyer ◽  
Jeanette Falk Olesen ◽  
...  

Author(s):  
Sumit Sunil Narsale ◽  
Ying Chen ◽  
Maryam Khorshidi ◽  
Jami J. Shah

The long term aim of this research is to develop a framework for holistic ideation which will integrate both intuitive and experiential methods. Towards that goal, we have developed a computer tool that consists of a variety of disparate knowledge-bases, databases and design repositories that the designer can choose from as his ideation state evolves. Such a strategy is in contrast with the approach of using a single ideation method/tool. Conceptual design requires both problem formulation/re-formulation and alternative generation. This paper discusses an organizational framework to support reformulation and ideation in a multi-tool environment. The proposed framework consists of cascading hierarchical morphological charts that are dynamic. We also discuss how this framework can be used in supporting provocative stimuli, analogical reasoning and make random or deliberate connections between sub-solutions. Web implementation of the tool will make it available to the design community for education and experimentation.


2019 ◽  
Vol 31 (3) ◽  
pp. 127-149 ◽  
Author(s):  
L. Hay ◽  
A. H. B. Duffy ◽  
M. Grealy ◽  
M. Tahsiri ◽  
C. McTeague ◽  
...  

2017 ◽  
Vol 21 (1) ◽  
pp. 59-83 ◽  
Author(s):  
Mia A. Tedjosaputro ◽  
Yi-Teng Shih ◽  
Chantelle Niblock ◽  
Patrick Pradel

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