Physically Realistic Simulation of Mechanical Assembly Operations in a Virtual Reality Training Environment

2021 ◽  
pp. 177-188
Author(s):  
Florian Dyck ◽  
Marc Pilates ◽  
Lisa Masjutin ◽  
Jörg Stöcklein
Author(s):  
Syafizwan Faroque ◽  
Ben Horan ◽  
Husaini Adam ◽  
Mulyoto Pangestu ◽  
Samuel Thomas

Author(s):  
Reidner Santos Cavalcante ◽  
Edgard Lamounier ◽  
Alcimar Soares ◽  
Alexandre Cardoso ◽  
Gerson Mendes De Lima

This work presents a Virtual Reality training environment for upper limb amputees. Based on principles of a serious game, the training environment aims to teach the patient how to control a virtual prosthesis, that lately, will be printed and attached to his forearm. Using a tether with different sensors the patient can interact with the virtual environment. The training protocols were provided by health-care professionals and the interaction technology was developed under their supervision, to ensure high levels of mobility and comfort for the user that are attached to the remaining forearm of the amputee. It was applied a questionnaire that evaluates several points of the game. It was observed that the methods and techniques used for the development of the serious game were shown to be consistent and adequate for the proposed goal.


Author(s):  
Zhenjun Jiang ◽  
Yang Yang ◽  
Qingshu Yuan ◽  
Pengfei Leng ◽  
Yanyan Liu ◽  
...  

2020 ◽  
Vol 35 (2) ◽  
pp. 225-228
Author(s):  
Laurent Gout ◽  
Alexander Hart ◽  
Charles-Henri Houze-Cerfon ◽  
Ritu Sarin ◽  
Gregory R. Ciottone ◽  
...  

AbstractIntroduction:Disasters are high-acuity, low-frequency events which require medical providers to respond in often chaotic settings. Due to this infrequency, skills can atrophy, so providers must train and drill to maintain them. Historically, drilling for disaster response has been costly, and thus infrequent. Virtual Reality Environments (VREs) have been demonstrated to be acceptable to trainees, and useful for training Disaster Medicine skills. The improved cost of virtual reality training can allow for increased frequency of simulation and training.Problem:The problem addressed was to create a novel Disaster Medicine VRE for training and drilling.Methods:A VRE was created using SecondLife (Linden Lab; San Francisco, California USA) and adapted for use in Disaster Medicine training and drilling. It is easily accessible for the end-users (trainees), and is adaptable for multiple scenario types due to the presence of varying architecture and objects. Victim models were created which can be role played by educators, or can be virtual dummies, and can be adapted for wide ranging scenarios. Finally, a unique physiologic simulator was created which allows for dummies to mimic disease processes, wounds, and treatment outcomes.Results:The VRE was created and has been used extensively in an academic setting to train medical students, as well as to train and drill disaster responders.Conclusions:This manuscript presents a new VRE for the training and drilling of Disaster Medicine scenarios in an immersive, interactive experience for trainees.


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