Real-Time Fluid Simulation for an Interactive Plate Column Virtual Lab

2021 ◽  
pp. 268-280
Author(s):  
Mario Wolf ◽  
Pascalis Trentsios ◽  
Detlef Gerhard
2010 ◽  
Vol 26 (4) ◽  
pp. 243-252 ◽  
Author(s):  
Jian He ◽  
Xi Chen ◽  
Zhangye Wang ◽  
Chen Cao ◽  
He Yan ◽  
...  

1997 ◽  
Vol 17 (3) ◽  
pp. 52-61 ◽  
Author(s):  
J.X. Chen ◽  
N.d.V. Lobo ◽  
C.E. Hughes ◽  
J.M. Moshell

2021 ◽  
Vol 11 (04) ◽  
pp. 1-11
Author(s):  
Wanwan Li

In mechanical engineering educations, simulating fluid thermodynamics is rather helpful for students to understand the fluid’s natural behaviors. However, rendering both high-quality and realtime simulations for fluid dynamics are rather challenging tasks due to their intensive computations. So, in order to speed up the simulations, we have taken advantage of GPU acceleration techniques to simulate interactive fluid thermodynamics in real-time. In this paper, we present an elegant, basic, but practical OpenGL/SL framework for fluid simulation with a heat map rendering. By solving Navier-Stokes equations coupled with the heat diffusion equation, we validate our framework through some real-case studies of the smoke-like fluid rendering such as their interactions with moving obstacles and their heat diffusion effects. As shown in Fig. 1, a group of experimental results demonstrates that our GPU-accelerated solver of Navier-Stokes equations with heat transfer could give the observers impressive real-time and realistic rendering results.


Author(s):  
Jose Ricardo da S. Junior ◽  
Esteban Clua ◽  
Anselmo Montenegro ◽  
Marcos Lage ◽  
Cristina Vasconcellos ◽  
...  

2014 ◽  
Vol 1079-1080 ◽  
pp. 631-637
Author(s):  
Lan Hai Liu ◽  
Satoshi Miyake ◽  
Katsuhito Akahane ◽  
Makoto Sato

People often interact with deformable objects when they are kneading clay or making traditional desserts, either directly with their hands and fingers or through tools. Haptic interactions with virtual clay-like objects would significantly make the simulations more interesting and more real. However, to achieve a stable and real-time simulation of a clay-like particle system with high viscosity is challenging. In this research, we propose a novel method that allows real-time haptic interaction with clay-like objects. The particle system is based on a SPH(Smoothed-Particle Hydrodynamics) model, and the procedure of the conventional SPH method for fluid simulation is improved for simulating a particle system especially of high viscosity. The haptic rendering is done by a string-based haptic interface SPIDAR-G. We evaluate the performance and the stability of the proposed method in the end.


Metals ◽  
2021 ◽  
Vol 11 (9) ◽  
pp. 1424
Author(s):  
Daehwan Cho ◽  
Joonhong Park ◽  
Jaeil Kim

Studies have been actively conducted on systems that prevent the breakage of water pipes from freezing in winter. Shape memory alloy (SMA) coil springs have been used as the key components of actuators that can operate automatically by detecting the real-time outside temperature changes, but research on its use as an actuator that can operate at sub-zero temperatures is insufficient. This study proposes the anti-freezing system using Ni-44.08Ti-1.46Co (wt.%) SMA coil springs that operate near sub-zero temperatures to prevent the freezing accident of water pipes. After fabricating the SMA coil springs, the test for performance evaluation of the springs applied static load conditions was conducted on the specific outside temperature. To examine the operation of anti-freezing systems applied the SMA coil spring as an actuator, the water discharge test (WDT) was also conducted along with the computational fluid simulation. The results of water discharge measurement obtained by WDT, simulations, and theoretical equations applied to the fluid resupply system constructed were compared with each other to verify the reliability. Consequently, it was confirmed that water discharge can be automatically controlled in real time according to temperature changes of SMA coil springs in the anti-freezing system.


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