A Proposal of a Haptic System for Real-Time Interaction with Clay-Like Objects
People often interact with deformable objects when they are kneading clay or making traditional desserts, either directly with their hands and fingers or through tools. Haptic interactions with virtual clay-like objects would significantly make the simulations more interesting and more real. However, to achieve a stable and real-time simulation of a clay-like particle system with high viscosity is challenging. In this research, we propose a novel method that allows real-time haptic interaction with clay-like objects. The particle system is based on a SPH(Smoothed-Particle Hydrodynamics) model, and the procedure of the conventional SPH method for fluid simulation is improved for simulating a particle system especially of high viscosity. The haptic rendering is done by a string-based haptic interface SPIDAR-G. We evaluate the performance and the stability of the proposed method in the end.